
What Comes After is a side-scrolling adventure and a short heartwarming story about learning how to love yourself. Help Vivi in her journey on the train to the afterlife and back.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 1Kreviews | 90% | — | $73.4K |
| $9.99 | 103ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It never feels like the game is trying to force some profound lesson on you. It just lets these little conversations pile up until the message becomes clear on its own: life is temporary, sometimes painful, often strange, and still worth participating in. A well executed game that's worth it's price.
Apakah lu akan datang di hari pemakamanku nanti? Ha, tentu saja tidak, kau sudah mengatakannya waktu itu
It was a very sweet and short game. Live for the cats.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese, Indonesian
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]A Beautiful Idea Padded Past Its Welcome[/h1] You'll read more in this short linear story than you'll play it, and that's kind of the point — but even at just under an hour to complete, the trip runs a little long for what it's trying to say. [h3]Pros[/h3] [list] [*]Each passenger's story is thoughtfully written, with real emotional range between the regretful and the hopeful [*]A clean, achievement-friendly experience — all 11 unlock naturally over a single short sitting [*]Lands its central theme about recognizing your own quiet impact on others [/list] [h3]Cons[/h3] [list] [*]Completely linear — there are no real choices, just moving from passenger to passenger [*]Manages to overstay its welcome despite a runtime under an hour [*]Little reason to revisit once you've heard everyone's story [/list] [b]💡 One Thing I'd Add:[/b] [spoiler]The game doesn't need two different endings for the message it's trying to convey — the bad ending mostly feels like it exists to give players one more achievement to chase, not to add meaning.[/spoiler] This one's an easy add to your library if you're already chasing achievements or want a quick, reflective read between heavier games — just don't expect it to fully earn its short runtime. [hr][/hr] [b]⏱ My Verdict[/b] 0.9 hours to 100% | Purchase Recommendation: Bundle Only
⭐ Steam Review for: What Comes After ⭐ ⏱️ Playtime: 109 minutes This game felt less like playing a game and more like taking a quiet journey that gave me a lot to think about. 💭 What really carries this experience is the story, the conversations, and the messages behind them. As you travel through the train, you meet all kinds of different characters, and each one has something meaningful to say. Some conversations are sad, some are comforting, and some genuinely made me stop and think for a moment. There were quite a few quotes and conversations that genuinely resonated with me. Many of the quotes felt like things I needed to hear. The game talks about difficult feelings and personal struggles, but it does so in a gentle and comforting way instead of feeling overly heavy. 🚂💤 What I loved most is how much the game focuses on self-love, self-worth, and learning to be kinder to yourself. It encourages you to reflect on your own thoughts and feelings.❤️🩹 There isn't much gameplay, and whether you'll enjoy this game will probably depend on how much you care about the story and dialogue. But for me, the quotes, conversations, and lessons were the reason I kept going. 👶🏻🌳 It's a short experience, but one that left me thinking afterwards. Sometimes we can be our own harshest critics, and I think this game does a beautiful job reminding you to show yourself the same kindness you'd show someone else. 👻💬
Very emotionally driven, hits close to home.
şuan tam ihtiyacım olan şey buymuş iyi ki oynadım
Very simple game. The story is nice and the artwork looks good
Una pequeña joya emocional. What Comes After es un viaje corto pero muy humano, lleno de sensibilidad y mensajes que se quedan contigo. Su estilo visual sencillo encaja perfectamente con la historia, y es que consigue transmitir más que muchos juegos largos. Ideal para desconectar y reflexionar un poco. Muy recomendable.
This game was so emotional and touching.. It left me crying hard at the end wanting more, It really did make me think about the character and her choices for "what comes after"
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25K | 161 | 88% | $14.99 | |
| $3.9K | 17 | 100% | $5.99 | |
| — | 0 | — | — | |
| $2.1M | 12.6K | 95% | $12.99 | |
| $1.1M | 1.8K | 89% | $17.99 | |
| $4.7K | 29 | 100% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $73.4K | 206 | 71% | $19.99 | |
| $73.4K | 343 | 73% | $9.99 | |
| $73.4K | 724 | 93% | $6.40 | |
| $73.4K | 238 | 82% | $14.99 | |
| $73.4K | 984 | 93% | $2.99 | |
| $73.4K | 121 | 56% | $24.99 |