
What Comes After is a side-scrolling adventure and a short heartwarming story about learning how to love yourself. Help Vivi in her journey on the train to the afterlife and back.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese, Indonesian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
De las cosas mas insufribles que vais a jugar.
The game is cute, the plot is quite interesting, but sometimes it's sad to understand
Una aventura gráfica corta pero entretenida. La narrativa es muy buena, me encantó bastante el arte del juego y lo recomiendo al 100% para quien busque juegos cortos y narrativos.
Such a sweet game! It gave me a different outlook on memories and life
Nie wiem czy bym nazwała to grą, raczej przeżyciem historii... i to nie jednej. Przeżywamy życia i rozterki wielu 'osób' aby zrozumieć co jest w życiu najważniejsze.
Mignon et touchant, quoi qu'un peu trop court à mon goût. Des dialogues à choix multiples auraient été intéressants à rajouter.
Es junto a celeste uno de los pocos juegos que últimamente me hayan obligado a pausar el juego para pensar un poco en las cosas y llorar un rato. Dura solo hora y media , es una experiencia que puede tocar temas sensibles y pensamientos a los que no siempre les dedicamos el tiempo y peso que se merecen, completamente recomendado.
É aquilo né, a qualidade de uma visual novel só pode ser medida pela história que ela quer contar, embora a mensagem seja bem intencionada e possa provocar boas reflexões, eu achei, no geral, bem superficial. Pra uma experiência que se vende apenas pelos seus diálogos (falhando em gameplay/musica), esses dialogos não se aprofundam o suficiente pra te fazer ter conexão pelos personagens ou para chegar ao ponto de fazer você se questionar demais sobre o que está sendo dito, acabando sendo bem cansativo e realmente breve. Além disso, eu pessoalmente gosto bastante de como outros personagens além de humanos são representados aqui e acho que, embora superficial, muitos temas são tocados aqui e por isso te fazem refletir bastante, mesmo com o pouco conteúdo no geral. Dito isso, ainda vou deixar como recomendado porque, muito embora eu não tenha conseguido me conectar com essa história, deve ter gente que consegue/precisa ler algo sobre o que tá aqui pra começar a refletir sobre algumas questões da vida. Não acho que seja um desperdício, até porque é bem curto, e eu não me arrependo de ter jogado, mesmo com as ressalvas que falei.
This is a super short, story‑driven game about a girl caught between life and death, and it uses that simplicity to say something meaningful. The conversations you overhear and participate in have real value—little life lessons that make you pause and consider your own choices, your priorities, and how you’re living your life. The main character is sweet, and while you don’t get to choose what she says, the writing still feels personal and sincere. It’s a charming experience, even if it isn’t emotionally deep in a traditional narrative sense. I finished it feeling thoughtful, and I’m glad I played it.
A short, cozy interactive fiction story about Vivi, a young woman who falls asleep on a train and finds herself among the dead on their way to the afterlife. There isn’t much gameplay beyond walking and talking, but that’s really all it needs. The conversations with dead people, animals, plants, and other beings create a gentle meditation on mortality, regret, memory, and the value of continuing to live. It’s lighthearted and funny at times, but underneath the softness is a sincere life affirming message. I especially liked the small perspective shifts: a cat thinking about her kittens, plants and trees commenting on how humans overlook them, the dead reflecting on missed chances, and the final meal reminding Vivi that food matters because of the memories attached to it. It’s very short, probably under an hour, but it works as a tender one-sitting cozy mortality fable. Brief, warm, humane, and worth experiencing!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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