
Kill everyone in the world with a guillotine… on a cursed Win98 desktop.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Execute is a short active incremental game about reducing the world’s population from 8 billion to zero.
Capture people – gather victims for your machines.
Execute – start with a guillotine, then unlock new methods.
Expand your arsenal – mines, contraptions, and machines that scale with your progress.
Optimize Nuclear Supply Chains – build nukes, lay waste, and accelerate humanity’s demise.
Repeat!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, French, Polish, Korean
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Consider this a narrow thumbs up. Someone with the same feelings who draws the line elsewhere might give it a no. Execute is a short incremental/clicker about killing every person on Earth. It's got a slick enough visual style, hitting 90s UI chic if not elevating it. It has a bit more menuing than I'd like for a game in this genre that demands so much hands on effort until a late stage. My issue with it comes with its theming- it's making the common enough argument that unchecked capitalism is, inherently, a death cult. I do agree with the premise, but find the execution, pun not intended, to be lacking. It is a metaphor of brute force, a punch to the face that is barely shy of a statement. Yet, its tangible details also feel somewhat off- the conceit is that you are working for some company that generates money by killing as many people as possible. That's a metaphor, fine, where it comes into conflict is the scale of its economy. I don't think I ever broke $100 million dollars, and for a game simulating an exact population count and consistent birthrate that is designed to reflect reality, the profits feel as though they should at least reflect reality- apocalyptic profits with numbers that feel authentic and create a more cogent picture. In truth, most of playing this game calls to mind my experience with FACEMINER, a game with a not dissimilar mechanical and aesthetic style, and similar themes. FACEMINER, however, finds success in the specificity of its illustration- processing facial recognition data for clients benign and malicious while chasing a constant upscale that stretches beyond reason and feasibility to the world itself collapses, burning in the heat of a legion of data centers with no purpose other than identifying faces. Execute says capitalism is a death cult. FACEMINER reaches the how and why. All that being said, I didn't take much umbrage with my time with the game- I just found its ideas had been performed with more complexity and mechanical polish elsewhere, before.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我不懂为什么要把速通成就重新添加回来,到底是谁在喜欢,这个成就在我看来并不会如作者所说增加游戏的可玩性,尤其它是一款增量游戏,反而使得整个全成就的过程变得又臭又长,在完成其它成就时我觉得游戏本身还是蛮有意思的,但当想起来还必须多花近2小时速通来达成全成就时,我只觉得无比恶心
This is a good game. Hardly an Idler/Incremental. You are heavily incentivized and rewarded for active gameplay.
Game is way too short, beat it in about 4 hours, another 2 if you want to get the final achievement. The art, what's there, is fine. Nothing to write home about, but there is barely anything going on in this game. After 4 loops you have seen all the content the game has. It never dramatically changes, there is no sudden breakthrough or any changes to how to play. Other than unlocking the idle mechanic. I'd say pick it up if its going for a dollar, otherwise its not worth it at all.
AMAZING. MASS MURDER.
I'm only giving this a positive review because I don't think it's a bad game, and I don't want its rating to suffer. But I do feel very uncomfortable about this game. It turns systematic genocide of a Holocaust-like nature into a clicker game, where you just click buttons to make the numbers go up. It's not trying to hide what it's doing behind cute graphics or anything, nor is it reveling in the blood and butchery. It simply is. And it's so easy to just fall into the flow state of "click buttons to make numbers go up", just like with any clicker game. Mini-shots of dopamine. I don't think the developer is a sick guy or anything. Feels like this game exists to make a point. I dunno. I just couldn't help but think several times while playing it, "What would my grandfather, who was a Holocaust survivor, think of this?"
この世に蔓延る80億人の人類を全て処刑しよう! スーパー悪趣味!道徳の授業で習った事や倫理観とかくだらないことは全部忘れて、最速で人類殲滅を目指そう! インクリメントゲームがすごく好きな人には物足りないかも。他の方のレビューにもあるように、この手のゲームによくある転生要素が地味目だったり、後半のインフレ具合もものすごい。 ストーリーは皆無なので、要素解放毎に背景の掘り下げが...といったゲームが好きな方にもおすすめできないです。 悪趣味なゲームが大好きで、巨大なギロチンや核で人類を豪快に殲滅してギャハハ!と笑える人間には最高にオススメ。自分は後半のインフレが爽快すぎてずっとドカ笑いしてました。
This happened to my buddy Eric
Amazing gem of a game I found. Really well done all around
игра не плоха показывает к чему может привести наплевательское отношение к кнопке "убить последнего человека на земле"
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Between Horizons – A Sci-Fi Detective Adventure | $134K | 515 | 88% | $15.99 |
| Lost Lullabies: The Orphanage Chronicles | $134.1K | 512 | 71% | $10.99 |
| JumpJet Rex | $134.1K | 531 | 87% | $9.99 |
| Ships 2017 | $133.9K | 188 | 35% | $19.99 |
| Wars of Napoleon | $134.1K | 121 | 52% | $39.99 |
| INDUSTRIA | $134.1K | 4.3K | 71% | $1.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Squad | $166.3M | 240.4K | 81% | $39.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Kerbal Space Program | $154.7M | 144.7K | 96% | $39.99 |
| RimWorld | $149.6M | 205.9K | 98% | $34.99 |