
What Comes After is a side-scrolling adventure and a short heartwarming story about learning how to love yourself. Help Vivi in her journey on the train to the afterlife and back.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 1Kreviews | 90% | — | $73.4K |
| $9.99 | 103ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]What Comes After[/b] ist ein kurzes, etwa einstündiges Side-Scrolling-Visual-Novel, das davon handelt, das Leben zu wertschätzen, während man eine depressive Phase überwindet. Dabei schlüpft man in die Rolle von Vivi, die sich in einem Zug voller verstorbener Seelen wiederfindet. Beim Interagieren mit den Gestalten wird eher plump der Sinn des Lebens beleuchtet. Angesichts der zugrunde liegenden Botschaft wirken die Texte oft belehrend. Das ist an sich nicht schlimm, allerdings hätte man sich, wie ich finde, durchaus mehr trauen dürfen, was die Geschichten der Verstorbenen angeht. Neben Menschen kann man auch mit Tieren und Pflanzen interagieren, die ein ähnliches Maß an Persönlichkeit aufweisen. Man wird dazu angehalten, alle Lebewesen zu schätzen und gut zu behandeln. Eine schöne Botschaft, die auf moralische Werte setzt. Da es sich um ein sehr kurzes Spiel für wenig Geld handelt, macht man, denke ich, wenig falsch. Wenn man interessiert ist, sollte man auf jeden Fall mal reinschauen. Bereut habe ich die Erfahrung jedenfalls nicht. - Wer allerdings tiefgründigere Charaktere oder ein längeres Spiel sucht, sollte sich vielleicht die anderen Spiele des Entwicklers und Writers Mohammad Fahmi ansehen. Die Spiele [b]Coffee Talk[/b] und [b]Afterlove EP[/b] erzählen so viel mehr, so viel vielschichtiger und sind meiner Meinung nach auch deutlich besser geschrieben, dass What Comes After im Vergleich ziemlich abfällt.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese, Indonesian
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
就是一个看故事的治愈小游戏,游戏流程很短,整体体验下来有点无聊,不太建议
Damn bro, who's cutting those onions?
太短了,立意是好的,但篇幅和深度都不够,作者给了个引子,更多是自己去感悟吧
A very short walking sim (only 1 hour), but it tackled the topics of current societies and the feeling of being between life and death. Very powerful messages. Successfully made me shed a tear. I'm so proud of Indonesian game devs.
Wholesome little game. Each character's story carries a meaningful message. Some are sad, while others leave you with something to think about. I highly recommend it, especially if you're going through an overwhelming period in your life. The only downside to this game is that it's way too short. I was hoping for at least a couple more hours of stories, and maybe a twist at the end.
La vf est pas ouf, je pense le faire en vo. Lisez la description... Enfin bon potentiel
👎
well made short little game
This is a super short, story‑driven game about a girl caught between life and death, and it uses that simplicity to say something meaningful. The conversations you overhear and participate in have real value—little life lessons that make you pause and consider your own choices, your priorities, and how you’re living your life. The main character is sweet, and while you don’t get to choose what she says, the writing still feels personal and sincere. It’s a charming experience, even if it isn’t emotionally deep in a traditional narrative sense. I finished it feeling thoughtful, and I’m glad I played it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25K | 161 | 88% | $14.99 | |
| $3.9K | 17 | 100% | $5.99 | |
| — | 0 | — | — | |
| $2.1M | 12.6K | 95% | $6.49 | |
| $1.1M | 1.8K | 89% | $17.99 | |
| $4.7K | 29 | 100% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $73.4K | 206 | 71% | $19.99 | |
| $73.4K | 343 | 73% | $9.99 | |
| $73.4K | 724 | 93% | $6.40 | |
| $73.4K | 238 | 82% | $14.99 | |
| $73.4K | 984 | 93% | $2.99 | |
| $73.4K | 688 | 80% | $5.99 |