
Live the day-to-day of a magic school student! Whimel Academy is a cozy magic school simulation game. Manage your time and balance between studying magic, part-time jobs, and befriending (or romance) classmates in this wholesome and enchanting world!
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About
Whimel Academy is a slow-paced time manager set at a fantastical school for witches, wizards, and budding mages. You’ll explore the campus, attend classes in subjects like herbology and potion-making, meet new friends, and maybe find a romantic connection.

Extracurriculars remain an integral part of life at Whimel Academy. Explore part-time jobs around campus to earn money and stat points towards different specialties. Shelve books in the library, grow new plants in the garden, or conduct research in the astronomy tower to earn money for events around the academy.
Your wages can be exchanged for a sweet treat in the dining hall, a new book downtown, or accessories for your dorm, including a record player and a cauldron. If you have a particular specialty–such as potion-making or painting–try selling your wares to fund future projects. As you work, however, be mindful of your energy level; you can take a rest in your dorm when needed.

As you grow more accustomed to campus, get to know your fellow students. A diverse set of in-game characters, each with unique interests and personalities, are excited to meet you. Interact with these students to increase your friendship level, creating more opportunities for meaningful conversation. Lifelong friendships and youthful romance are waiting to be discovered at Whimel Academy!

You can freely decorate your avatar, your room, and your beloved kitty. Collect and decorate to your heart's content to show off your unique taste and personality.
Immerse yourself in a charming fantasy world filled with delightful details, a cozy atmosphere, and slice-of-life experiences that transport players to a magical realm. Stepping into this world would be like coming back to a half-forgotten childhood home.

Specialize in different tracks of magic throughout the game. Different combinations of stats would grant you one of the 30+ endings when you graduate.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First things first, I highly recommend you enter a nickname during character creation, otherwise you'll be known as something random (is it random or is it always Jenie?) with no way to say, "Actually, please call me *Chosen Name.*" I didn't realize that was the issue until I finished the game, and the whole time I was playing, I couldn't tell if it was a commentary on being trans or the dev's weird way of making a joke. I am now assuming it's because I didn't enter a nickname instead of either of those options. I really didn't like this, and there was no warning in the character creation settings that this would be the case. Overall, I really enjoyed playing this game! I liked being able to pick and choose things I excelled at, and I liked being able to make money or craft items to eat and sell. Since the characters all called me Jenie (except one), I stopped talking to them because I found it horribly annoying, so I can't comment on the romance or friendship much. I did have a few good friends and started on the romance path for two before I completely lost interest, but I didn't find this had much impact on the ending I got. I think you have to really focus your efforts on friendships/ romance if you want to impact the ending. In fact, I think that's true of everything. You have to go hard on one thing (attendance/ relationships/ specific attributes) if you really want to max out that thing. And you'll have to spend money or find a way to eat food to keep your energy up too. I think I will eventually do another playthrough, and when I do, I'll pick a specific thing or two that I want to max out instead of having a relatively balanced approach like I did this time.
I loved that game overall. The music is chill, the management is enjoyable (a bit slow in the beginning but hey that's the beginning), the characters are lovely... Really good management game. Therefore, I think the game should have more depth regarding the characters. Maybe adding little cutscenes or something like that. I felt in love pretty quickly with Theo but I feel like the romance is lacking depth (almost no more events after confessing is a bit sad). And the ending screen is a bit confusing. The letters are a really great idea, but I don't even know if Theo and I are in a relationship or not. I would have loved to see some end screen like Volcano Princess for example which has very cute and concrete endings (if you don't know that game, I can only recommend it to you it's awesome!). But I know you're a single dev and all you did so far is truly amazing! Love the game and hope you'll continue working on it on the future. But if you aren't, that's okay, I still enjoy a lot that game and will absolutely do another run! Great job, and I hope even though you stop working on Whimel Academy that you'll work on other games!
Візуально це мила гра, було приємно грати з таким візуалом, кастомізація персонажа теж гарна. Це всі плюси гри. Гейплей тут дуже одноманітний і якщо спочатку це цілком весело, то вже через пару годин набридає і хочеться скоріше закінчити. Система енергії також як на мене невдала і дратівлива, нагадує безкоштовні ігри з плеймаркету з донатом заради енергії. Заробляти через це важко і не вистачає часу. Гра вимагає грінда і, зрештою, це нудно. З технічного боку, то все теж не ідеально, часто зустрічалися баги, іноді репліки персонажів/частини інтерфейсу були іншими мовами (іноді це навіть була не англійська, а іспанська або інша мова, а я граю французькою і ледве англійською кажу, що вже говорить про інші мови і це вкрай дратувало). Я не впевнений, чи проблема ця тільки в мене, або в інших теж, але це вкрай дратувало і псувало враження. Я пройшов гру і під самий кінець у мене чомусь був текст іспанською, я переключив англійську в надії, що хоч англійською щось зрозумію, але в результаті нічого не змінилося, після перезаходу в гру мені написала, що це кінець і я так і не знаю чим закінчилася гра.
Ich mag das Spiel, es ist entspannend und ich finde die Sounds gut. Der größte Kritikpunkt ist das Spielende. Es wäre schön, wenn es mehr Abwechslung und Tiefgründigkeit geben würde. Zwischendurch tauchen noch ein paar Fehler auf, diese sind aber zu verkraften. Das Spiel würde ich jedoch im Sale kaufen.
Its such a good game! Highly recommended - its such a cute game, and I really like building my skills. The characters are lovely and overall I have no complaints <3
cyrus i need u pls
This is a cute simpler slow paced management sim. The artwork is beautiful and there's easily over a hundred+ customization options to customize both your avatar and room. The characters seem surface level at first, but as you interact their stories come to life (and some get darker). It's a good beginner game if you're just getting into management sims, as I don't think you can really 'fail out' of the academy at any point. Some pointers for starting: - focus on getting your skill levels up for the first year (as interacting with characters will eventually have options locked behind stats, and if you're focusing someone down it'll take awhile before you can pick the more interesting options again. so start strong stat wise and then talk to your peeps) - buy the binoculars in the shop when you can (they show you exactly who is in what location instead of just saying *somebody* is there) - painting/potion making/alchemy are all good sources of money. (if you can for potions, grow your own seeds to minimize the initial cost and increase profit) - similarly, if you grow your own crops you can cook them to make food. (this is nice so that you have something to eat for energy if you're low on money, but it is random what stat gains/loses you get) - as you talk to the characters they'll show up less as you further their story (to slow you down a bit, i guess). I'd start talking to them at the start of year 2 once you have some stats to work with so you have time to interact and romance people if you want to. My one gripe with this game is a single playthrough is six years in-game, and with the simple gameplay system it's not the most engaging for being so long. I think four years would be a better length, and then the character arcs would just need to be sped up a bit to compensate. I focused on stats for too long (had herbology maxed at year 3) and despite my best efforts to talk to one character whenever I got the chance (starting somewhere around year 4/5) I did not get to romance them fully. Problem is, the game is long. I don't wanna go through another whole playthrough right away just to get the full romance. I think the game is best played in bursts: where you finish a playthrough, wait a few months, then do another one.
还行,就是玩的太累了,后期基本每天都是几点一线,感情戏也比较慢,要有耐心
I think this game is excellent! The art style is cute and soothing, the characters are fun, and the gameplay is fairly generous. Of course, it is repetitive since it is a time-management game, but it never gets boring. It is perfect if you want to play something pleasant and relaxing without having to think too hard. The concept is simple: you have an energy bar, every action costs energy, and you choose which actions to take each day. And so it goes on for 6 years — more precisely, 6 times per day, 7 times per week, for 6 years, with each year consisting of 4 weeks. Basically, each week is a “season.” There are quite a few activities, all using more or less the same mechanic: brewing potions, alchemy, herbalism, duels, taking care of animals, organizing the library, helping in the infirmary, and shopping. The activities can be divided into 4 categories: learning activities (classes, studying, etc.) activities that generate money rest activities activities that advance the storyline of one of the non-player characters ---FRANÇAIS--- Je trouve ce jeu excellent ! Le design est mignon et apaisant, les personnages sont amusants, le gameplay est assez généreux (alors, bien sûr, c'est répétitif puisqu'il s'agit d'un jeu de gestion de temps, mais on ne s'ennuie pas). Parfait pour jouer dans un cadre sympathique sans trop se prendre la tête. Le principe est simple : vous avez une jauge d'énergie, chaque action coûte de l'énergie, vous choisissez quelles actions vous faites dans la journée. Et ainsi de suite pendant 6 ans (plus précisément : 6 fois par jour, 7 fois par semaine, pendant 6 ans, chaque année comptant 4 semaines ; en gros chaque semaine est une "saison"). Pas mal d'activités (toutes avec la même mécanique ou presque) : potions, alchimie, herboristerie, duels, s'occuper des animaux, ranger la bibliothèque, aider à l'infirmerie, faire du shopping. Les activités peuvent être découpées en 4 : - activités d'apprentissage (cours, révisions, etc.) - activités générant de la monnaie - activités de repos - activités faisant progresser l'histoire de l'un des personnages non joueurs
jeu cosy pas prise de tête jeu doux
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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