
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 31.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Carve mountains, traverse seas, and explore untamed new lands as you build grand cities – the ingenuity of the humble mouse is on full display in Whiskerwood as you establish elaborate automation systems to efficiently run complex production chains, all while dealing with the oppressive demands of your cat overlords.

As the dominion of cats spreads across the seas, the common mouse is sent forth from its home on perilous journeys. Arriving by ship on untouched islands rich in all manner of resources, the mouse must quickly establish a colony to meet the immediate and ever-growing demands of its feline masters.
The cities of Whiskerwood are built on islands, and though they range in size, space will always be limited – utilize rodent rigor to build upwards and pierce the skies, or dig deep underground and into the cliff sides and mountains that dot the land to make the most of the space available to you. Verticality is key in Whiskerwood – it brings with it great opportunities and challenges alike.
Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity. Establish logistics networks and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish. The cats will demand their due, and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.
Colonists have unique attributes that impact their ability to efficiently perform tasks, and each belongs to one of several guilds influencing their preferences, strengths, and weaknesses. Assign tasks to each of your mice accordingly, and pay special attention to their personal traits as well – some will have a preference for living underground or in solitude, others will overlook pollution and happily live in even the most industrial parts of your city, and others still will be capable sailors and ship captains unlocking opportunities beyond your shores.
Build ships to take to the seas and seek out trade partners on distant islands, pirate havens in need of dismantling, and floating salvage left behind by sinking ships. Take control of your growing armada to secure vital resources and defend critical supply lines, all while shoring up your own defenses in preparation for inevitable conflict.

The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your mousefolk.
Shape the land through terraforming, creating massive burrows for housing and storage within mountains, or drawing water deep inland from the coast to power your industry. Invest the time to flatten vast expanses of land in an effort to ease and cheapen your construction projects, or work around the peaks and valleys of each new procedurally generated island map.
Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Build intricate networks of pipes to heat water and run steam-powered climate control systems, and burrow deep underground to protect winter stockpiles.
Maximize agricultural output by paying close attention to each crop’s specific needs – a damp cavern is optimal for mushrooms, but you’ll be hard-pressed to grow wheat away from direct sunlight and fertile soil. Will you seek out the potentially distant parts of your island where these optimal conditions occur naturally? Or will you use your engineering skills to bend nature to your needs closer to home?
Mouselow’s Hierarchy of Needs is in full effect as your citizens seek a fulfilling life in their new home. Ensure an ample supply of food and water, provide shelter to keep citizens well-rested, and organize maintenance services to tend to the wear and tear that comes with the hustle and bustle of a growing city. Then, with the basic needs provided, you face a choice – will you construct grand statues of your fearsome feline overlords to motivate your mice and increase their productive output at the cost of their morale, or will you scurry along the road of resistance by prioritizing the happiness of your mice with grand parks and fountains? The needs of your mousefolk are varied, and their happiness must be delicately balanced against the demands of the clawed paw that hangs overhead.

The industrious mouse is not only a hard worker, but a clever one too – harness the power of automation to sniff out efficiency at every corner. Implement conveyor belt systems over great distances to carry goods up and down the colony faster than a mouse’s paw alone could, and pursue advanced technologies to evolve from a humble mouse-powered colony to a steam-powered mousetropolis.
Whiskerwood boasts 40 different commodities for you to gather, manufacture, or trade in the interest of your colony’s well-being and the satisfaction of your overlords. Extract raw materials such as metal ore, timber, and wheat. Manufacture processed goods such as ropes, coats, and prepared meals. Pursue luxury items in the form of spices, teas, and furniture – as your colony progresses, your economy must broaden to meet the growing desires of settled mousefolk.
Fulfill feline demands to gain favor and access to luxury goods that are difficult to obtain in your fledgling colony, or instead pursue trade relations with other factions of mice and pirate lords.
Build intricate mazes of conveyor belts, ramps, elevators, and slides to facilitate the quick movement of goods to and from where they are gathered, processed, stored, and used. Similar tools are at your disposal to help hurry along the movement of mice and material alike – with only a limited amount of time to work every day, efficiency is of the essence.
Lay pipelines that enable the smooth flow of water and steam over long distances to fulfill essential needs across the island – pumps, watertowers, radiators, and vents all work over limited areas, and careful consideration is needed to provide coverage across the colony.
Tinker away in the research labs to develop new technologies that further your capabilities across the colony – new buildings, resources, and policies will bring a bright future for mousekind.

There’s only so far a mouse can be pushed before it must push back – the demands of the cat grow more unreasonable by the day, and they care not for the suffering with which these demands are met. Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties. Will you forever serve this oppressive paw? Or will you eventually raise your whiskers in defiance?
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.7Kreviews | 92% | — | $3.5M |
| $19.49−35% | 29ratings | 90% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried the game on a whim and was hooked almost instantly, it has felt challenging and quite thorough so far, especially for an early access title.
Got this in some random bundle, turned out to be, not only the best game in the bundle, but the best game I've played this year. If you like Banished, you'll love this. If you like Dwarf Fortress, you'll love this. If you enjoy Factorio, you will probably enjoy this. If you like city builders, managers, colony builders, you'll fricken love this game. Highly recommend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #57, worst US #99 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the idea but it's so difficult for a casual. You need to dedicate your life to this. Quit school, work, marriage and social life altogether for the perfect gameplay.
This is a very fun colony sim game with the charming looks of mice, weasels, and cats. This game, while being in early access, has a pretty good amount of polish. That being said, I would low to see more research added into the naval section of the research tree to speed up naval travel, protect against or reduce the amount of pirate blockades, and would also like to see some way to fully free yourself from the claw, like a hard earned victory that rewards you with no longer having to pay taxes (that being said, I haven't touched everything in the game so if some of what I have listed is already here, I just haven't seen it yet). Still very happy about this purchase.
我修改了这条差评,因为通过补丁更新使我可以继续游玩此游戏。不过我还是希望提出以下更新意见 有很多简单但繁琐的优化操作,在前期鼠鼠数量较少时,手动操作会有乐趣,但游戏进行到后期时,大量繁琐、机械的操作会极度影响玩家乐趣。有以下建议: 1、增加记忆功能,在“工作概览”主菜单中,点击修改并返回后,会自动回到最上方,玩家需要滚轮再次寻找刚刚调整的内容,非常繁琐。 2、在“工作概览”页面,增加鼠鼠特殊词条,或者增加搜索框,如“天才教师”“打鼾”“独行”,便利玩家寻找或调整 3、最好能增加居住逻辑,使带有特殊词条“打鼾”“独行”的鼠鼠检测到单人房屋时能自动更换入住。如果可以,新建房屋或调整工作岗位时鼠鼠能自动调整住宿房屋。 4、点击到港新船时,不切换背景。背景的快速切换容易引发眩晕与呕吐感。 5、增加快捷键,允许玩家设置按键绑定,如“路”“阶梯”“仓库”等常用建筑 6、能否增加一键调整岗位的按钮,使所有鼠鼠能自动换到符合自身公会的岗位。 7、在游戏开始的地图选择页面,能否增加“地形平坦”的主岛? 8、同一类建筑能否统一修改条目?如,点击某个餐厅,按住CTRL或shift再点击勾选食品,能使所有餐厅生效?类似,其他工厂勾选催化剂需要一个个点击 9、码头与初始码头,设定为无法修建/移动到内海,但使用土方工程可以将初始码头所在海域围起来成为内海,此时其他船只仍能靠岸,看起来比较奇怪 10、扩充游戏后期内容 11、增加4倍速 12、可以移动农场\工业类建筑
Игра интересная, медитативная, есть кое какие замечания, но с учетом того, что она ещё в раннем доступе - твёрдая 5 из 5.
[h3]Милейшая игра![/h3] Она очень красивая с трогательными анимациями, милыми модельками и красивыми домиками. Если вам нравятся такие — очень рекомендую, но имейте ввиду что игра не спешная. Большинство зданий нельзя передвинуть, надо ломать и строить заново. Нужно формировать ландшафт для грамотного городского строительства: ломать камни, насыпать камни — это тоже медленно. Понадобится микро-менеджмент: настраивать склады, балансировать производство/потребление/хранение и персонально распределять мышей по домам и производствам, из-за их особенностей. При грамотном планировании и настройке всё работает автономно, а мыши вас обожают. По скриншотам и летсплеям видно, что многие стремятся быстро раздуть огромную колонию. Я же поймала дзен только на третьей попытке, когда решила строить мышиный рай не торопясь. Советую в первые годы не гнаться за ростом населения. [h3]Слабые места[/h3] Минусы в основном связаны с ранним доступом: экономика пока не сбалансирована (торговли с другими колониями ещё нет). Геймплей возможности получить независимость от котов ещё в разработке. А с развитием колонии игра начинает тормозить. Ещё я не нашла фоторежим. [h3]Немного советов,[/h3] если вы сторонник постепенного развития: [list] [*] Центральный склад не обязательно ставить у причала. Причал — просто точка высадки, мышки с ним почти не взаимодействуют. [*] Смотрите, в какую сторону течёт вода — это направление ветра. Дымящие производства ставьте на краю берега, чтобы всё сдувало в море. [*] Один рыболов вполне прокормит маленькую колонию. Перед размещением причала нажмите "L" и посмотрите рыбные места. [*] У маленькой колонии низкие налоги, поэтому легко откупиться горстью меди или хлопка. А без технологий штрафа к ожиданиям у мышей тоже нет — они довольны малым. [*] Не форсируйте исследования выше 0 тира, пока не будете готовы к росту ожиданий подопечных. Чертежи 1 тира можно получить в награду за увеличенные налоги. [*] Не забивайте центральный склад камнями и бревнами. Ограничьте производство или храните их на соседнем острове (через покрытия и декорации). [*] Жилые домики не обязательно отапливать — достаточно, чтобы мышки заходили домой уже согретыми [*] Трубы водопровода можно прятать в земле под дорожками [/list]
Три месяца без обновлений, похоже что разрабы забили
非常好玩,已推荐给多个朋友,看他们废寝忘食的玩更好玩了( 希望快点更新!!! (有没有可能出联机,想去朋友的小镇上抢劫
ティンバーボーンから引っ越して来ましたが難易度はかなり高いかと思います。 ビーバー達と違い🐭達に得手不得手があり、就ける職業や作業効率も変わるので適当に作業させればいい訳ではない事、 性格も多々あり、足が早かったり遅かったり大飯喰らいだったりおおらかだったりと面白い。 地下に鉱石資源もあり、堀った場所はちゃんと穴が空きます。 適当に掘ったらえらいことになりました。 覚えることが沢山あって楽しい。 定期的に🐱へ納税義務が発生するのでのんびり開拓出来ないのは好みが分かれるかもしれない。 とりあえず穏便(イージー)から始めて慣れたらノーマルでやろうかと思います。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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