
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.86/day in the week to Aug 22 → 25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 52.9Kreviews | 96% | — | $14.4M |
| $19.99 | 28.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1488 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My experience with What Remains of Edith Finch was good. The biggest strength of the game is definitely its story. It’s memorable, emotional, and presented in a very creative way. Each family member has their own short story, and I really liked how the game changed its gameplay and presentation depending on who you were playing as. The atmosphere, visuals, music, and voice acting also work really well together and make the story more immersive. There are several moments that genuinely stayed with me even after finishing the game. Overall, [i]What Remains of Edith Finch[/i] is a game I'd recommend if you enjoy narrative-focused experiences. The gameplay itself isn't anything special, but the story and the way it's told are what make the game worth playing. It's more of an experience than a traditional game, and that's where it shines.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean*languages with full audio support
| $19.99 |
| 12.8Kratings |
| 96% |
| — |
| not modelled |
| $19.99 | 619ratings | 86% | — | not modelled |
| $19.99 | — | 95% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Que juego del carajo, la historia de Lewis es espectacular. Recomendado pasárselo del tirón. Cada quien afronta la misma realidad a su manera. Con sus miedos y errores, pero con un final propio.
流水线杀鱼那一章确实是设计巅峰,哪怕放到游戏历史上也称得上震撼的设计,无法被超越的代入感
因为严重的晕3D,分了总计三次才终于把这款号称第九艺术的游戏打完了。 只能说名不虚传,优秀的视听体验,出乎意料的交互方式,顶级的叙事手法,讲述一个关于家族、死亡与的爱的故事。 故事中的所有人都被死亡所纠缠,有的人只是运气不好,有的人在麻木中沉沦,有人逃避离开,有人选择勇敢面对, 在Finch家族中,我最喜欢的是Walter和Lewis的故事;在Edith的描述中,Walter极度恐惧“诅咒”,选择在地下室生活。但最后在铁轨上仰望阳光时,我借由Edith的眼睛的确看到了美好的事物——金色的森林,美丽的大海,柔和的风,那一刻我觉得Walter欣然接受了“诅咒”,不再选择逃避,纵使这份接受的代价是死亡。 而Lewis则是完全相反,避无可避的他的故事是跟是只能被“游戏“这个载体所呈现,透过双手的操作,一面冰冷的机器上进行麻木的工作,一面进行奇幻的王国中进行宏大的冒险。漫长的流水线中让妄想不断膨胀,侵染了一切,直至碰到现实的铡刀被切的粉碎,妄想的灵魂和麻木的肉体同时迎来了死亡。 但到最后的最后,大家都回到了家族的小屋,和自己的血亲一起,眺望着依旧在闪烁的旧房子,在海浪声中安详着享受永眠。 正如Edie所说的 “如果我们能一直活下去,也许我们就有时间去慢慢理解这些事情” “这些事情我无法解释,但我需要你去努力弄清楚” 从面对诅咒泰然处之的祖母,到最后探索家族秘密的母亲,现在所有的故事通过笔记传递了Edith的孩子,一本记录所有死者的笔记,一本记录所有生者的笔记,带着爱去教他如何面对,让他了解一切之后,怀抱对死亡的敬畏,仍能面对自己的未来。
A walking simulator with a compelling story. Consists of ministories about The Finches, some might be emotional. Recommended if you have 2-3 hours to spare. It's quite a short game after all.
Gracias baity bait por tremenda recomendacion, histoia interativa que recuerda las peliculas con interaccion que sacaban para los DVD definitivamente juegazo.
故事很短,就像游戏里每个人的生命一样,转瞬即逝。刚开始接触时给我一种荒诞怪奇的感觉,也或许导演是想用讲故事的方式去让我们去明白何为死亡,但真正通关了一遍下来我更觉得这是对整个社会的一种讽刺与无奈。故事以多个视角贯穿始终,最后以主角死亡而结尾从而达到了本作品的升华,这并不是一个魔咒,而是这个畸形的社会病态的一种缩影,路还很长,抬起头,向前看。
[h1] 什么是“死亡”? [/h1] 游戏短小精悍,我通关时的时长甚至能控制在两小时内[spoiler] 真-急着退款 [/spoiler],但内容紧凑,颇为令人动容,剧情处理方法出乎意料,能极强的调动玩家情绪,总结:完全推荐在史低时入手,摸索着完成这一段电影般的旅程。 [i] 接下来是我的个人思考,涉及剧透 [/i] [spoiler] 通关时的视角转换着实催泪,虽然在游戏中拿到了很多提示:比如主角怀有身孕,再如主角一次次强调自己是家族的最后一人等等。回顾全程,是Edith Finch家族的悲催历史。主角母亲从开始阻碍主角发现这段历史既是为了阻止这段“诅咒”的蔓延:可Edith Finch家族所谓的诅咒其实更多居留于口口相传的不实传言,也就是那段历史:年幼的长女吃下各种东西充饥被活活饿死在家中,童星被入室罪犯杀死却被加工成怪物所致,甚至间接导致弟弟30年蜗居家中,靠头顶那夺去自己生命的火车驶过时的隆隆声判断时间。无数巧合凑在一起,便变成了无解的Edith Finch家族诅咒。死亡接踵而至,“我们已经习惯了死亡”是主角在墓地前的喃喃自语,一个个成员独自离去,孤独的高塔上敲响的风铃却永远存续着。刚开始的Edith Finch家族试着对抗死亡:搬家,躲藏,将房子改造成一座堡垒,但“诅咒”没有消亡,而是一次一次带走了成员们的生命。一次次死亡巩固着诅咒,诅咒也巩固着一次次死亡。我想,游戏真正想说的不是“诅咒”,而是“死亡”。我们看到了主角选择拥抱死亡,让它成为自己的一部分,当自己的孩童听到她那颤抖的哭腔时,视角看到的是主角选择葬在那座高山上。主角“打破”了诅咒吗?打破了。当孩子听到是所谓诅咒不过是一次次或疏忽或意外的死亡时,诅咒便不再存在。因为它来源于神秘,而主角的母亲躲避一生终于明白:让孩子查明真相才是诅咒最好的落幕曲,才能让下一代走下去。说句题外话,主角母亲离世前手臂上的红斑也能在多位成员手臂上看到。会不会是短命的基因原因...?Edith Finch的开头是黄昏,结尾才是黎明。或许死亡仍会伴随Edith Finch,但Edith Finch 仍能renmain its Memory。[/spoiler]
Uno de los mejores juegos narrativos que se han hecho jamás. Es cortito, en un par de horas se puede terminar. Y aun así me dejó mas recuerdo que muchos juegos de cientos de horas, es un juego al que de vez en cuando apetece volver. Jugablemente cada capitulo plantea unas mecánicas de movimiento diferentes y no tienen ninguna dificultad en su planteamiento, son mas mecánicas interactivas para que el jugador conecte con el momento de la cada historia. Artisticamente el juego es de 10, luce precioso en todo momento y la música es perfecta en cada situación. Un imprescindible de los juegos narrativos.
我只能用神来评价这款作品,虽然全流程不到2h,但是文字的叙述和画面的展示真的是太让人震撼了....包括它的玩法真的很新颖!难怪有人说这是游戏里的百年孤独...我真的很喜欢这种抽象意识流表达,包括这个家族每一代的悲剧对应着时代的悲剧也很好品味TvT 我记得史低才20不到,真的很推荐喜欢剧情向和意识流的朋友玩!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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