
Descend into the grim and gritty world of Purgatory in this cover-based shooter which combines the fluidity of twin-stick controls and tactical cover usage. Dodge behind cover as you try to outgun your enemies in the unknown procedurally generated hunting grounds.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
underrated.
I played 3-4 hours and each death I feel I was robbed. I started with mouse and keyboard and then I changed to controller, the outcome is the same. The cover system is so infuriating that it is insane. How many times have I tried to run and the character just sticks to the nearest box and either eats bullets or a melee attack. You can't even see how many more hits your cover can take before crumbling and oftentimes you end up with an arena where every cover is damaged with enemies that can rapidfire. The controls sometimes seem non-responsive and that is pretty evident when even the dialogue box skipping needs mashing for the command to go through. This game is dark most of the time due to the environment and oftentimes I get hit by something I couldn't see. There is no proper 'build' yet, at least not at where I am right now. If you disable auto aim for controller, then you will notice the enemy hitbox is pretty small whereas they have impeccable aim. Best part? This is not even the harder difficulties, just the default. I cannot recommend this frustration to anyone else. ----- after finishing the game 1) Since you are forced to spend all your progression currency in every run, you are forced to expand the possible drops from the pool, thus making the RNG even worst. What is the use of a flare gun when the enemy has over 300 hp? In the end I spread out the currency to the remaining unlockables to avoid unlocking more items. 2) There are 2 bugs, one where your character becomes invisible and cannot shoot and another where you cannot shoot at the enemy boss. The first bug requires a reload while the second one you just melee the boss to death 3) In the final encounter, you actually have to topple the pillars where each friendly soul is standing, otherwise it doesn't count. I completed a run completely baffled as to why the achievement did not pop. 4) You can be put in a hit-stun state by various attacks and your item will not trigger even if you mash. You will also be in a hit-stun state if a destroyed cover respawn when you are standing at the location. Lastly, there is an enemy that can freeze you on hit from range or melee, you have to prioritize it. Just don't bother with this game.
Как рогалик плохо, как обычная игра на пару вечеров пойдет. Из плюсов дизайн и сама атмосфера Достаточно весело и интересно играть Из минусов Нет синергий За кил "попущенных" ничего не дают Прогрессия плохая, половина пушек хуже дефолтных Однообразные мини боссы Финальный босс очень легкий и нет разницы в атаках между первым килом и последующими Однообразные враги По большей части бесполезные активки и пассивки кромме пары штук Ноль секреток Баги с пропаданием боссов, модельки игрока Абсолютное однообразние в "помощи" душам, всегда только один дебаф Система с прилепаниями и мили которая активируется всегда если ты в мили
Jogo extremamente satisfatória, principais destaques são trilha sonora, animação, mecânica, dificuldade dos inimigos, tudo até o momento muito bem encaixado. Pontos negativos é o formato de evolução, são por capítulos onde vc precisa passar uma série de fazes para finalizar o capítulo, mas se morrer vai ter que ir desde o início da fase até o fim do capítulo, repetitivo na real poderiam ter feito menos chato
This game is very boring.
Great rougelike. Fantastic voice acting.
Está muy entretenido. Aunque es frustrante cuando te matan y reinicias todo, cuando ya llevas desbloqueadas varias mejoras te recuperas rápido. He notado un bug bastante gordo, y es que en los boses, si caes en el lugar donde respawnea una cobertura, esta te "traga", y el juego no te reconoce; parece que estés bajo tierra y no puedes atacar al jefe, pero él sí a ti. Y lo mismo pasa si el bug lo sufre el boss.
Jogo brabo, o conceito da caveira farmar aura no faroeste eh mto bom slk
Game is playable one handed on the hardest difficulty. Which leaves one hand free to write a review about how boring it is.
Rogue-lite, cowboy, afterlife. Need I say more? Amazing story and the protag looks like Ghost Rider, if that helps.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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