
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
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About
Carve mountains, traverse seas, and explore untamed new lands as you build grand cities – the ingenuity of the humble mouse is on full display in Whiskerwood as you establish elaborate automation systems to efficiently run complex production chains, all while dealing with the oppressive demands of your cat overlords.

As the dominion of cats spreads across the seas, the common mouse is sent forth from its home on perilous journeys. Arriving by ship on untouched islands rich in all manner of resources, the mouse must quickly establish a colony to meet the immediate and ever-growing demands of its feline masters.
The cities of Whiskerwood are built on islands, and though they range in size, space will always be limited – utilize rodent rigor to build upwards and pierce the skies, or dig deep underground and into the cliff sides and mountains that dot the land to make the most of the space available to you. Verticality is key in Whiskerwood – it brings with it great opportunities and challenges alike.
Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity. Establish logistics networks and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish. The cats will demand their due, and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.
Colonists have unique attributes that impact their ability to efficiently perform tasks, and each belongs to one of several guilds influencing their preferences, strengths, and weaknesses. Assign tasks to each of your mice accordingly, and pay special attention to their personal traits as well – some will have a preference for living underground or in solitude, while others will overlook pollution and happily live in even the most industrial parts of your city.

The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your mousefolk.
Shape the land through terraforming, creating massive burrows for housing and storage within mountains, or drawing water deep inland from the coast to power your industry. Invest the time to flatten vast expanses of land in an effort to ease and cheapen your construction projects, or work around the peaks and valleys of each new procedurally generated island map.
Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Build intricate networks of pipes to heat water and run steam-powered climate control systems, and burrow deep underground to protect winter stockpiles.
Maximize agricultural output by paying close attention to each crop’s specific needs – a damp cavern is optimal for mushrooms, but you’ll be hard-pressed to grow wheat away from direct sunlight and fertile soil. Will you seek out the potentially distant parts of your island where these optimal conditions occur naturally? Or will you use your engineering skills to bend nature to your needs closer to home?
Mouselow’s Hierarchy of Needs is in full effect as your citizens seek a fulfilling life in their new home. Ensure an ample supply of food and water, provide shelter to keep citizens well-rested, and organize maintenance services to tend to the wear and tear that comes with the hustle and bustle of a growing city. Then, with the basic needs provided, you face a choice – will you construct grand statues of your fearsome feline overlords to motivate your mice and increase their productive output at the cost of their morale, or will you scurry along the road of resistance by prioritizing the happiness of your mice with grand parks and fountains? The needs of your mousefolk are varied, and their happiness must be delicately balanced against the demands of the clawed paw that hangs overhead.

The industrious mouse is not only a hard worker, but a clever one too – harness the power of automation to sniff out efficiency at every corner. Implement conveyor belt systems over great distances to carry goods up and down the colony faster than a mouse’s paw alone could, and pursue advanced technologies to evolve from a humble mouse-powered colony to a steam-powered mousetropolis.
Whiskerwood boasts 40 different commodities for you to gather, manufacture, or trade in the interest of your colony’s well-being and the satisfaction of your overlords. Extract raw materials such as metal ore, timber, and wheat. Manufacture processed goods such as ropes, coats, and prepared meals. Pursue luxury items in the form of spices, teas, and furniture – as your colony progresses, your economy must broaden to meet the growing desires of settled mousefolk.
Fulfill feline demands to gain favor and access to luxury goods that are difficult to obtain in your fledgling colony, or instead pursue trade relations with other factions of mice and pirate lords.
Build intricate mazes of conveyor belts, ramps, elevators, and slides to facilitate the quick movement of goods to and from where they are gathered, processed, stored, and used. Similar tools are at your disposal to help hurry along the movement of mice and material alike – with only a limited amount of time to work every day, efficiency is of the essence.
Lay pipelines that enable the smooth flow of water and steam over long distances to fulfill essential needs across the island – pumps, watertowers, radiators, and vents all work over limited areas, and careful consideration is needed to provide coverage across the colony.
Tinker away in the research labs to develop new technologies that further your capabilities across the colony – new buildings, resources, and policies will bring a bright future for mousekind.

There’s only so far a mouse can be pushed before it must push back – the demands of the cat grow more unreasonable by the day, and they care not for the suffering with which these demands are met. Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties. Will you forever serve this oppressive paw? Or will you eventually raise your whiskers in defiance?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
什麼精神時光屋
I don't usually like Early Access games, but this one really hooked me with its harsh yet calm atmosphere. 1. Story Concept and Atmosphere: Well, let's start with the fact that the concept itself is quite cliché: evil bourgeois forcing ordinary people (mice, in this case) to work and hand over resources. However, it's presented in a very unusual way, playing on empathy and nostalgia from the days when all cartoons were about evil cats and kind mice. The idea itself is incredibly good; sometimes it feels like I'm building all of this just to help the mice, rather than out of pure interest. I'm really looking forward to the climax and the finale, because right now there are rebellious thoughts and other hints, but full independence isn't in the game yet, and I'd really love to see it. The atmosphere in the game is incredible. From the music to the graphics, everything looks and sounds perfect. I can't even describe it, you just need to jump in, look, and listen. I think the work on graphics and audio design is complete. (The only thing is that the sounds of mice complaining at 3x speed sound like demons from hell... but I guess that's normal). 2. Gameplay and Economy: At first, the game captivates you with the unknown; you don't know what's coming next, and that keeps it interesting. Placing buildings, planning, helping the mice, and giving orders is definitely engaging. The early game will easily hook a regular player. The economy in the game is also very well done. Personally, I never faced a situation where I catastrophically couldn't pay taxes, or conversely, had way too many resources. It's clear that the developers worked hard to ensure the player doesn't forget about taxes but also doesn't suffer from endless extortion. 3. Mid-game: This is where it gets a bit more boring. Not because the game is ending, but more because now that you have the resources to pay taxes and maintain the mice, your next task is to automate production. But a new nuance pops up here — there is a HUGE gap of time between mid-game and late-game, which feels endless because it's so repetitive. During this period, the game desperately needs some events, crises, or intermediate goals to make it a bit more fun. 4. Late-game: I haven't reached this stage myself, but I've watched playthroughs, and even based on those, I can say it looks very interesting. Verdict: The only thing I can say is that it needs more events, crises, and intermediate goals so that a person can survive and not die of boredom before reaching full city automation (which is very interesting). I definitely recommend the game, but if you want a finished, perfect product, you need to wait. Judging by the developers' past game, they finish what they start and do it exceptionally well. I will definitely be waiting for version 1.0 to play through the game completely.
人口高了之后千万不要随便得挪动工作区!!!
说实话我觉得很好玩挺不错的 就是太消耗时间了 哈哈哈
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I ♥♥♥♥♥♥♥ love this game.
Really great city sim, takes the Timberborn inspiration and adds some great features to it. Would definitely recommend.
Even as early access, and with big updates comming, this game is really good. You are a royal outpost, sent to produce raw materials for the royal factories. You are completely exploited by your lords, and pirates regularly visit you to extort you of your production. Even despite that, you can still expand your colony pretty nicely and watch your city grow, with already a nice variety of activities, products, technologies, and some new gameplay to come. There is a colonists management part, as your settlers all have their specificities, both in character, skill, efficiency and allegiance. And even though it's currently lacking, there are some plans to add a defense mechanic to protect your settlement. Even as an early access, the game is really stable, and already offers a huge city building and management gameplay.
特别可爱的一款模拟经营!特别喜欢能在放在上面建房子的设计,随着小山像梯田一样。 有一点小建议: 1. 部分建筑样式雷同,找建筑太费眼。比如采矿、石匠房一类可以用石头房子的样子做区分,农场多点绿色等等。 2.农场土地种植页面点开后无法靠点击空白区域关闭,必须再点击农场,才能关闭种植页面。 3.目前总体来说是无尽模式,可以参考冰汽时代/outlanders做点特殊关卡丰富内容。
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Audience
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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