
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.86/day in the week to Aug 22 → 25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 52.9Kreviews | 96% | — | $14.4M |
| $19.99 | 28.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1516 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个剧情游戏,通过交互道具来展开剧情,像是在看一部电影。剧情是通过一些隐喻的故事,展开介绍了Finch家族主要成员的个人经历,并串联出一条暗线。玩家更像是一个旁观者,从第三人称视角思考这些隐喻背后的含义,而不能改变他们的命运。
The story is beautiful and sad. I love it.
马孔多在下雨
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean*languages with full audio support
| $19.99 |
| 12.8Kratings |
| 96% |
| — |
| not modelled |
| $19.99 | 619ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很多巧思,设计很妙
tragic
首先在玩之前,我在网上搜到有很多人说这是游戏版的《百年孤独》,但我这篇评测不会从这个方面分析这部作品,如果你想看有关这方面的评测,那我这篇测评帮不到你分毫。以下,我将通过几个方面,给出我对这个游戏的评价 1,游戏时长方面:游戏的流程较短,最长4个小时是绝对可以打完的。很适合一个午后,一次性全部打完。 2,游戏内容方面:故事就是简介里的,不再赘述。整体的流程动脑子部分很少,剧情是大头。但不得不说,在剧情的表现上,制作团队用各种各样的方式来呈现这个过程,很有创新,如果你是想找一个游戏来消磨时间的话,这部游戏很适合。 3,游玩方面:游戏的指引给的是足够的,不会卡关(如果你找不到屋子的入口,就在屋子的周围转转)我唯一不懂得点就是游戏场景中的屋子主体会随着游戏时间的发展越来越黑,在游玩的时候,有几次我都因为太黑而撞墙(如果这房子真能通电的话,当我没说,因为我没找到)。 4,游玩感受:此点涉及剧透,如果没玩不推荐看,我印象最深的就是最后日记一转,孩子带着花的结局。与其说是诅咒,我更觉得就像落叶归根一样,又像游戏里说的那样,他/她的一部分留在了这里,也许是肉体,也许是灵魂,但我想留下来的是执念,又或许是不愿遗忘的那一部分吧,所以才会需要edith去探索他们的“最后”。这让我想起了《押沙龙,押沙龙》里的亨利 · 萨德本的那句“你是回家来——?”“等死。是的。”但是,这栋房子不会被烧毁,因为它承载的是美好的回忆和永恒的怀念。 那么以上就是我游玩全过程全成就后的评测,我个人是推荐购买的,而且现在的价格也很美丽,买来是个不错的选择。希望能帮到哪怕是一个人。
Ce jeu est sympa
Unglaubliches Spiel mit super gestalteten Geschichten...
游戏界的百年孤独 用魔幻荒诞的情节来引人沉思 个人最喜欢的章节是放风筝的小男孩calvin以及罐头厂员工lewis clavin厌恶自己父亲的离异再婚,和对父子关系的漠视。他究竟是被吞噬于心中的风暴还是真实世界的风暴答案不难得知 如果说上一段情节我感受到的是字幕表现手法的张力,鱼罐头这一段则是展示了极致的画面张力以及想象力。无聊的生活的画面被幻象压榨的越来越少,死于了铡刀之下。一个有梦想的青年只能困囿于小小的罐头厂,整日与酒精和烟相伴,他所有的幻梦和抱负都变成了他生命中所无法承受之重。 在个人的悲剧抑或是时代的创伤之后,我看到的是作为edith后辈的小孩,摆脱了旧日之影迎接新日之阳光,让那些“诅咒”像蒲公英花样被风拂去吧
GOOD!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 619 | 86% | $19.99 | |
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| $2.4M | 6.9K | 88% | $19.99 | |
| $8.3K | 45 | 93% | $11.99 | |
| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $14.4M | 25K | 98% | $19.99 | |
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| $14.5M | 9.9K | 80% | $19.99 | |
| $14.5M | 14.1K | 92% | $25.99 | |
| $14.5M | 11.9K | 84% | $49.99 | |
| $14.3M | 21.4K | 82% | $29.99 |