
Melrose is trapped in a life of hardship. She can find no one who understands her. To cope with her sorrow, Melrose turns to her imagination. Sadly, dreams must end... But not today. Melrose is about to meet her godmother and discover that the land in her dreams is real and in trouble.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Whisper of a Rose (Gold) é um Dungeon Crawler criado no RPG Maker XP. Quase todos os gráficos e sons do jogo são originais do jogo, e são muito bem feitos; as dungeon são bem variadas e cada uma tem um visual único e os monstros tem animação de movimento. A música de batalha normal também é bem cativante. Ao invés de usar as teclas padrões de jogos do maker (C, X e direcionais), você usa o mouse ou as teclas WASD, ENTER e ESC. SHIFT também pode ser usado para acelerar o jogo, facilitando a navegação e o grinding. Um problema em jogar com o teclado é que a Melrose não se move na diagonal e nem pula sozinha, o que te obriga a usar o mouse para passar de certas partes, como em Sweet Tower. O jogo usa vários códigos de programação (scripts) para menus animados, batalha lateral e item crafting, porém a Skill Tree (arvore de habilidades) não foi feita dessa forma. Isso é um problema pois se o(a) personagem estiver com status de envenenamento, ele(a) ira tomar dano navegando pela Skill Tree. Inimigos são visíveis no mapa e podem ser evitados, mas fugir das batalhas deles fará com que eles voltem a posição de origem... que pode não ser muito longe de onde a batalha aconteceu. A história é bem "mais ou menos". Ela começa como um "Alice no País das Maravilhas de terror" e é interessante como os medos reais da protagonista se manifestam como criaturas no mundo imaginário, porém no meio do jogo a história perde o rumo e vira uma ficção cientifica envolvendo agentes secretos, robôs e vilões tecnológicos genéricos. Sinceramente, gostei mais da primeira parte. Os personagens principais são decentes, mas nada demais; a protagonista Melrose não é muito amigável, mas isso é compreensível devido ao seu passado. O jogo tem seus problemas, mas também tem muita coisa bem feita. Então eu "meio que recomendo".
Tags: Topdown - RPGMaker & Party RPG Additional Tags: Delete Local Content & Remove from Library TLDR: MSpaint custom assets were refreshing. Slow to unfold Longest Journey type dreamworld shift story with lots of dead end mazes and padding. This is a nice showcase for what the RPGMaker can do. The custom assets, the occasional use of animations for makeshift cutscenes. The on-screen user help to show where you can go.There are small stealth sections, puzzle sections, runner sections, but none of them are individually very good on their own and they do not make for a compelling game when put together either. Some of the things the engine do in this game I have not seen other RPGmaker games do so that was somewhat refreshing. The game would be an okay introduction at people who never played an RPGMaker game as it goes indepth into what equipment, skills and other pieces of the engine are and what they do. So much so that you get the impression of being babysat through. Characters were not very nuanced, with the abusive parents being abusive on their face, which, incidientally, happens in real life, but along with the teeny dialogue for the abused protagonist and the weaksauce new age dreamworld dialogue it did not strike me as very captivating. The pacing feels all out of wack with most of what you do being navigating maps looking for the correct hotspots to trigger to unlock progression. As such it is almost more of a Adventure - Topdown & RPGMaker game but given that combat and crafting are an advertised feature it does not quite fit. Still it might as well have been a walking simulator. The combat was not very good, there are multiple classes, with the summoner being the most mechanically interesting however standard attacks usually are sufficient. The crafting system involve dumping things on a list and getting offered a combined item result. It mostly does not work, you never quite know what can be combined with what. After spending over an hour running around in circles and referring back to youtube videos to figure out what I am doing wrong I ended up giving up. I ended up watching the rest of the playthrough at 2x speed on youtube. Storyline mostly has you alternate between dreamworld with combat with little orbs and demons and then on to more standard fantasy style animals and monsters, probably representing mental health, or your struggle to keep your will to live. While the living sequences is just you going through high school and dealing with home life predictably blending the two worlds gradually. The game had an issue fullscreening correctly cropping out a small part of the User Interface and gameplay area at screen edges. This might be happening only at my specific resolution and might not be a problem for others but it did take away from the clean finish that this game otherwise presents with. I would rather play The Longest Journey or a proper SNES era RPG game to have a chance of enjoyment, rather than dealing with this showcase small ambitions piece. I do not think the constant tidal wave of wildlife and fantasy creatures you have to mow down, the evil worms and circus clown are all not all that interesting either. I think they are meant to represent the damaged psyche of the protag as it relates to men due to her father being so aggressive. Makes sense with the party being composed of empowered fay-woman that helps you make your way into the world. What kills the game is that you really do end up feeling like you are wasting your time. Spending way too long to traverse huge areas without a map, getting into the same combat encounters over and over again, only to have ont tiny bit of uninteresting story thrown at you until you have to repeat the process again. The skill tree idea is always good, but the implementation with you having to navigate a little dot around a custom map and interacting with chests to unlock a skill did not feel very ergonomic. The backtracking and confusing layout and often unclear diary objectives do not make matters any better. Removing local content permanently and hiding from library for declutter.
It has a good initial narrative but then the game gets boring and a little bit confusing
Only so much crap that I can take and STEAM is overrunning with it.
It´s an RPG Maker game of the good kind. A beautiful fairy Tale like Story, hand drawn assets, beautiful music and lots of game for your money. Expect no less than 30 hours of gameplay. But contains some grinding which technically really isn´t necessary for a good game that´s long already in first place. Still... If you like fairy Taleish RPG games you can pick this one up.
⢸⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⡷⠀⠀ ⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⣀⠀⠀ ⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇[i][b]Are you winning son?[/b][/i] ⢸⠀⠀⠀⠀ ⠖⠒⠒⠒⢤⠀⠀⠀⠀⠀⡇⠀⠀ ⢸⠀⠀⣀⢤⣼⣀⡠⠤⠤⠼⠤⡄⠀⠀⡇⠀ ⢸⠀⠀⠑⡤⠤⡒⠒⠒⡊⠙⡏⠀⢀⠀⡇⠀ ⢸⠀⠀⠀⠇⠀⣀⣀⣀⣀⢀⠧⠟⠁⠀⡇ ⢸⠀⠀⠀⠸⣀⠀⠀⠈⢉⠟⠓⠀⠀⠀⠀ ⢸⠀⠀⠀⠀⠈⢱⡖⠋⠁⠀⠀⠀⠀⠀⠀⡇ ⢸⠀⠀⠀⠀⣠⢺⠧⢄⣀⠀⠀⣀⣀⠀⠀⡇ ⢸⠀⠀⠀⣠⠃⢸⠀⠀⠈⠉⡽⠿⠯⡆ ⢸⠀⠀⣰⠁⠀⢸⠀⠀⠀⠀⠉⠉⠉⠀⠀⡇ ⢸⠀⠀⠣⠀⠀⢸⢄⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀ ⢸⠀⠀⠀⠀⠀⢸⠀⢇⠀⠀⠀⠀⠀⠀⠀⠀⡇ [i]Bu tarz kâr ettiren oyunlar için profilimdeki incelemelerime bakabilirsiniz.[/i]
This is one of the best RPG's I've played. The story is emotionally powerful, and the characters and settings still seem to live on in my mind afterwards. You really feel like Hellena, Diamond, and Christina are your friends - they all have strong, individual personalities - and it's sad when it's over. In a gloomy world in the near-future, Melrose is a girl who loves to dream, of worlds where flowers are as large as trees. You escape from the world where she is bullied and abused to this beautiful dreamworld. Her history has made her callous and distrusting, but this changes gradually over the course of the adventure. The dream landscapes start from childhood-like and grow more mature/sinister (My favorites are Lekora the Tree Village and Vestryka in the volcano, accompanied by heroic music), and things in the dream world correspond to things in her actual life - Diamond's whole backstory for example. This kind of realworld-fantasy link is to me what underlies the best stories. The real world intrudes and it's pretty ugly. There are some heartbreaking moments that really stick with you. I love the soundtrack. I used it as a soundtrack for running. There was a period in my life where I'd listen to it going running by the river at night.
Whisper of a Rose, developed by RosePortal Games and published by KOMODO, is an independent fantasy RPG that demonstrates how a compelling story can leave a lasting impression even without cutting-edge visuals or blockbuster production values. Built with a clear appreciation for classic Japanese role-playing games, it tells the tale of Melrose, a young girl whose difficult home life drives her to seek comfort in dreams. What begins as an escape from bullying and neglect gradually unfolds into a much larger adventure when she discovers that the world she has imagined is real and in desperate need of her help. The result is a game that blends traditional fantasy elements with surprisingly mature themes centered on loneliness, acceptance, and finding one's place in the world. Unlike many RPGs that immediately focus on saving kingdoms or defeating ancient evils, Whisper of a Rose spends considerable time establishing its protagonist and her emotional struggles. Melrose is easy to sympathize with because her problems feel grounded despite the fantastical setting surrounding her. As the narrative progresses, players encounter a colorful cast of allies and adversaries, each contributing to a world that feels alive and interconnected. The game explores the relationship between dreams and reality in ways that elevate its story beyond a standard coming-of-age adventure. While some dialogue occasionally leans toward melodrama, the sincerity of its writing helps many of its emotional moments land effectively. From a gameplay perspective, Whisper of a Rose remains firmly rooted in old-school RPG traditions. Turn-based battles, character progression, equipment management, and exploration form the core experience. The game expands upon these familiar mechanics with a sizeable skill tree system, crafting options, hidden collectibles, side quests, and environmental puzzles. There is an impressive amount of content available, giving players dozens of hours to immerse themselves in Melrose's journey. Character customization allows for different approaches to combat, making progression feel rewarding despite the relatively straightforward battle system. Exploration is another highlight. The dream world is composed of numerous locations that each possess their own personality, ranging from peaceful settlements and enchanted forests to ominous ruins and mysterious underwater realms. Although the title was created with modest tools, the developers make effective use of their resources to ensure each environment feels distinct. The soundtrack further enhances these areas, shifting comfortably between whimsical melodies and more somber compositions depending on the situation. Together, the music and setting create an atmosphere that captures the spirit of classic role-playing adventures from earlier gaming generations. However, the game's ambitions occasionally exceed its technical limitations. Combat encounters can become repetitive during extended sessions, and some dungeons overstay their welcome due to their size and pacing. The user interface and visual presentation are also products of their time, and players accustomed to modern conveniences may find certain aspects dated. There are moments when the narrative slows considerably, particularly when juggling optional content alongside the main quest. Nevertheless, these shortcomings are easier to forgive when viewed in the context of the game's independent development and evident passion. What ultimately makes Whisper of a Rose memorable is its willingness to tell an intimate story through the framework of a traditional RPG. It is less concerned with reinventing genre conventions and more interested in delivering a heartfelt experience that resonates emotionally. RosePortal Games clearly poured considerable effort into creating a world filled with secrets, memorable encounters, and themes that extend beyond the fantasy setting itself. Players who enjoy narrative-driven adventures and appreciate the charm of classic RPG Maker titles will likely find much to admire here. Whisper of a Rose may not appeal to everyone, especially those seeking fast-paced gameplay or contemporary production standards, but it succeeds in offering an adventure with genuine heart. Its blend of extensive content, endearing characters, and emotional storytelling ensures that Melrose's journey remains memorable long after it concludes. For fans of traditional role-playing games, it stands as an underrated title worthy of recognition. Rating: 6/10
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