
“Westworld Awakening” is a narrative-driven experience played from the perspective of Kate – a host who has attained self-awareness. To survive a dangerous underworld where no one and nothing is what it seems, you must overcome an entire world designed to destroy and enslave you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was a huge fan of the show and had no idea this game existed until I saw it on Steam sale. This is a nice little puzzle/stealth game that acts as a companion piece to the first 2 seasons of the show.
Lo pillé de oferta sin saber muy bien qué me iba a encontrar, y la verdad es que me ha sorprendido. Muy buen juego, y muy buena experiencia en VR a pesar de las limitaciones técnicas en comparación con otros títulos más modernos. Para los que disfrutasteis de Westworld, sobre todo en sus dos primeras temporadas, y teniendo en cuenta que suele estar de oferta al 80-90%, lo considero indispensable.
I heard people saying this game was a "amazing tribute to the series", and although I had my doubts, it turned out way better than I expected. The game tends to focus less on stealth and challenging content, and more on it's narrative and putting the player in the atmosphere of the original series. I think it's a great choice because for how short the game was (3 hours), focusing on storyline still managed to create a great full length story with a few plot twists and great ideas. The way the whole story was laid out as well felt so professional, even the minute details being so well done, like the people in Delos talking about changing the killers weapon to something different, more slasher like. Then next scene you see the killer, they are using that weapon. Even later on, you see a concept paper of all the different kinds of weapons they were planning on using next. The whole thing felt so cinematic, like a genuine exact movie script just adapted into a VR game without any changes. Overall, a pretty okay game when it comes to challenging puzzles or stealth, but an absolutely killer narrative. Would Recommend.
Seems cool for those who are fans of the series, but after spending some time the premise of the entire game seems like the whole time its cat and mouse. Kinda lame if you ask me. Was hoping for more! I could be wrong, maybe further into the game it changes but 1.4h in and that's all I've done.
This game is massively underrated and deserves more attention. As a fan of the series, it was amazing to be able to interact with the world, but I think the game would've blown my mind even more if I had no idea about the concept of the series, and was figuring things out along with Katie. I wasn't a massive fan of the swinging your arms to move mechanic, but you get used to it eventually.
J'aurais préféré mettre un avis "neutre" mais ça n'existe pas sur Steam, donc pouce vers le bas. Ce n'est pas super mauvais en soit, mais ça n'apporte rien de réellement excitant à la VR. C'est avant tout une aventure à réserver aux fans de Westworld. Ces derniers seront ravis de vivre des événements parallèles à la trame principale de la série. Pour les autres vous verrez surtout une histoire qui sera un long couloir du début jusqu'à la fin. Un long couloir un peu pénible à traverser avec un gameplay un peu lourdingue : Les déplacements ne se font pas au stick mais en simulant le balancement des bras... c'est totalement nul ! Je suppose que c'est censé augmenter l'immersion... Mais en fait non, ça la détruit complètement. Le mieux c'est les phases où notre personnage se fait pourchasser par Hank. Le manque de précision des déplacements m'a plus stressé que Hank en lui même :D Attention le jeu n'a pas la moindre traduction FR, que ce soit les voix ou les sous-titres ! Je me débrouille un peu en anglais, donc j'ai grossomodo compris le tout, mais si vous êtes allergique à la langue de Shakespeare, ne tentez même pas le coup ! Une fois que vous savez tout ça, si vraiment vous êtes fan de l'univers allez-y, mais attendez une promo. 25€ ça ne les vaut pas. Pour ma part j'ai terminé l'aventure en ayant pris un peu le temps de chercher les collectibles (que je n'ai pas tous eu). Je suis arrivé au bout en moins de 4h00...
Westworld Awakening, developed by Survios and published by Warner Bros. Interactive Entertainment and HBO, is a gripping virtual reality experience that immerses players in the morally complex and unsettling world of the acclaimed television series. Instead of casting you as a park guest or a bystander, the game puts you in the role of a self-aware Host named Kate who gains consciousness amidst the chaos of the Westworld park’s collapse. The setting shifts from the familiar sunbaked vistas of the park to the dark and sterile underbelly of the Delos laboratories, creating an experience that straddles science fiction and psychological horror. From its first moments, the game captures the eerie blend of humanity and machinery that defines the series, inviting players into an introspective and frightening journey of survival and self-discovery. At its core, Westworld Awakening is a narrative-driven thriller that uses the immersive qualities of virtual reality to great effect. Every room and corridor carries a heavy sense of atmosphere, rendered in striking detail. The game’s visuals are some of the most polished in VR, from the flickering lab lights reflecting on polished glass to the faint mechanical hums that echo through Delos’s underground levels. The level design enhances tension through claustrophobic environments, forcing players to physically crouch behind desks, peek around corners, and scramble through ventilation shafts to evade their pursuers. The result is a powerful sense of presence that traditional screens could never replicate. This world feels tangible, as though you’re trapped within it rather than merely observing it, and the combination of realism, scale, and motion-capture performance gives the experience a cinematic weight that few VR titles manage to achieve. The gameplay blends stealth, environmental interaction, and puzzle-solving, wrapped in a constant sense of vulnerability. As Kate, you are being hunted by a relentless Host named Hank, an unstoppable figure who stalks you through the facility. The inability to fight back reinforces a feeling of dread and helplessness—you must rely on cunning and quick thinking to survive. Your tools are limited to manipulating the environment and using a Delos tablet interface to hack into systems, activate other Hosts, or open pathways that allow you to stay one step ahead of danger. Each puzzle feels integrated into the world rather than arbitrarily placed; every keypad, scanner, and computer terminal contributes to a believable illusion of navigating a living, breathing system. The stealth sequences, meanwhile, balance tension and strategy, demanding careful observation of patrol patterns and creative use of cover. When it all comes together, the game becomes an intense dance between survival instinct and calculated problem-solving. One of the most compelling aspects of Westworld Awakening lies in its storytelling and atmosphere. While the plot is more self-contained than the sprawling narrative of the HBO series, it still captures the show’s central themes of consciousness, control, and rebellion. As Kate struggles to understand her reality and the boundaries of her programming, the player is drawn into the same existential confusion that defines Westworld’s most memorable characters. The story is told through environmental clues, dialogue, and the occasional chilling encounter, rather than through heavy exposition, letting players piece together the truth for themselves. The writing respects the intelligence of the player, balancing moments of emotional vulnerability with sequences of high tension. The performances—particularly the voice acting—add depth to the characters, and the haunting soundtrack reinforces the sense of isolation and awe that permeates the game’s world. Despite its strengths, Westworld Awakening is not without its limitations. The experience is relatively short, running roughly three to five hours depending on exploration, and players who expect a lengthy campaign may find its runtime disappointing. The pacing, though deliberate, leaves little room for open-ended exploration, and some of the stealth mechanics can feel inconsistent in how enemy AI detects the player. These minor frustrations, however, do little to diminish the game’s overall impact. The technical execution is strong across the board, with responsive controls, comfort options for different play styles, and a smooth frame rate that minimizes the motion sickness often associated with VR games. The short length ultimately works in the game’s favor, ensuring that the narrative remains focused and impactful without overstaying its welcome. As an adaptation, the game succeeds in capturing the essence of Westworld’s universe. It doesn’t attempt to retell the story of the television series but instead expands it through a new perspective that complements the show’s mythology. Fans will recognize familiar details—the architecture of Delos’s labs, the oppressive surveillance systems, and the thematic tension between creator and creation—while newcomers can still enjoy it as a self-contained science fiction thriller. The philosophical undertones of identity and autonomy run deep through every scene, giving weight to your actions and choices even in the absence of branching paths. It’s less about changing the world and more about surviving it, understanding it, and reclaiming agency in a world built on illusion. Westworld Awakening stands as one of the most impressive narrative-driven VR experiences to date. Its combination of visual fidelity, psychological depth, and environmental storytelling elevates it above many other licensed games. While its short length and modest scope may leave some wanting more, the quality of its craftsmanship and the strength of its immersion make it a memorable and worthwhile journey. It captures the essence of what makes Westworld compelling—a meditation on what it means to be human in a world where even consciousness can be manufactured—and transforms it into an experience that can only exist in virtual reality. For players seeking a mature, atmospheric adventure that blends science fiction with introspective horror, Westworld Awakening delivers an unforgettable exploration of the thin line between machine and soul. Rating: 7/10
[h1][b] Reseña de Westworld Awakening[/b][/h1] [h2]Resumen del Juego[/h2] Westworld Awakening es lo que pasa cuando mezclas Aventura con Acción en RV y le pides a tu cerebro que “no se maree, por favor”. Te pone en botas de vaquera (protagonista femenina, por si querías más crisis existenciales) dentro de un mundo de ciencia ficción con vibra de western, donde la exploración y la narración mandan… y tú obedeces, como buen “host” con libre albedrío de utilería. La propuesta se apoya en rompecabezas, momentos de tensión tipo terror y una atmósfera realista/immersiva que en RV pega fuerte: pasillos, puertas, objetos, y esa sensación constante de que algo violento está a dos metros de tu cara. Primera impresión: se ve y se siente como una experiencia bien producida… hasta que recuerdas que estás en Steam y ahora mismo hay [b]0 jugadores[/b]. Sí, el parque está abierto, pero no vino nadie. [h2]Lo que el Parque Hace Bien… y lo que te Reinicia el Hilo[/h2] Lo Bueno: Rompecabezas y exploración bien integrados: no es solo “camina y mira cosas”, te hace participar. Narración y buena trama con sabor a ciencia ficción: cuando engancha, engancha de verdad. Ambientación western + terror en RV: atmosférico, tenso y con ese toque “no mires atrás”. Soporte RV con detección de movimiento en mando: interacción más natural y física. 40 logros de Steam: para los completistas que necesitan validación digital. Lo No Tan Bueno: Solo para RV: si no tienes visor, este “parque” ni te deja pasar a la taquilla. Un jugador: cero caos social, cero historias emergentes; es tú contra el guion. Comunidad fantasma: 0 jugadores actuales… la inmersión incluye soledad existencial. Violencia y tensión constante: si querías “aventura relajadita”, te equivocaste de rancho. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Interacción RV sólida; mezcla acción/aventura sin reinventar la rueda.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Más enfoque en tensión y puzzles que en enemigos “listos”.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Experiencia centrada y narrativa; se siente más “viaje” que “banquete”.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Realista y convincente en RV; funciona mucho por la cercanía.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Buena trama y narración; cuando se pone seria, pega.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Atmosférico, sci‑fi western con terror: su mejor carta.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Efectos correctos y funcionales para sostener la tensión.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Cumple sin robarse la escena; acompaña más de lo que brilla.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Adecuadas para narrativa; no es el show de actuación del año.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Protagonista femenina suma, pero no se vende como bandera principal.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]En RV siempre es delicado: aceptable, pero exige configuración decente.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Al ser tan narrativa, la sorpresa se gasta; vuelves por logros, no por “nuevas vidas”.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.4[/b][/td][td]Una experiencia RV competente con ambientación top, pero con ecos de “parque vacío”.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Westworld Awakening es un buen ejemplo de Aventura/Acción en RV que entiende lo que hace especial al medio: cercanía, tensión, atmósfera y esa incomodidad deliciosa cuando el juego te invade el espacio personal. Su narrativa y ambientación son lo más fuerte; te mete en el mood de ciencia ficción western con terror sin pedir permiso. Pero también es el típico caso de “gran experiencia… para un público pequeño”: solo RV, solo un jugador y una comunidad que hoy marca 0 activos. Eso no lo hace malo, pero sí controversial: es como un parque temático increíble donde el staff actúa perfecto… y tú eres el único turista. Aun así, con [b]403 recomendaciones totales[/b], queda claro que a quien le entra, le entra fuerte. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.4/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Si tienes RV y te gustan las historias tensas con rompecabezas, adelante; si buscas “acción pura” o rejugar mil veces, mejor despierta en otro loop.[/i] Si tu plan es vivir una aventura narrativa atmosférica, con terror y exploración en primera persona, aquí hay material. Solo entra sabiendo que esto es más “experiencia premium solitaria” que “juego para quedarse a vivir”, y que el silencio del lobby es parte del espectáculo.
поиграл значит в эту игру , это просто ахриненно , такой кайф и ужас одновременно испытал я от этой игрушки , первая глава тупо хоррор бродилка где тебя рубят нонстопом , не ну HBO задали жару
Cool accompany to the show, scary, occurs in the middle of season 2. I'm not sure why going to the steam forums for some obscure fix to get it to run is standard practice with XR games, but it's still infinitely better than using the facebook store.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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