
Trapped inside the Paradise Hotel, you are desperate to find your sister. Explore dark surroundings, gather resources, and survive terrifying encounters. This intense single-player VR survival horror game with great storytelling will get your adrenaline pumping.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the creators of the free experience Propagation VR, comes the first chapter of a thrilling new story.
Trapped inside the Paradise Hotel, where a strange illness has turned people into savage creatures, you are desperate to find your sister. Play as Emily Diaz, explore dark surroundings, gather resources, and survive terrifying encounters. This intense single-player VR survival horror game with great storytelling will get your adrenaline pumping.
Emily's journey will take you through extreme emotions and intense phases of stealth, exploration or action. Meet allies and learn how to survive your enemies.
Enter the incredibly terrifying atmosphere of Propagation. The sound design, lighting, and visuals all combine to create a truly immersive experience that will keep you on edge.
You will need all your skills and your wits to progress:
Gather resources
Solve puzzles
Use tools from your inventory
Choose to avoid or confront enemies
Reload your gun under stress
Free movement and teleportation locomotion support.
Stay in touch with the game development! Follow and Wishlist on Steam, and check out WanadevStudio and PropagationVR on social media.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 876reviews | 87% | — | $119.4K |
| $19.99 | 1.5Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Guys, there's no way you stopped this game to make a stupid multiplayer game, that maybe good but I don't care. This game is a gem, you need to finish it. It's one of the best VR game I ever played. We need the rest. It was amazing from start to finish and it ends up abruptly. You had a gem right here. Its only default it is that it is too short. Please guys. F that coop game. Finish what you started, make it a big game. Seven to ten hour long. It was amazing, you obvioulsy know what you are doing with VR
I feel bad leaving a negative review on an indie VR game but I gave this game several attempts and got to the point where it was just too frustrating and I had to call it quits. I had high hopes for this game when I initially bought and played it, the zombie infested hotel scenario, although hardly original, is a solid setting and initially the game looks promising. Female protaganist with decent voice acting? Great! Graphics are solid, certainly immersive enough for VR, and the lifesize zombies shambling after you are fearsome and the atmosphere is well done. Unfortunately there are too many incredibly frustrating elements which eventually lead me to give up on this game despite trying to come back several times. 1. This game's lighting engine IS TOO DARK. Even trying to up the gamma / brightness, in dark areas it is PITCH BLACK and you cannot see ANYTHING. Now there is a flashlight in the game, but guess what, it needs batteries, which are fairly rare and last maybe 5 real time minutes for a full charge. Without batteries the flashlight is USELESS. I cannot stress enough how frustrating this is, despite there being plenty of ambient light throughout the hotel, without the flashlight you cannot see ANYTHING in a remotely unlit area. Even a well lit room full of lockers, if you open locker to check inside for loot, you have to use the flashlight because the interior will still be PITCH BLACK. The inability to up the brightness to at least work around this, and the design decisions that lead to most of the levels being pitch black despite light sources being meters away, is so annoying. Obviously darkness and flashlights are a staple of the horror genre, but in VR this quickly goes from cool and immersive to incredibly annoying when I cannot see anything when in reality I would be able to see just fine in these dimly lit environments. Simply making the flashlight not need batteries or at least recharge by itself would have been fine, eventually this stupid design decision made me not want to play anymore. 2. The combat difficulty - this one is probably on me, but I decided to play on medium and after a couple of hours I found that killing even a single zombie without using a full magazine of bullets was very hard to do, and zombies getting back up after you "kill" them even with headshots became a chore. Maybe if I played on easy I wouldn't have had this frustration, and I dread to think how punishing hard is. What really annoyed me is that after playing for a couple of hours and finding medium was not my idea of fun, I tried to change the difficulty down to easy, only to find that you cannot change difficulty during the game. And I wasn't about to replay 2+ hours. 3. Puzzles err on the side of frustrating. I generally didn't have an issue but at the point in the game that I got ready to give up, there was a door code you had to figure out by cross referencing a found note, with a picture, a championship winning trophy year, another picture of a corresponding year's baseball jersey, and associating the number found on the jersey of a zombie that wanders into the area. Whilst this wasn't exactly obscure, this is the kind of puzzle that just did not fit well into a VR FPS where I'm constantly worried about dying to a single zombie, and every minute that ticks by while I'm trying to figure out this multi stage puzzle, the flashlight in my battery is running out. In my opinion puzzles like this needed to be streamlined a lot. Then immediately after this puzzle I obtain a key to open a circuit breaker box, great I thought, I have the item I need to progress, but upon opening the breaker box I am confronted with another puzzle that the main character remarks "I have no idea what to do, maybe the guy left a clue in his staff locker?" leaving me with no idea where to go next, as the map didn't update with any indicator of where to do. Under better circumstances I would have simply looked up a walkthrough or guide for these solutions and continued on with the rest of the game, unfortunately this game isn't popular enough to have had any easily accessible guides made by other players, and the closest I could find was a 6 hour playthrough, which I didn't feel inclined to sit through, just to keep playing a game that was now frustrating me at every opportunity of trying to play it. I wanted to like this game, and gave it multiple tries, but it feels like the developer didn't take into account how frustrating these things can be in VR. This game should have been more like 90% survival horror, shooter, scavenging for ammo, supplies, weapons and an item needed to progress, and much less on standing around figuring out puzzle solutions. Puzzles in this genre should be more "find item and bring to x" or everything you need to solve a puzzle is in one room for you to work out, not multiple layers of each on top of each other, if I wanted to play a puzzle game in VR, I would have looked for a game that sold itself as a puzzle game. This looks like a zombie survival horror, and I got less of that, and more frustration and being unable to see most of the time instead.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's so, so good! Heavily inspired by RE1. I am hoping that we get a part 2! 5/5 I edited the ini file to force TAA which made the visuals much cleaner. https://steamcommunity.com/app/1824960/discussions/0/3820784984092139747/ My original run in another platform took me 4 hrs 37 mins. I bought it on steam though in preparation for the Frame!!!
Really good VR horror game, enjoyed it a lot despite combat in the later half being kinda obnoxious - though thats maybe on me for being left handed, its hard to sprint and dodge and also reload your handgun. Probably could have changed my controls but I pushed on. Was very surprised it ended when it did, thought I was only half way through or so but alas. 2.4 hours of play to beat it, im happy with the money I spent for it honestly, and will pick up any future VR horror stuff Wanadev put out I think.
I dont think i've ever felt so much anxiety in my life. Really well made, a creepy hotel is a great setting for horror. Only complaint is it was a little short and ended kind of abruptly on a cliffhanger. Hope they make the part 2 of this
scsry af, but i hate the cliff-hanger. sequal?
This game was quite the mixed bag for me. I really enjoyed exploring the hotel and killing zombies but the enemy movement was a bit ridiculous. They come at you almost like they are on roller blades even after getting some good shots on them. Tried playing this game initially on hardcore mode but it was almost impossible with the amount of ammo you get. Scaled back to Medium difficulty and it becomes manageable since they dont take as many shots and ammo is easily found. Besides that, the biggest offender is the ending. Without spoiling it, the game makes you do all this work to achieve some closure and the credits come on before you get any of that. It almost made me feel like I played a demo. I dont think I can recommend this game unless they update it with a proper ending. Its too bad because I can tell this game has potential but it may have been abandoned by the devs.
4/10 - Game is actually great, but it's short and ends on huge cliffhanger and it seems that it never be finished, so it's not worth of time investment
This is so good. Top tier for VR. Some say it is short, but what is here is good stuff.
awesome game, too anyone using old WMR heatsets just set to the odyssey settings in contols, makes reloading easier, but yeah great game
Players by region
Where this game's players are, estimated from review languages.
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| $119.3K | 206 | 95% | $24.99 | |
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