
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 193 reviews with recorded playtime.
Reviews
Themes across 193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When playing this, I thought it was gonna be little more than a walking simulator. Instead, I found a tragic yet wonderfully told story of loss. A story for the ages, unable to be told as effectively in any other medium.
Destacable: Narración y forma de aparecer en pantalla los ""subtítulos"" Cada historia se esfuerza en ser diferente a la anterior y contarla de una forma original 100 años de soledad vibes Música pega fuerte en la patata Momentazo de Lewis ""Meto cuchillo saco tripas"" Realismo mágico No me convence: Poder andar más rápido y un poquito más de interacción con el jugador no le iría mal
晕3D人的噩梦级别游戏。 死的都非常有创意,杀鱼的那位演我在工位,非常有代入感。 魔幻现实主义奠基作《佩德罗·巴拉莫》最后才告诉读者原来全都是亡魂,连胡安自己也是荡在科马拉的亡魂之一,跟游戏中操控的第一视角的主角一样,原来“我”早就在建好的墓地里了。
I'm heavily impressed by the variety of stories and gameplay elements they managed to pack into such a short game. But overall it didn't resonate with me as much as I expected. The reason was probably that while the gameplay elements did benefit from their quick rotation, the story parts did not. Still recommended but it's not the very meaningful experience I was hoping for. 78/100
切鱼控制小人我愿称之为最高光时刻,切鱼工最后变成路易十六简直是神来之笔
What Remains of Edith Finch is a really special game indeed. I bought this since I heard it's a unique experience and yeah sure it was. The story is well written and all but clearly the best thing about this game was it's execution as a video game. Every tale told in their own respectful and different way was very interesting to follow and made the gameplay more than just "walking simulator". The story didn't really resonate with me that much even though it was a special one. But how story is told makes it truly stand out. Another one of those cases where the story is best told in a video game format. I really hope these developers are cooking something even bigger and ambitious since this game really showcases what they are capable of. Play this more as and experience than as a game. Solid 8/10 for me.
Impressive storytelling! All the endings made me upset but I think there are still many questions unanswered.
一个富有表现力的好故事,哪怕流程只有短短两个小时。 漫画和照相机胶片的表现手法尤其令人印象深刻。 “他突然意识到,在罐头厂切三文鱼的Lewis并不是真的”令人头皮发麻。
完全算剧情和音乐都制作的非常精良的游戏,视角变换很有创意,芭芭拉那里确实给我唬住了,这部分算是高能吧?Molly部分有点晕是开小窗口玩的,全游最厉害的就是Lewis的故事,设计不断切三文鱼就是一种呼应在罐头厂工作的单调,机械的动作就是一种荒诞的感觉,尤其是幻想部分,童话风但是剧情却是一种超现实,加冕的音乐加上断头台的设计完全就是意识流。 结尾也是赚了我一波眼泪。。。
他让我们能过从容面对死亡
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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