
Melrose is trapped in a life of hardship. She can find no one who understands her. To cope with her sorrow, Melrose turns to her imagination. Sadly, dreams must end... But not today. Melrose is about to meet her godmother and discover that the land in her dreams is real and in trouble.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unplayable on my machine. UPDATE: The problem came from my NVidia video card. You need to disable 3D DSR settings in order to play the game.
Хорошая игра
Give me back my 37h Lots of enemy encounters that just extend game to the point that you ask yourself "why"
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
una chica q sufre porque sus padres no la quieren y en el colegio la molestan mucho sueña con algun dia ser una guerrera/princesa/bruja asi empieza el juego elijes entre 3 clases y te metes a un libro q ella misma escribio y dibujo y te sumerges a uno de los mejores juegos rpg q he jugado en steam no lo pase xq no me acuerdo q paso pero lo ame mucho mucho todo lo suyo es epico su musica buenisima y sus enemigos te haran correr muchas veces :c pero es un juegazo 7.5/10 muy recomendado y bien barato n.n
BU OYUNU SATIN ALIP KOLEKSİYON KARTLARINI SATARAK KAR ELDE EDEBİLİRSİNİZ.BU VE BUNUN GİBİ 250 ADET OYUNU GÖRMEK İÇİN PROFİLİMİ ZİYARET EDİN! ARKADAŞ EKLEMEKTEN ÇEKİNME Yorumlar bu inceleme için dev
Great old school rpg.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
I swear to god i really tried to like it, it has so many good aspects but so many baffeling choices. Hiding spells behind new game +, hiding summons behind new game + . Not finding any weapons post first 2 dungeons etc etc. Off to the next game
Whisper of a Rose, developed by RosePortal Games and published by KOMODO, is an independent fantasy RPG that demonstrates how a compelling story can leave a lasting impression even without cutting-edge visuals or blockbuster production values. Built with a clear appreciation for classic Japanese role-playing games, it tells the tale of Melrose, a young girl whose difficult home life drives her to seek comfort in dreams. What begins as an escape from bullying and neglect gradually unfolds into a much larger adventure when she discovers that the world she has imagined is real and in desperate need of her help. The result is a game that blends traditional fantasy elements with surprisingly mature themes centered on loneliness, acceptance, and finding one's place in the world. Unlike many RPGs that immediately focus on saving kingdoms or defeating ancient evils, Whisper of a Rose spends considerable time establishing its protagonist and her emotional struggles. Melrose is easy to sympathize with because her problems feel grounded despite the fantastical setting surrounding her. As the narrative progresses, players encounter a colorful cast of allies and adversaries, each contributing to a world that feels alive and interconnected. The game explores the relationship between dreams and reality in ways that elevate its story beyond a standard coming-of-age adventure. While some dialogue occasionally leans toward melodrama, the sincerity of its writing helps many of its emotional moments land effectively. From a gameplay perspective, Whisper of a Rose remains firmly rooted in old-school RPG traditions. Turn-based battles, character progression, equipment management, and exploration form the core experience. The game expands upon these familiar mechanics with a sizeable skill tree system, crafting options, hidden collectibles, side quests, and environmental puzzles. There is an impressive amount of content available, giving players dozens of hours to immerse themselves in Melrose's journey. Character customization allows for different approaches to combat, making progression feel rewarding despite the relatively straightforward battle system. Exploration is another highlight. The dream world is composed of numerous locations that each possess their own personality, ranging from peaceful settlements and enchanted forests to ominous ruins and mysterious underwater realms. Although the title was created with modest tools, the developers make effective use of their resources to ensure each environment feels distinct. The soundtrack further enhances these areas, shifting comfortably between whimsical melodies and more somber compositions depending on the situation. Together, the music and setting create an atmosphere that captures the spirit of classic role-playing adventures from earlier gaming generations. However, the game's ambitions occasionally exceed its technical limitations. Combat encounters can become repetitive during extended sessions, and some dungeons overstay their welcome due to their size and pacing. The user interface and visual presentation are also products of their time, and players accustomed to modern conveniences may find certain aspects dated. There are moments when the narrative slows considerably, particularly when juggling optional content alongside the main quest. Nevertheless, these shortcomings are easier to forgive when viewed in the context of the game's independent development and evident passion. What ultimately makes Whisper of a Rose memorable is its willingness to tell an intimate story through the framework of a traditional RPG. It is less concerned with reinventing genre conventions and more interested in delivering a heartfelt experience that resonates emotionally. RosePortal Games clearly poured considerable effort into creating a world filled with secrets, memorable encounters, and themes that extend beyond the fantasy setting itself. Players who enjoy narrative-driven adventures and appreciate the charm of classic RPG Maker titles will likely find much to admire here. Whisper of a Rose may not appeal to everyone, especially those seeking fast-paced gameplay or contemporary production standards, but it succeeds in offering an adventure with genuine heart. Its blend of extensive content, endearing characters, and emotional storytelling ensures that Melrose's journey remains memorable long after it concludes. For fans of traditional role-playing games, it stands as an underrated title worthy of recognition. Rating: 6/10
Only so much crap that I can take and STEAM is overrunning with it.
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Where this game's players are, estimated from review languages.
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