
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 31.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Carve mountains, traverse seas, and explore untamed new lands as you build grand cities – the ingenuity of the humble mouse is on full display in Whiskerwood as you establish elaborate automation systems to efficiently run complex production chains, all while dealing with the oppressive demands of your cat overlords.

As the dominion of cats spreads across the seas, the common mouse is sent forth from its home on perilous journeys. Arriving by ship on untouched islands rich in all manner of resources, the mouse must quickly establish a colony to meet the immediate and ever-growing demands of its feline masters.
The cities of Whiskerwood are built on islands, and though they range in size, space will always be limited – utilize rodent rigor to build upwards and pierce the skies, or dig deep underground and into the cliff sides and mountains that dot the land to make the most of the space available to you. Verticality is key in Whiskerwood – it brings with it great opportunities and challenges alike.
Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity. Establish logistics networks and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish. The cats will demand their due, and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.
Colonists have unique attributes that impact their ability to efficiently perform tasks, and each belongs to one of several guilds influencing their preferences, strengths, and weaknesses. Assign tasks to each of your mice accordingly, and pay special attention to their personal traits as well – some will have a preference for living underground or in solitude, others will overlook pollution and happily live in even the most industrial parts of your city, and others still will be capable sailors and ship captains unlocking opportunities beyond your shores.
Build ships to take to the seas and seek out trade partners on distant islands, pirate havens in need of dismantling, and floating salvage left behind by sinking ships. Take control of your growing armada to secure vital resources and defend critical supply lines, all while shoring up your own defenses in preparation for inevitable conflict.

The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your mousefolk.
Shape the land through terraforming, creating massive burrows for housing and storage within mountains, or drawing water deep inland from the coast to power your industry. Invest the time to flatten vast expanses of land in an effort to ease and cheapen your construction projects, or work around the peaks and valleys of each new procedurally generated island map.
Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Build intricate networks of pipes to heat water and run steam-powered climate control systems, and burrow deep underground to protect winter stockpiles.
Maximize agricultural output by paying close attention to each crop’s specific needs – a damp cavern is optimal for mushrooms, but you’ll be hard-pressed to grow wheat away from direct sunlight and fertile soil. Will you seek out the potentially distant parts of your island where these optimal conditions occur naturally? Or will you use your engineering skills to bend nature to your needs closer to home?
Mouselow’s Hierarchy of Needs is in full effect as your citizens seek a fulfilling life in their new home. Ensure an ample supply of food and water, provide shelter to keep citizens well-rested, and organize maintenance services to tend to the wear and tear that comes with the hustle and bustle of a growing city. Then, with the basic needs provided, you face a choice – will you construct grand statues of your fearsome feline overlords to motivate your mice and increase their productive output at the cost of their morale, or will you scurry along the road of resistance by prioritizing the happiness of your mice with grand parks and fountains? The needs of your mousefolk are varied, and their happiness must be delicately balanced against the demands of the clawed paw that hangs overhead.

The industrious mouse is not only a hard worker, but a clever one too – harness the power of automation to sniff out efficiency at every corner. Implement conveyor belt systems over great distances to carry goods up and down the colony faster than a mouse’s paw alone could, and pursue advanced technologies to evolve from a humble mouse-powered colony to a steam-powered mousetropolis.
Whiskerwood boasts 40 different commodities for you to gather, manufacture, or trade in the interest of your colony’s well-being and the satisfaction of your overlords. Extract raw materials such as metal ore, timber, and wheat. Manufacture processed goods such as ropes, coats, and prepared meals. Pursue luxury items in the form of spices, teas, and furniture – as your colony progresses, your economy must broaden to meet the growing desires of settled mousefolk.
Fulfill feline demands to gain favor and access to luxury goods that are difficult to obtain in your fledgling colony, or instead pursue trade relations with other factions of mice and pirate lords.
Build intricate mazes of conveyor belts, ramps, elevators, and slides to facilitate the quick movement of goods to and from where they are gathered, processed, stored, and used. Similar tools are at your disposal to help hurry along the movement of mice and material alike – with only a limited amount of time to work every day, efficiency is of the essence.
Lay pipelines that enable the smooth flow of water and steam over long distances to fulfill essential needs across the island – pumps, watertowers, radiators, and vents all work over limited areas, and careful consideration is needed to provide coverage across the colony.
Tinker away in the research labs to develop new technologies that further your capabilities across the colony – new buildings, resources, and policies will bring a bright future for mousekind.

There’s only so far a mouse can be pushed before it must push back – the demands of the cat grow more unreasonable by the day, and they care not for the suffering with which these demands are met. Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties. Will you forever serve this oppressive paw? Or will you eventually raise your whiskers in defiance?
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.8Kreviews | 92% | — | $3.6M |
| $19.49−35% | 29ratings | 90% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
Bardzo dobra gra, moim zdaniem obecnie jest to połączenie serii Anno (najbardziej), troszeczkę Rimworlda i Factorio oraz minecrafta/Castle Story. Połączenie interesujące i bardzo dobrze wykonane. Wielki szacun i ukłon w stronę producenta za aktualizacje gry, szczególnie ta z września 2026 zrobiła wielkie wrażenie. Wprowadzili mechanikę nad którą naprawdę musieli przysiąść i pomyśleć. Ze zwykłego dość prostego bulidera o przetrwaniu powstało Anno na sterydach. Ilość i jakość zmian jest piorunująca. Gra się bardzo przyjemnie. Można budować statki, wprowadzili eksploracje oceanów, piraci są już częścią gry a nie tylko lekko upierdliwym wydarzeniem dodatkowo ruch statków czy trajektorie armatnich kul są w pełni symulowane. Wprowadzili to i wiele więcej w jednej tylko aktualizacji. Nie idą po linii najmniejszego oporu. Ogólnie ogrom pracy, widać ze twórcom gry się chce i cenią sobie opinie graczy. Producent nieskażony rakiem wypuszczania gównianych gier czy miliona śmieciowych DLC. Na chwilę obecną bardzo dobry zakup pomimo wczesnego dostępu
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Every market we collect.
Latest in each market: best AU #57, worst US #99 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
je recommande
Мой первый градострой да и в целом игра в похожем жанре, ранее с таким особо не был знаком, но очень хотел попробовать и вот руки добрались Выбирал из: Anno\ Tropico6\ Hearts of Iron\ Europa Universalis\ и еще несколько похожих игр, но предпочтение отдал мышам, ибо порог входа в эту игру довольно низкий если сравнивать с такими гигантами как Hearts of Iron,Anno и так далее, С уверенностью могу сказать что игра затянула очень сильно, первые пару дней от компа не отлипал вообще Приятная музыка хоть и играет всего 1 песня, максимально удобное и понятное управление и интерфейс что меня очень порадовало, ибо в подобных играх внятный интерфейс очень сильно решает Обучения здесь как такового нет, НО! Считаю оно и не совсем здесь нужно, ибо механики у игры довольно просты и понятные даже мне, человеку кто в подобное не играл от слова совсем! Есть лесопилка, логично добывать дерево Есть Лагеря шахтеров, логично добывать руду Есть рыбацкий причал, логично добывать рыбку Есть душевая, логично мышам нужно помыться Есть склад, куда ВСЁ добытое тобой, хранится в нем и не пропадает Чтобы понимать, какие требования у мышей - когда пройдет день и мыши отоспятся, игра автоматически подведет итоги дня и покажет чем мыши довольны и нет, отсюда и выводы: если большая часть мышей недовольны качеством сна, значит исследуем более высокий класс жилья, если не хватило еды - делаем фермы и сажаем огород В игре есть 3 ветки исследования, после открытия каждой ветки открывается множество уникальных зданий, фабрик, декорация. Черт возьми тут даже водяные насосы, с паровым отоплением можно открыть и прокладывать и все этой вручную по детальке. Очень понравилось что игра детализирована всякими мелочами: - если мыши грузят на конвеер хлеб, то едет по конвееру прям батон хлебушка, если грузят руду едет руда(зеленая, красная, золотая итд) если грузят рыбу, значит едет рыбка. И ВСЕ ЧТО ГРУЗЯТ МЫШИ ИМЕЕТ СВОЮ ТЕКСТУРУ - мыши реально таскают руду, берут в лапы лопаты, еду, моются, чистятся. Такие детали для такой небольшой игры поражают. В общем в игре есть еще много чего, смена дня и ночи, смена всех 4 сезонов, даже смерти мышей и КЛАДБИЩЕ чтобы их хоронить в случае нападения пиратов Ах да, не забываем платить налог. в целом у меня за 30 часов не возникло проблем с налогами, деняг хватало. Сажаете хлопок и будет вам счастье для оплаты налогов. Все остальное сами увидите и поймете поиграв в эту чудную игру Очень надеюсь что разрабы не забросят игру и продолжат кормить крутыми обновлениями
Such a fun and satisfying gameplay loop
good
Very cute idea with nice implementation - quite a joy to develop your island civilization and establish independence. Also quite positive that development of game still going and new features being added, so playing year ago and now again provides with some new content to discover
I really enjoyed the game, even though I’m a huge fan of strategy games and city-builders. You guys really surprised me. In the future, I’d love to see more variety in building designs, and perhaps more clothing options for the mice—or even variations in the mice's appearance. It would be cool if you added an AI opponent that builds its own settlements and competes with you. As for optimization, I know you're already working on it, so I'm looking forward to that too.I really enjoyed the game, even though I’m a huge fan of strategy games and city-builders. You guys really surprised me. In the future, I’d love to see more variety in building designs, and perhaps more clothing options for the mice—or even variations in the mice's appearance. It would be cool if you added an AI opponent that builds its own settlements and competes with you. As for optimization, I know you're already working on it, so I'm looking forward to that too.
Yea, this games super good. And i love how i don't have to restart 12 times cos i couldnt keep the cologny fed etc its not too difficult. Thanks for a great game. I recommend to anyone who likes cologny builders and of course Timberborne.
If you enjoy colony sims like RimWorld or Fallout Shelter, you will most likely also enjoy this game. It is essentially a reenactment of the British colonization of America but with cats, mice and an archipelago. I'm about 90hrs in and have restarted several times but I already feel like it is worth the money I spent on it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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