
Cultivate the strongest monster in this horde survivor farming game! Fight against waves of creatures to beef up your Whispike and use its seeds to create even stronger hybrids!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Catalan, French, German, Simplified Chinese, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
[h1] Странный клон [/h1] Гибрид фермы и Vampire Survivors. [h1] СЮЖЕТ [/h1] Отсутствует. [h1] ГЕЙМПЛЕЙ [/h1] По уровню бегаем какой-то репой и она уничтожает разного рода врагов простыми ударами. С убитых противников сыпется опыт и это приводит к повышению уровня героя. Всё стандартно - можно забрать одно из трёх улучшений. Это может быть оружие или пассивное усиление. С врагов также падают лечилки и мешки с удобрениями. Есть мини-боссы. С них выпадают странные сундуки. Там что-то типа слот-машины. Немного не понял как это работает. Выкинул 2 из 3 одинаковых ячейки и типа сказали, что очень жаль. Дало ли это усиление - не ясно. За любой забег по уровню награждают семечком для огорода. Сажаем его и выращиваем. Это можно делать просто ожидая или ускоренно, путём засыпки удобрений. Когда растение вырастет, то в забеге получим усиления, а вот само растение будет уничтожено, что очень огорчительно. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] + Простая, но приемлемая графика. + Хорошее музыкальное и звуковое сопровождение. + Не блестящие, но, всё-таки, скорее хорошие чем плохие усиления внутри боя. + Оригинальная идея с садом. [h1] МИНУСЫ: [/h1] – Нет толком глобальной прогрессии. А та, что есть – хилая. – Криво реализованная идея с садом. Растение, которое долго росло гибнет каждый забег. – Непонятные сундуки с боссов. Не понял, там есть награда или нет. И выглядит, что скорее нет чем да. - Герой очень слабый, а враги так атакуют, что обязательно его бьют. Не до конца продуман баланс боя. - Нет русского языка текста. Требуемый уровень познаний английского - низкий. [h1] ВЫВОДЫ [/h1] За старание можно поставить лайк, игра больше хорошая чем плохая, но конкуренты на три головы сильнее, а тут ситуация прямо на грани положительной и отрицательной оценки. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось - жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] Видео геймплея: https://www.youtube.com/watch?v=z4W0Ke9Egb8 Всем хороших игр!
This game hardly knows what it takes to be a Vampire Survivors clone. It feels so confused on what it wants to be and the name just leaves more questions on the table. TL;DR: There isn't enough content in this game for it to be non-early access. It also doesn't feel great to play in the slightest. Farming thing is interesting but not good enough to carry the game. Return in 4-6 Months. Before I go into comparisons, I'll get some gripes things out of the way: [b]ESC[/b] Why the hell is the Exit/Back Button... Backspace instead of Esc? Since you cannot click the button to exit and you're required to hit the button shown, ESC should be used to ESCAPE from a menu or bring up a screen. [b]Controls[/b] I understand having the Arrow keys being available but why don't WASD work from the very start without requiring rebinding? [b]Tutorial? Help Menu? Advice?!?![/b] The game is lacking information to the point that the Steam Store Page tells you more about what you're doing and how it works than literally anything in the game itself. This should be dev 101 stuff. [b]The Screen shake:[/b] (Called Camera Shake for some stupid reason; while there is no "camera") is insanely obnoxious and happens every time you hit an enemy or are hit. Hit more enemies and it only gets worse. Yes, you can turn it off in the Settings but it shouldn't exist in the game at all if it starts jiggling your screen like a drunken baby when you're bashing hordes of enemies. [b]Experience:[/b] Not only do your exp orbs look like radioactive bouncy balls of the worst possible quality, but they F***ing EXPIRE!? Experience that expires while you're expected to kite and dodge these sanic speed enemies while you move slower than a snail is BS. Exp should condense when no longer on screen but shouldn't expire. [b]Pick up Range:[/b] There is nothing that increases your range to pick up for Exp. So you're more likely to have them expire. Which adds to the levels of BS. [b]Increments?!:[/b] Too many skills say "Increments" instead of "Increases". The sentence "Increments the scale of a attacks" does not sound good nor is it exactly helpful, since it doesn't make sense. Just tell us that what it's actually doing. Is it increasing your Damage? Is it increasing attack speed/lowering cooldown? What about Damage numbers? If it's increasing it by X, tell us what X is! Details are important for making sound choices. [b]Farming[/b] The game does a good job of explaining absolutely NOTHING of this system. The only thing you'll be able to know/figure is that you gain a Seed at the end of your run and can use it to plant and try again when fully grown. The issue with this is, some seeds have levels of abilities that are lower in power than what should've been. It's not explained why nor do they explain how a fully grown Adult Plant can still take "2 Days" to grow after spamming it with 1,000 Manure Bags. [b]Abilities[/b] HP Up - Okay, so it adds 5 points? I can't even tell how much HP I have in the first place. How do I even know I'm getting anything? I'd rather have Regen instead. Whip - Unless this attacks in front and behind, it's terrible. It takes too long to fire again for the speed of enemies. And you're going to have this on every single plant. Would rather choose my starting attack. Cenjo - What should be one of the best attacks is complete nonsense. While it does say it will cast thunder strikes in a random direction... it actually casts it in a random area. And it doesn't focus enemies. It doesn't even TRY to aim for a group of enemies. So, to make it useful you upgrade it so it attacks multiple times. It hardly helps. It NEEDS to be better than it is. It's a waste of an upgrade right now. Dart - Like the whip and Cenjo, I'd rather have something else. In VS, your first character's attack, strikes in front of you AND behind you. It also retains a facing direction and attacks often. In WS your "plant" only attacks in your movement direction and requires you kill enough enemies to level up and RNG Roll your main attack again JUST so you can attack behind. Any run without other abilities is just a slog to play. In VS' first stage you get 1 type of enemy and they slowly make their way over to you before swarming around you and being a "Bullet Hell". They then slowly introduce more/new enemies. In WS you get multiple types of enemies; they all move the same speed: SANIC FAST. They all are different sizes and take a hot second to kill them. ALL enemies are faster than you. You have to kite them around or die. In VS special enemies are simply larger versions of regular enemies, have more health but reward your with a Chest upon murdering them back into the ground. In WS the same special enemies are large but so are some normal enemies. So it becomes quite hard to not only kill them, target them with attacks but figure out which one is which. In VS you're rewarded with different types of chests for the level of difficulty of the special enemy you've killed. You get 1-3 items in the common chest and if you're lucky you get 5 item chests. These chests upon opening play a nice animation that once seeing it enough times, can be skipped to keep the game flowing. You don't have to do anything other than be rewarded. In WS you're rewarded with a flow derailing mini game that is just a round of slots. If you fail to line everything up you just get some sorry excuse of an alternative like... Bags of Manure. Ha, how fitting. In VS you get a Power Up menu that is basically permanent boosts. It's your form of help and progression for runs. In WS you get nothing. Your only assist is the Farm mechanic. For a game trying to be a "VS" style game it feels like it was never played by the dev(s).
I just want to like this game so much. The farming aspect is interesting for a semi progression. It NEEDS meta progression so bad. Permanent stat boosts you can buy. Something. Anything. It feels more like someone watched someone play Vampire Survivors and said, "We can do that." and hammered out something rough. It doesn't have that same good feel of progression or anything unique really.
I don't like this. All of your progress can be wiped. Necromancer spawned. Lost all of my progress. Have to start over from scratch. I'm good. It's like if all of your meta upgrades were deleted in Vampire Survivors because the red reaper spawned and killed you and you had to start over from the very beginning.
[code][url=https://store.steampowered.com/curator/33025671-Missi-the-Achievement-Huntress/] Please see my curator page for more games that are well worth your time[/url][/code] [b]Approximate amount of time to 100%:[/b] 10h [b]Estimated achievement difficulty:[/b] 7/10 [b]Minimum number of playthroughs needed:[/b] 1 [b]Is there a good guide available:[/b] I made [url=https://www.missitheachievementhuntress.com/whispike-survivors-100-achievement-guide/] this guide [/url] [b]Multiplayer achievements:[/b] No [b]Missable achievements:[/b] No [b]Grinding Achievements:[/b] Can be, because you can lose your progression [b]DLC-Only achievements:[/b] No [b]Speedrun achievements:[/b] No [b]Time-gated achievements:[/b] No [b]RNG-achievements:[/b] No [b]Does difficulty affect achievements:[/b] No difficulty setting [b]Unobtainable/glitched achievements:[/b] No This review would be neutral if Steam would have that option. I'm a huge fan of Bullet Heaven games and I applaud when devs try to add/change things a bit so it is not exactly the same game as Vampire Survivor. And Whispike Survivors does things differently for sure. However, the game loop isn't fun for me personally. Okay, let me explain some of the differences and why I don't like those things. In Whispike Survivors you play as a plant that will earn experience from killing enemies and with those you choose new skills from 3 options you get offered. When you die you'll get a seed, which you can plant on your farm. When it grows it will have some of the skills you had in that previous run with it, but not everything will be transferred to the new seed. It takes a few in-game days to grow, which you can progress by doing new runs with other seeds or paying Manura (the in-game currency) to speed up the progress. Another aspect of the game is that if you plant seeds next to each other, they may get skills from the seed next to them. When you managed to survive long enough on a map (For example 5 minutes on the first map) you'll meet the necromancer who will kill you and steal that seed. That means that the meta progression you made with that specific seed is gone and hopefully you had a seed that has almost all of the same skills by planting it next to this seed. As a reward for staying alive long enough, you'll unlock a new map, with enemies that are more difficult, and with a longer timer. In theory, this sounds like a fun idea. However, the reward for surviving that long doesn't feel like a reward, but a punishment. Yes you unlock a new map, and yes you get an achievement for doing so, but you probably also lost your best seed, aka some of the progress you made to be able to get there. So most of the time it might be more interesting to get killed before the timer runs out, just to keep at least some of the progress. When you plant your seed, you'll lose skill levels. It is very doable to get 7-10 levels in a run on the first few maps, but after that, you just need too much experience to level up, and you mostly need upgrades from the chests to really progress. And those chests won't give that to you easily... it adds a slot machine game where you always get a reward but not always the reward you're hoping for. When you totally fail on a slot machine you get Manura, so you can grow your plants faster. When you have at least 2 of the same symbols you get experience. And when you have the same result in all 3 rows you get a level in that skill. I suck at those slot machines so I got at a point I wasn't really progressing further with my skills. Only getting around 9/10 levels on a run before dying, but also losing those when planting the seed, and this doesn't even factor in when you have a bad run and don't even make those 9/10 levels, then you lose a significant part of your progression. Another thing Whispike Survivors does differently is that experience will expire, which challenges you to play a more risky playstyle to get to the experience, but with such a punishment system behind it and "meta-progression" that you can lose, it can snowball in two ways, or you're progressing, or you failed and snowball downwards and lose progression. Oh, and a few skills (aka attributes0 you will definitely need are the damage upgrade and the run speed upgrade, otherwise you move not fast enough to avoid the later enemies and you'll not do enough damage to easily kill them. I stopped playing at the third map, just because it didn't feel like I made any progress and the idea of losing a lot of it if I would make it to the end of the timer didn't help to really want to push forward. I think if it was only the risk/reward play with expiring experience or if you kept the skills on your seed for sure, then it would be more fun. Keep in mind this came from someone who did suck at those slot machines, your experience might be totally different if you don't mind the slot machines in the chests or if you want a more challenging Bullet Heaven type of game. I can see this game appealing more to the people who like roguelikes than roguelites (aka games without meta-progression). The achievement list is a nice one, it has no missable achievements. Most of them are easy to unlock and you don't have to be good at the game. the last few will be a challenge because you need to have 10 skills at level 10 and you have to beat all the maps. I like the variation the achievements have and that they also make you do weird stuff, like letting a plant die on your farm but just before that transferring some of the skills to another seed.
すぐに返品しているのでもしかしたら誤解かもしれませんが、いろいろなモンスターが使えるのかなと思ったら持ってる初期スキルが変わるだけのようだった。 あと宝箱がルーレット(本家のではなく本当に自分で目押しするルーレット)なのはないかな。いちいち目押しさせられるのはテンポが悪すぎる。
The attacks are insanely slow even fully leveled, they seem to attack on the same cycle so sometimes you'll be completely defenseless they take forever to level, the enemy wave patterns are way too aggressive and enclose you every wave, there's zero character progression to increase your base stats, and the chests are so frustrating and feel awful when they whiff. It feels like a cheap cash in on the trend but from someone who just ooked at screenshots of vampire survivors without playing it.
A nice small surivivors-like game. If you like the genre you'll feel right at home. Also works perfectly on Steam Deck even if it's not showing yet the verified badge.
Please be warned..the game is not what it seems. It looks cool and when you enter you realize the dev has either never played a bullet hell game...or is trolling players. You have no chance of winning ever because right from the start the monsters fly out at you and you die immediately. The speed that the plants/heroes move is so slow you cant do nothing but die. Its so imbalanced that I am in awe of how they can release this game. The biggest issue is the hard work you put in is always lost no matter what. There are no meta upgrades and you can spend hours playing...every death deletes your heroes you upgrade. This game isnt a rogue like hardcore game with permadeath you know. Its toted as a cute little game aimed at fun supposedly. But that is a huge lie. There are a few devs out there that make games just to upset people. This is one of them. Every time you create a new plant....which is your character sort of...it dies..you lose all the work you put into it. I am leaving a neg review for this dev and refunding. If he fixes stuff....I will remove the review and repurchase. But for now...the game is a joke and not worth playing.
インフレが楽しめないヴァンサバ ・経験値と回復アイテムがすぐに消えるのでヴァンサバだったら敵を引き付けてからアイテム回収できるところを敵の隙間に突っ込まざる負えないのでストレスが強い。 ・死亡したときに持っていたスキルから引き継ぎがあるのがわかるが3週目からあんまり引き継ぎによるインフレが全然実感できなくなる、多分これが一番萎えてるポイント。死亡時に高レベルだったスキルでもまったく引き継いでない時がある。 ・隣接して種を植えるとスキルが移っているみたいだが、これも効果がしょぼすぎる。 根気強くやればだんだん強くなってくるかもしれないが、上記の通り引き継ぎが安定しないせいで次の周回への希望が持てない。 あと宝箱がくそ、全部目押しで合わせてスキル獲得できれば強いのだが何度も目押しを要求されるのでげんなりする。それこそヴァンサバみたいに複数個のスキル獲得できて目押し頑張れば任意のスキルを獲得できるとかにすればいいのに。
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