
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.86/day in the week to Aug 22 → 25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 52.9Kreviews | 96% | — | $14.4M |
| $19.99 | 28.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1516 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很厉害的游戏,能让人静下心去游玩和感受
Lindo! e triste. A história da Molly é a minha favorita.
эта крута
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean*languages with full audio support
| $19.99 |
| 12.8Kratings |
| 96% |
| — |
| not modelled |
| $19.99 | 619ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What Remains of Edith Finch was a amazing story to see unfold, the story mechanic made me feel like i was actually in the game uncovering the truth behind this big mystery. The artstyle of the game was also great, which each story the looks and feel for the game felt unqiue and different. I had a great time playing GO PLAY!
赞美的话太多人说了,不过多赘述,不晕3D的你就玩吧,2小时绝对能带给你全新的体验
:steamhappy:
I cried at least 4 times, and it's a two hours game...
o mundo seria mais feliz (ou nesse caso, mais triste) com mais joguinhos assim. 9.5/10
It is basically an interactive movie. Really artistic and beautiful!
A fantastic and curiously eerie narrative. The game's strongest is with its presentation. While the characters and the story isn't anything too new or deep, the game uses clever gameplay gimmicks, charming art direction, and a "sprawling" level design to always keep the player engaged. Each gameplay sections are finely polished and offers something different from the last. The way exposition is done is meticulously planned as it balanced between telling and showing really well - the narration guides the story and the gameplay further immerses you in the character's shoes and their immediate emotions. The art direction always managed to feel both grounded and trippy, helping to illustrate how the "family curse" feels like both a superstition and a real force. Calling the game's level design to be "good" sounds awkward as the game is entirely linear, but the way the rooms are setup, how the areas are connected, how the environment and atmosphere makes the house always feel crowded but also story-rich. Calling these "level design" is still a little stretch as it leans more to art direction but these terms are always debatable. Great experience that is under 3 hours, story's nothing mindblowing but a prime example of how the interactive nature of gaming can elevate a story even if it's 100% linear
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 619 | 86% | $19.99 | |
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.4M | 25K | 98% | $19.99 | |
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| $14.5M | 9.9K | 80% | $19.99 | |
| $14.5M | 14.1K | 92% | $25.99 | |
| $14.5M | 11.9K | 84% | $49.99 | |
| $14.3M | 21.4K | 82% | $29.99 |