
Set out to form your own gang in this western real-time tactics adventure. No banks are safe, no lawmen will rest, no rivals can contend.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Saw the Dev's post on reddit loved the look and style of the game so i picked it up. Had some fun beating this game. It's a nice pick up and drop game. Not long to beat nice re-playability. Wanted some more character customization. 8/10 Thanx for the game.
很好的游戏,一口气玩了六个小时(现在已经快凌晨四点了)。 总结一下: 。团队策略类游戏。 。有成员属性及特长升级,武器升级比较简单。 。成员招聘应该有一定的随机性。 。据说关卡是一样的(这一点可以改进一下),但关卡也不少。 。音乐、操作都还可以,玩起来也容易上手。 总之是个好游戏,应该是可以多玩几遍的。
Sastifying game play, but it is really short for the price.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game with great potential. The original game mode is ok, quickly played through. The new game mode (currently in beta) looks great and very promising! Looking forward to being able to play the final version of it! Absolutely love the "base building" aspect. So far (in beta) there is not too much to build though yet. I hope there will be more building/aspects added. Update: The developer officially stopped development on the new game mode. Without that mode, the game lacks a huge part (and by far doesn't meet it's potential anymore).
Yeeeehaaaw! It took me awhile to get into Westslingers. At first I died, and then... I died a little more. However, like a lot of good tactics games, I kept getting that urge to come back and try again. Now it's one of my favorites when I need a quick break. Some tips I found, use the tactics mode to pause and make a plan. This is great for holstering, drawing, and coordinating a simultaneous raid when you have a bigger posse. Speaking of which, start recruiting from the Lineup on the main menu as soon as you get some cash. Once you have a few people in your posse it gets a lot more fun to plan out a strategy. It still often takes me a few lives to really map out a mission, but the later missions have a lot more going on and are fun to try and get perfect. In the end, I am glad I picked it up. It has a cool charm to it, some really great moments, and like I said it is great for when you want something fun and quick.
Completed the linear campaign in about 3 hours. There is, of course, an element of replayability, but I'm hoping that the non-campaign/sandbox update will improve this. If you don't use real "permadeath" (i.e., your bandits die permanently in mission and you have to recruit new ones) then there's not really much point in having a gang larger than four. It's a fun game to play, and the ability to pause time can help you to refine your plans, though for the most part I just sent my four bandits in all at once and they blasted the hell out of everyone. Non-frustration gameplay, and if the developer carries out his promises for the updates, I'll definitely have another crack at this game.
Yes. This is a great "popcorn" game, not super deep and it won't blow your mind, but it's fun and the variety in the levels keeps things interesting for several hours. One level might require you to ambush a group of lawmen before they can execute an imprisoned friend; in another you might lay siege to an entire town; another might have you scrambling for resources to repel an attack by overwhelming numbers; another might be a simple bank robbery. Playing a level usually takes less than 5 minutes, making it ideal to pick up for a quick taste of blood, and each level has several tiers of victory. Finishing a level at all feels good; additionally, you can earn a "gold" ranking for meeting level-specific challenges, such as wrapping up in under a minute, or beating the level with no casualties. Completing the whole campaign on Outlaw (Normal) difficulty took me about 5 hours, including lots of replaying levels to get the gold ratings. This game won't dazzle you with millions of features and there are some obvious QOL improvements I'd like to see added, but for a quick & dirty indie strategy shoot-'em-up made by a one-man studio, it does the job better than admirably. I paid full price ($8) and got my money's worth.
A good tactics game - enough complexity to make each level an interesting challenge. Clearing buildings is tough enough that the "secure buildings to get an advantage" mechanic gives a good risk/reward temptation, and I usually end up making different choices on each level (though I do crave that Saloon advantage...) Play it on permadeath/iron man.
Wonderful game! I'm shocked! Better I did not see! I have a couple of requests and suggestions: 1) Add construction / purchase of own base, its improvement 2) Basement of the base from bandits 3) Purchase and improvement of equipment (clothes, weapons) 4) The ability to hide the bodies of the dead 5) Open world, or just big cities, with lots of shops (clothes, weapons, etc.) and banks) Many thanks for such a wonderful game) I hope in the future it will develop, to achieve more and more new heights)
Very fun game. Support the dev.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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