
Descend into the grim and gritty world of Purgatory in this cover-based shooter which combines the fluidity of twin-stick controls and tactical cover usage. Dodge behind cover as you try to outgun your enemies in the unknown procedurally generated hunting grounds.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tried multiple times to get into it, but it is just boring, in all senses. If you are a lot into western stuff and a narrator making a voice like its a John Wayne and Clint Eastwood 90s film, then buy it. I think it is a clear skip otherwise, in the sense that I can come up with at least 5 other games top of my head that are much better and more enjoyable if what you want is a top view rogue like. By the point you have played those, if you boot this one you are just gonna want to drop it forever, as I now will.
SO I got this during a steam sale, I think it was 1.29$ or so (thanks regional pricing). Its a very fun shooter roguelike, the voice acting is amazing. I have attached my PC specs here but I mostly play it on my Poco F7 via Gamenative, and its a wonderful experience there too, a locked 45FPS. The story is interesting, and in a good way. I'm curious why our main character, the sheriff, is in purgatory, though I won't lie and say I have kept track of everything. I only know the gist of what's happening. The gameplay is fairly straightforward. You have two guns, which can be fired with right trigger and left trigger. You move using the left trigger, and aim with the right. You can hide behind boxes which act as cover, where you can reload faster. Each gun has a unique effect, but none of them are objectively "the best". Because I'm an "unga bunga" kinda guy, I love my hard hitting weapons. There are abilities you can pick up. Dynamite, fast reload, a throwable axe, spear, etc. They're not very powerful but I don't think they're meant to be. As I see it, they're meant to be used with your weapons, compliment them rather than be the main focus. You obviously have your health flask (mine is at level 2, meaning i can use it twice per run). Overall, very good game for the price. Looking forward to more from the dev team!
Kurcze... mam spory problem z oceną West of Dead. Z jednej strony to naprawdę przyjemny rogalikowy shooter, do kupienia na promce w cenie dużej paczki chipsów. Jest ładnie wizualnie, całkiem sympatycznie brzmi w słuchawce, czuć westernowy klimacik. Poszczególne lokacje różnią się od siebie nie tylko wizualnie, ale też doborem przeciwników: na Moczarach są jaszczuro-potworki chowające się pod wodą, a w Miasteczku strzelcy prują z okien jak w westernach. Sporo pukawek i upgrade'ów do odblokowania, ale ich przydatność w walce to już inna kwestia. Gwarantuje też kilka godzin rozgrywki, co za tę kwotę jest oczywiście na plus. Niestety jest to również bardzo frustrujący tytuł. W zasadzie każda śmierć, którą poniosłem w trakcie kolejnych runów nie była z mojej winy, przez co można poczuć, że gra jest bardzo niesprawiedliwa - a tego bardzo nie lubię. Sterowanie często bywa nieresponsywne, postać nie reaguje na polecenie wykonania uniku lub przyklejenia się do osłony. Ataki niektórych przeciwników bywają mocno nieczytelne i często są chyba niemożliwe do uniknięcia. Lokacja "Cmentarz" to jedyna lokacja, która znacznie odstaje poziomem trudności - nie przez to, że przeciwnicy są silniejsi i mają pancerz, ale przez to, że ktoś postanowił nawrzucać ich zbyt wielu w bardzo ciasne przestrzenie. Łącząc to z występującymi problemami z responsywnością sterowania, mamy gotowy przepis na szybką śmierć. Zostawiam negatywa, bo jednak nagromadzenie problemów odbiera sporo przyjemności z gry, ale absolutnie nie zniechęcam do spróbowania - w promocyjnej cenie warto sprawdzić, chociażby na godzinkę.
круто
Gameplay lento, diálogos ruins, pouca variedade de itens. Tenta ser uma coisa mas se mostra muito falho. O que me chamou atenção foi a estética, mas até ela se perde durante o combate, pois consegue atrapalhar com a vastidão de sombras (isso porque uma das mecânicas do jogo é usar luzes para atordoar inimigos, que não podem ser vistos até ligar o lampião ou chegar muito próximo).
I've played 26 hours as of this writing and will probably make a few more runs before I abandon the game. The experience has been good, but I am noticing some design decisions that are making play increasingly annoying. The worst is that the system forces you to unlock a bunch of junk upgrade items. During the rare equipment drops, you either see a single item laying in the level or you can choose one item from a selection. The more items you unlock, the less likely those items will be ones you want. However, there was this sweet spot where I had unlocked items the fit my playstyle and my pool of possible items was full of fun. No spoiler, in me saying it would have been so much better if I didn't have to spend all my sin to unlock the door from the witch's chamber.
One of like five good roguelikes. Extremely satisfying gameplay + Mike Mignola inspired comic-book art design + Ron Pearlman. Kinda clunky, but plays real smooth when you figure out the movement tech. 8/10
It's fun, has a lot of identity but it's also kind of lacking in a lot of departments. It's a great idea how they try to make some new gameplay and vary the combat in a genre as saturated as rouge lites, good art design, good music, good ambience but combat lacks a little bit of variety and I personally didn't find the story too engaging. I think this game could benefit a with a gameplay update or a second entry but I don't think that's gonna happen. Worth playing, not live changing.
A dark and gloomy, western themed rogue lite twin stick, cover based shooter narrated by the best voice in all off gaming (Ron Perlman) and I completely dig it. It's a pretty simple and straight forward set up, as is the gameplay, which makes it easy and quick to pick up and just play, while it still being a little more than a run and gun type of thing. And though you could technically blast your way through the early part of the game, there is some strategy involved in the room to room gun fights by taking advantage of cover and traps that make each fight feel a bit like turn based strategy without having to wait your turn. This mix of action and strategy feels balanced just right and it is very satisfying clearing an entire room sliding from cover to cover while dodging bullets and sticks of dynamite while your making each of your shots count. Highly recommended if your looking for an action game with a little bit of depth to the action while being easy to pick up and play, even if just for half an hour to an hour. Perfect for on the Steam Deck as well.
Rogue-lite, cowboy, afterlife. Need I say more? Amazing story and the protag looks like Ghost Rider, if that helps.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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