
You're a programmer. Your cat is a better one. Solve visual puzzles built from real machine learning ideas, from decision trees to neural networks, to create a cat-to-human translator. Take freelance jobs, upgrade your rig, gamble on startups, dress up the cat. No coding required, curiosity is.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 10 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−40% | 8.2Kreviews | 91% | — | $1.7M |
| $4.99 | 1.2Kratings | 96% | — | $135.5K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
имьа
steam still needs that neutral button i'm okay with the first few levels. i get confident and think hey, this is probably okay. then i get my first challenging thing and well i have no idea how this is supposed to work. stuff backs up, squares go to places they aren't supposed to go and the game laughs at my presumed confidence from 2 levels back. if you are like me and apparently can't visualise logic paths and stuff like that.. just don't. it's not worth the hassle. the game has this lovely optimistic "explanation" button for every mechanic but it warned me to be very in-depth and full of things like integers and maths so it scared me off to click on it. so props to the people that feel this game is too simple because your brains must be wired different from mine.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 3.7K | 86% | $19.99 | |
| $1.7M | 2.2K | 79% | $19.99 | |
| $1.7M | 1.6K | 85% | $23.99 | |
| $1.7M | 5.6K | 42% | $17.99 | |
| $1.7M | 16.3K | 98% | $4.99 | |
| $1.7M | 3.2K | 86% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 34 | 62% | $12.99 | |
| — | 0 | — | — | |
| $109.6K | 141 | 93% | $12.59 | |
| $200.1K | 322 | 92% | $14.99 | |
| $114K | 189 | 76% | $14.99 | |
| $23.9K | 31 | 100% | $19.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Hungarian, Korean, Greek, Portuguese - Brazil, Simplified Chinese, Polish, French, Italian, Spanish - Spain +20 more
| $14.99 |
| 63ratings |
| 80% |
| — |
| not modelled |
| $12.99 | 34ratings | 62% | — | not modelled |
| $14.99 | 26ratings | 94% | — | not modelled |
| $12.99 | — | 90% | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game!
Después de completar todos los logros, puedo decir que while True: learn() fue una experiencia bastante diferente a lo que suelo jugar, pero muy satisfactoria. Es un juego que mezcla programación, lógica y gestión de una manera muy accesible. Aunque trata temas como machine learning y ciencia de datos, no necesitas conocimientos avanzados para disfrutarlo. Poco a poco vas entendiendo los conceptos mientras resuelves problemas y optimizas tus sistemas, lo que hace que el progreso se sienta natural y gratificante. Lo que más me gustó es cómo convierte ideas complejas en mecánicas claras y entretenidas. Cada nivel es como resolver un rompecabezas, pero con la sensación de estar construyendo algo funcional. A medida que avanzas, los desafíos se vuelven más interesantes y te obligan a pensar mejor tus decisiones. Completar todos los logros fue un reto entretenido, especialmente cuando buscas optimizar soluciones y cumplir ciertos objetivos específicos. Es un juego tranquilo, inteligente y muy bien diseñado, ideal para quienes disfrutan resolver problemas y ver cómo sus sistemas funcionan correctamente. Sin duda es una propuesta original que logra enseñar conceptos de tecnología de forma divertida y accesible.
Good fun and educational. Honestly a great game.
It's OK, amusing enough. But I think they should've stuck to classical programming concepts and puzzles for the whole game. A lot of ML/AI tech they try to deal with thematically doesn't really apply to the puzzles convincingly.
супер
Нравится
esta divertido para recordar principios de programación.
Awesome Game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.