
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.86/day in the week to Aug 22 → 25/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 53Kreviews | 96% | — | $14.4M |
| $19.99 | 28.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1551 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]What Remains of Edith Finch[/h1] [i]A house of sealed bedrooms, and the last Finch left to open them.[/i] [b]First-person narrative exploration | ~2 hours[/b] [h2]What it's about[/h2] Edith Finch, seventeen and the last of her family, returns to the enormous, half-collapsed house her relatives built on the Washington coast. Every Finch who died there had their bedroom sealed exactly as they left it, and Edith comes back with a key and a notebook to find out what happened to all of them. Each room you open becomes a story. You step out of the house and into that relative's last day, played from the inside. The deaths aren't the twist; the family has assumed for generations that it's cursed, and what the game is really asking is what a family does with a belief like that, and what it hands down to the children who inherit it. Mechanically it barely holds still. You walk, you open things, and you follow whatever each vignette puts in your hands, and nearly every one invents its own controls and its own look. No combat, no puzzles to speak of, no way to fail. [h2]What it does well[/h2] [list] [*][b]Invention, story after story.[/b] Each vignette is built from scratch, with its own art style, its own perspective and its own way of being played. A dozen small games sit inside this one, and the game keeps changing shape every ten minutes rather than settling into a format. [*][b]The house is the best character in it.[/b] Built outward and upward by each generation in turn, stuffed with crawlspaces, peepholes and bedrooms preserved as shrines, it tells you more about the Finches through its objects and its architecture than any of the dialogue does. [*][b]One late sequence justifies the whole medium.[/b] One story in the back half does something with its controls that no film or novel could copy, because the point isn't what you're watching, it's what your own hands are doing while you watch. Whatever else fades, that one stays. [*][b]Text that lives in the world.[/b] The narration is printed into the scenes themselves, drifting across railings and water and walls as you move. It's an elegant solution that keeps you looking at the world instead of at subtitles. [/list] [h2]What holds it back[/h2] [list] [*][b]It's sad without relief.[/b] Every room ends the same way, and there's very little warmth, humour or hope to carry between them. Two hours of unbroken loss doesn't build to grief so much as flatten into numbness, which makes the game easy to admire and hard to enjoy. [*][b]You're rarely doing much.[/b] Most of the interaction is ceremonial: hold a direction, turn a crank, keep a motion going. Where the idea behind a vignette is strong that's enough, but when it isn't you notice you're mostly pressing forward through someone else's scene. [*][b]The vignettes are uneven.[/b] The best of them are among the finest short stories games have produced. Others introduce a person, an idea and an ending inside three minutes, too fast for any of it to land, and they blur together afterwards. [*][b]The frame is thinner than what it holds.[/b] Edith herself, and the curse the family believes in, get atmosphere rather than substance. The connective tissue between the stories is noticeably weaker than the stories, so the game ends up a collection rather than a whole. [/list] [h2]Summary[/h2] What Remains of Edith Finch is a remarkable piece of craft that's easier to admire than to love. Its best vignettes do things nothing else does, and the house they sit in is beautifully built, but the framing story is thin and the tone never lifts across the whole two hours. If you want to see how far games can push short-form storytelling, it's essential viewing. If you're looking for somewhere to spend time rather than something to pass through, it may leave you cold. [b]Extraordinary in pieces, heavy as a whole. Worth playing once, if you know what you're walking into.[/b]
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean*languages with full audio support
| $19.99 |
| 12.8Kratings |
| 96% |
| — |
| not modelled |
| $19.99 | 619ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Однозначно рекомендую! Несмотря на небольшую продолжительность, эта игра наполнена разношёрстными механиками, это не простой симулятор ходьбы. Но самое главное здесь - это история и тайны дома, которые по сей день мучают игроков. Каждый найдёт своё объяснение происходящего, свою версию, что же осталось на самом деле от Эдит Финч. 10/10 ШЕДЕВР
Pasé demasiado tiempo posponiendo la compra de este juego, y me arrepiento de ello. El juego básicamente es una serie de minijuegos que cuenta las muertes de los integrantes de la familia Finch. Es un juego tranquilo que se puede terminar en una tarde larga. 100% recomendado. PS.: La rana la puedes controlar con WASD... 😅
Excellent game. It’s very immersive, with a great story and, beyond that, a fantastic way of telling it. It’s worth every moment and can easily be enjoyed in an afternoon with friends, with your partner, or even on your own. Either way, it’s a great experience. Totally recommended.
夯,巨好玩
推荐
One of the most beautiful game I ever played. Great story telling and engaging. Worth it 10/10
两小时走完一个家族的百年孤独,叙事和演出都太绝了
很与众不同的游戏,或许将其称之为电影更加合适,探寻古老家族的历史,配上淡淡的忧伤音乐,有种时光流逝,物是人非的孤独与落寞感
这是值得一玩的佳作,玩下来后劲很强,只要代入进去就会让人泪目的那种
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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