
Solve the titan’s riddle, uncovering more hidden rules and connections each time you try
Modeled estimate, not a reported figure. How we estimate →
Media

About
A puzzle game where the question is always the same: Which hand?
But the deeper you go into solving the riddle, the more new rules reveal themselves. Don’t be afraid to fail and start over — only through trial and error will you discover the correct path.
Features:
Many rules to explore
Gradually increasing difficulty
Simple controls, but a challenging puzzle to solve
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese +3 more
Engagement
Reviews
I loved playing this game, but the reason why i give it a negative review is because you cannot 100% the game. There are 2 achievements that when you get one, you cant get the other, and also an achievement where you cant make a mistake, and if you do, you have no way of ever getting that achievement. Would it be possible to at least add a reset progress button in settings so its possible to where you can get the achievement?
Recommended because it's an interesting project and the first four stages are good. This is a puzzle game about learning the meaning of various clues and then applying them to logic-grid-style puzzles. The rules can be discovered by experimenting or by collecting codex entries (and then feeling smart if you've already figured out that rule by yourself). Not all the rules are explained in the codex; in particular, the codex doesn't explicitly say that [spoiler]a hand with the wrong ring always holds a black cube[/spoiler]. My main issue with the game is that the last stage cannot be completed without relying on chance. Even if I find [spoiler]three crystal balls in the previous level[/spoiler], it's still possible to reach a configuration where there are no safe moves left, and a wrong guess means restarting the whole stage. The UI is awkward: the game has a drawing mode to add marks to keep track of things, but there are no predefined yes/no marks, the opacity layer just gets in the way, and the custom marks are visible only in the drawing mode, not when actually playing. One other UI issue is that an open or pointing hand can obscure a certain clue ([spoiler]the necklace[/spoiler]), and the zoom function doesn't help with that.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 37 reviews with recorded playtime.
Refreshingly obtuse, great art+sound design, good puzzles, extremely short. At most It might take 2 hours if you've never seen a logic puzzle before, at least to beat the game a single time.
A fun logic puzzle game! It's fairly unique, and it's also inexpensive. About 2.5h to play + 1h or so for the no mistakes achievement. (I leave games open while i do other stuff) Positive: - It makes you choose correctly just enough times to show your understanding. - If you're stuck, you can find a hint - without it being immediately availible, and without being forced to see it. Again, just the right amount of keeping the hints away so they feel more... earned. - The art is awesome looking! The whole game generally has a fun mysterious atmosphere Issues: - You can only ever get one of the last two achievements, chosen at random. It's a bit frustrating and I don't feel like it adds much. - When the titan tells you "yes" or "no", there's no way to see what they said if you miss it. - The finger of the pointing hands doesn't point directly at your cursor, which can be confusing.
This puzzle game has a feature that every single puzzle game should have - it allows you to draw on the screen! In general - art is fantastic, riddles are hard... And sometimes random. But game gives you enough tools to negate randomness. And I just like the theme. Give it a try
Добрый день! Играли всей толпой! Смотреть в будущее оказалось очень сложно. Пришлось зайти на китайский сайт, потом еще на 100 других. Кирилл спасибо!
A short puzzle game that at the same time makes you want more, but also appreciate it's length so it doesn't overstay its welcome. The puzzles didn't get challenging until the final two chapters, but it was fun to take it more slow then since the beginning is quite easy. It's a shame you can't 100% it, which is an odd decision, but maybe this is compensation for beating the Titan's puzzles. keep your final achievement, buddy. To sum it up: It's a nice little atmospheric puzzle game worth it's low price. If you finish gaming with your friends and it's late and you have a bit of time left before you wanna head off, boot up this game and relax.
Short great puzzle game but I will not recommend it due to making 2 achievements where you can just unlock 1 (Life/Death), so making 100% impossible. For people who don't care about achievements and love puzzle games I recommend it strongly. For people who like to unlock achievements (such as myself) I will no recommend it and put the official as no recommend.
If you really care about being able to get 100% of a game's achievements on Steam, avoid this game. For some reason, it has a pair of end-game achievements each of which is deliberately designed to lock you out of getting the other one... even if you erase the local save data and play through the whole game again. I went out of my way to test this to see if there was any way to unlock both achievements, which is the only reason I have so many hours logged in this game. That aside, [i]Which hand?[/i] is an interesting logic puzzle game where you use inductive reasoning to learn the rules and advance through the levels. The visual presentation and sound design are excellent, and I was impressed by the way the rules combined over the course of the game to create challenges which eventually required some visual note-taking (the game has a built-in drawing mode for this). I thought the game was appropriately long. It provided a satisfying amount of progression, complexity, and difficulty while not overstaying its welcome.
Головоломки становятся всё сложнее, я тупой и игру не осилил. Но задумка и стилистика просто шикарны. Респект разработчикам. Фанатам головоломок - Рекомендую!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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