
Set out to form your own gang in this western real-time tactics adventure. No banks are safe, no lawmen will rest, no rivals can contend.
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Languages: English
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This is a pretty cool puzzle game. Each mission can be played differently multiple times - I really liked this aspect. It's easy once you know the sequence that works. But before you get it, you have to die many-many times. I tried permadeath mode as well, but it was too much for me. You can play the game real-time if you don`t like to pause. But I used strategic mode a lot and planned carefully what to do. Later on characters started to gain talents and it changed the gameplay (I loved Pocket-sand and Knife throw a lot - very useful stuff). Overall the game is fun and challenging, each mission has unique objectives ( and calls for a different approach), team members get unique talents and random nicknames (you can`t choose talents though - it looks random). Characters are cute (remind me of South Park).
[h1]游戏名:Westslingers[/h1] “我们,是西部最强的犯罪团伙(大概),运气就是我们犯罪的最佳武器。” 一款普普通通的西部为主题的策略类游戏,玩家所要做的,就是要命令手下的牛仔去完成各种任务。完成任务后可以获得钱,然后可以雇佣更加给力的牛仔,又或者可以对现有的牛仔继续培养。 [h1]游戏性[/h1] 老实说个人觉得这种固定生成的闯关套路特别的不耐玩,基本不带任何随机元素,导致游戏可能会在通关后就特别匮乏可玩性。 其次就是游戏的人物带有等级和属性这种概念,令游戏比起策略性更多的是数据性,目前还不知道可雇佣的人物的技能和属性是不是随机的,但是根据推测是固定的数值。 唯一带有随机因素的就可能是与敌人对枪时的命中率了,但是只要找到合适的掩体的话,并且优先击杀合适的目标,也是可以一打三的(传奇牛仔啊这是)。 说到策略性游戏,除了策略性之外,还有一个就是AI的逻辑智商决定了游戏性,老实说这个游戏的AI有点蠢。比如说当我在玩到杀害重点目标的时候,一不小心引起了目标的注意,结果目标孤身一人跑出来要和我们四个人比划比划,结果当然是被啪啪啪的秒杀。以及在自己要保护目标的时候,目标有可能就会冲出去和一群大汉比划比划。如果在没被通缉的情况在敌人面前用装死技能,敌人就会秒忘记你是杀过人的人,然后他们就围着你看着你装死,此时就算你起身他们也最多会警觉一下,然后就可以当着他们眼皮子底下溜走了。 讲完AI来讲讲这个游戏的策略性,难得的策略所在就是你需要安排一下路线,以及占领的建筑(这个放到游戏设定讲)的优先级,然后对自身实力的评估以及技能的使用时机也需要有所考虑。除去这些,能莽过去的绝对就能莽过去(这就是第二关都死了很多次的理由么?手残是不可避因素!) [h1]游戏设定[/h1] 通过不断的闯关获得金钱,来购买新的牛仔强大自己的队伍,并且可以对旧的牛仔进行培养来强大,这是之前提到的几点。那么关键的闯关获得的金钱呢,也会和你的通关表现有关,就像很多闯关类游戏一样,设置了个金银铜的分级奖励,要是想在那关获得最大量的金钱的话,就需要达成金牌才能拿到最多的钱,当然有些关卡里还有些额外的奖励部分,就得看玩家有没有兴趣去拿了。虽说是有奖励分级,但是因为真正需要金钱的地方就只有雇佣新的人物,所以导致就算你全程铜牌金钱理论上也是够用的,不会说是缺少金钱而卡关啥的。 刚开始系统给的人物个人感觉技能是固定的,因为技能都是能用金钱雇佣的人物上没有的,这里就讲到了这个游戏的技能设定。通过让人物完成任务让人物升级,升到一定等级就会解锁一个技能。人物的技能分为了两类,主动与被动技能。 ----主动技能顾命思议,主动使用来达到效果,一般也是能够改变局面的关键,像是装死能让你脱身与一些奇怪的环境,飞刀能够悄默声的从远处杀死关键位置的人,药水能够恢复周围同伴的血量,(目前见到的主动技能)。可能是我没研究还是就压根没有,除了鼠标过去点貌似没啥办法快捷的按出技能。 ----被动技能就是个给予人物进一步增强的技能,例如装填速度加快,能够双持手枪,对周围有没有人进行自动探测。对人物的提升非常的大,所以雇佣的人物的被动技能也是很重要的。(虽然我觉得装填加快太imba了) 关于AI设定方面其实个人觉得还是挺有意思的,当你空手出现在普通的人们面前的时候他们只会注意你并且看着你,当你举着枪出现时,有枪的人就会拿出枪对你进行防备。当然如果原本就是在举枪警觉的敌人会毫不犹豫的就对举着枪的你进行攻击,如果你空手走过去就会全程瞄准你。一些房子里的类似平民一样的人物如果看见你举枪就会优先考虑跑走告大哥,如果不处理的话会招惹不必要的麻烦。 关于通缉这个状态就是,当你杀人被发现了并且发现你的那个人去报信了还没死,你的样子就会被记住然后处于通缉状态,这时候平民见你会跑走,敌人见你会直接开枪。 游戏里还有一些占领了后就会对玩家有利的条件的特殊的屋子,例如管理所有门的房间,能够获得敌人精准位置的酒吧(虽然不知道原理是啥),能够加快移动速度的马厩,以及能够获得额外可操控的帮手的旅店,还有作为一些任务的主要房间或者部分任务的额外收益的银行,当然还有些任务的特殊房间。通过有效的占领可以使游戏更容易进行。 游戏的枪械啥的这方面,当玩家每次在进入一个任务前的准备阶段,系统将会固定给你这关能用的枪械,然后让你自行对什么人员拿什么枪进行合理分配。目前以我的进度就只有手枪,步枪和霰弹枪。手枪射速快适合躲掩体与敌人中距离持续射击并且子弹较多装填速度快。步枪伤害优良射速缓慢稳定性高,装填速度慢,适合对付数量较少的敌人枪枪都造成有效的击杀。霰弹枪,是游戏非常imba的武器,如果短兵交接,霰弹枪就会发挥特别大的用途,近距离伤害爆炸以及带有扩散性很容易就击中多个目标造成可观的伤害,唯一的缺点是装填慢弹夹弹量少并且不适合远距离,但是配合快速装填被动有奇效。 游戏在指令上感觉缺乏完善性和整体性,比如无法给人物多个路径点来自定行走路径,只能通过频繁的点击去完成绕路,到特定地点的指令。同时没有自行防御类的指令,让人物在发呆时就是单纯的发呆,就算拿着枪被人打了也无动于衷,令人物过于死板。以及跳窗的指令只有到窗户边才能使用,导致到窗户旁边跳窗这一系列指令只能通过即时的点击来完成。 [h1]总评----评分 7/10[/h1] 想法不错,但是思路死板,缺乏后期游戏性以及AI思路比较愚蠢的一款策略性游戏。不是非常推荐于原价购买。 与其说是一款策略类游戏,更像是益智类闯关游戏,当作一款悠闲的小游戏其实还是可以令人接受的。 奉上初体验视频~(警告:严重手残人蠢注意) http://www.bilibili.com/video/av13699874/
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Games dead and unfinished why is it still on steam?
This is a fun little tactics game. If you like the combat in games like Rimworld, then think of this as a set of scripted missions using that sort of gameplay. Missions can be tackled in a variety of ways, and your gang members have unique talents and abilities that you can upgrade as they level up. I particularly liked the "pocket sand" ability, that lets you blind enemies within a certain cone. On normal difficulty the game is not particularly difficult, I ended up completing the campaign losing only 2 gang members, while using the same 4 gang members to complete most missions. That said I did make thorough use of the "tactics mode" which lets you pause time and plan out your actions carefully. Completing the enjoyable campaign on normal difficulty took me a good 6 hours, I feel it's worth the price.
This tactics game that mostly runs in real-time, but it has a pause mode where you can be more precise with your plan in critical moments. You start with a single outlaw and grow your gang by rescuing members from jail and unlocking more recruits as your gang notoriety grows. The better you do in each mission, the more notoriety and bounty you'll earn to recruit additional members. Each gang member has four random skills that unlock as you play, and you can use each skill once per mission to give you some kind of advantage. The missions themselves are fairly difficult if you Rambo your way through the map, but if you exploit enemy line of sight and make use of cover then things will go a lot better for you. Wanted status is also important to watch for. In many missions no one will give you trouble as you walk around the town, but as soon as you're reported for doing something wrong you'll be Wanted and the law will shoot you on sight. So if you see some farmer running for the sheriff you might want to gun him down before he can expose you. My biggest complaint is that some of the controls and mechanics weren't obvious at first. I finally noticed the link to the full instructions in the quick guide and that did a pretty good job of explaining how stuff worked.
Interessantes Indie-Spiel, weil ich dieses Setup mit "Wilder Westen" und "Gang aufbauen" echt total spanennd finde. Habe davon auf YT auch ein erstes "angezockt" veröffentlicht. Leider habe ich nach zwei gespielten Missionen noch kaum taktische Elemente entdecken können. Eigentlich soll man seine eigene Gang aufbauen, aber am Anfang stürmt man am besten den Raum und ballert gleich los. Unbeteiligte Menschen sollte man auch gleich mit in die ewigen Jagdgründe schicken, da sie schnell zum Sheriff laufen und einen verpetzen ^^ Sicherlich ein "nettes" Spiel, die Schwierigkeit dürfte im Laufe der Zeit deutlich steigen und die bis zu fünf Gang-Mitglieder wollen irgendwie gesteuert werden. Dafür gibt es dann den Taktik-Mode, mit dem wird das Spiel sofort eingefroren und man kann seinen Leuten neue Anweisungen geben. Ich weiß, es ist vielleicht etwas hart ein Indie-Spiel gleich von Anfang an negativ zu bewerten. Aber es ist "nur" ein Single-Player-Spiel. Die beiden Anfangs-Missionen lassen in der Spielabfolge auch kaum Alternativen zu. Sie haben übrigens immer den gleichen Aufbau! Kein Random, keine Überraschungen. Und ja: Es geht eigentlich nur um Erschießen oder erschossen werden. Eine Kommunikation mit den Neutralen oder den Gegnern findet außer "Hm?!" nicht statt. :-/ (Man hätte ja wenigstens ein paar kleine Fragen einbauen können, z.B. an neutrale Personen: "Haben sie den bösen Halunken XY gesehen?" Und und und... Auch ein echter Gang-Aufbau über die ganze Map quasi als Open-World wäre richtig toll gewesen. Einfach selber bestimmen welche Typen, wann und wo zur Gang gehören. Von daher - es fällt mir nicht leicht - muss ich leider den Daumen vorerst nach unten senken.Für mich ist das Spiel (da es ja gerade fertig scheint) derzeit keine 15 Euro wert. Klingt vielleicht hart, ist aber meine ehrliche Meinung. Bei einem EA-Titel wo nach und nach noch weitere Möglichkeiten dazu kommen würden, ja dann... aber so, nein sorry, für 15 Euro ist das Spiel doch recht oberflächlich. Realistische Preis/Leistung würde für mich bei ca 6 bis 8 Euro liegen, aber niemals fast 15 Steine... sorry. Update: Rechtschreibung und Ergänzungen
Cross Frozen Synapse with Rimworld style graphics, add in some Django Unchained and strip everything else and you get this fun, bloody little game. Only lasts around 5 hours (unless you like replaying for better scores) so might be a tad expensive but I had fun the whole time. Very quick missions, pausable real time combat, not a lot of options but surprisingly deep and nuanced under the hood. What it ends up doing really well is making you feel like an outlaw gang trying to get out of town after a score, or staging prison breaks and ambushing rival gangs. There's no narrative sense to it, just excuses to put your little band in iconic western scenarios. Pros - super bloody, satisfying combat - captures the chaos of western fights perfectly - surprising tactical depth and nuance - forces great running battles where you react to the town - difficulty ramps up a lot with higher difficulty levels - default difficulty felt just right for me (I don't like repeating levels too much) Neutral - very streamlined, boils down to just mission after mission - light RPG elements but no actual choice when leveling or customizing - cutsey flash type graphics (think zoomed in, more detailed Prison Architect) Cons - only 3 items of equipment, no customization, no loot - only brief mission descriptions that don't link together - more expensive than most games that give such a short playthrough (5 hours) [url=https://oldgrizzledgamers.com/reviews/westslingers/]Full review[/url]
Dev abandoned it.
The game was fun while it lasted, but the developer seems to have killed it.
This is my favorite game that I've picked up in the past few months - I'll definitely be playing it for awhile. It's like a mix between Starcraft and Hitman! Starcraft because of the action sequences, the controls, and how each building has a purpose that you can use strategically. Hitman because the entire game has this really quality simulated AI, so they react to your characters in interesting and realistic ways. You can case the joint out (Hitman / Payday style) before executing on your master plan. And of course, you can always pause the game during the action to get your bearings if things go haywire. Which they will. In terms of game length and replayability - I definitely think it's there. I'm about 7 hours in and I'm taking it slow. Getting gold on every mission before moving on, which means first learning everything about the mission, then perfecting your strategy for the speed run. Because of the quality AI, every run is somewhat different so it's actually really fun to play a mission over and over to squeeze the best time out. And have an enemy scare the crap out of you when he does something different this time around! There are plenty of elements of the game I haven't even scratched the surface of yet (like special abilities and the advanced tactics of all the buildings). So there's a ton of depth and plenty more to learn. So, definitely recommended if - you like games with emergent playstyles, you like thinking-man games where tactics actually matter, and if you like shoot-em-up Westerns! Be warned - you are eased into the action a bit but there's still a learning curve to get past. The basic commands are easy to pick up but it's strategy that takes awhile to sink in. But when it does and you get those "ah-hah" moments - the best feeling in the world! I ran across this game on Reddit and I'm definitely glad I tried it out. Looking forward to playing this a lot more and also seeing what's next from Tailwind Games!
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