
Descend into the grim and gritty world of Purgatory in this cover-based shooter which combines the fluidity of twin-stick controls and tactical cover usage. Dodge behind cover as you try to outgun your enemies in the unknown procedurally generated hunting grounds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.2Kreviews | 72% | — | $520.9K |
| $4.99−75% | 1.4Kratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to say I like this game, I really do, but the flaws this game has just do it in. To start every time you die, you restart at the VERY beginning, which I mean "Oh just get good", and sure maybe, but not everyone has time in their long days to play a bogus ass game that robs you of everything when you die. I could name like 5 rogue like games that are better than this, not just because of the one flaw I mentioned a second ago, but one thing I'll give the game is that it's so pretty. For what it is, its got good graphics, level design, player/character models, and good animations. The narrator is Sam Elliot which makes it even cooler in a western type deal, but then you look at the game in a cosmic sense, and all it has is good graphics. I've spent many hours of my life on this game and never beat it. In all, I would NOT ever recommend this to anyone with a life. If western rogue like games that waste your time are your thing, be my guest.
not a terrible game, and i actually quite liked it first as the different weapons are good, random shops and permanently unlocking items that appear in shops. I liked its cover mechanic where cover will take a certain amount of damage before breaking entirely, but will reappear a couple minutes later. The lanterns not only let you see more of the area that provides an advantage of enemies hiding in the dark, but turning them on will stun every enemy, so it provides strategies and balance However this has no respect for your time as it takes such a long time to do runs even through a single level, every run is procedurally generated so there is no speedrun aspect to it. the controls of moving around are fine when you are fighting 3 - 4 enemies but once fight more than that you move so slow compared to bullets flying at you in multiple directions. Also the cover system is weird, because you can mover cover to cover if there is some nearby which is nice, but you have to move pretty far away from cover to dodge roll freely again. The coding is frustrating where there will be so many times you will slow to a crouch walk because you happen to be running or rolling nearby cover that you are not intending to use in the moment. Its such a shame because there is decent depth to loadouts, abilities and elemental effects like bleeding here. But combined with the huge time sync, and inconstant combat, there are many other roguelites like this that are a better use of your time and money
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $19.99 |
| 1.2Kratings |
| 68% |
| — |
| not modelled |
| $19.99 | 39ratings | 74% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Is this game a good game, kinda yes but it needed MORE POLISH, like a couple more months. Voice acting is great, its not fair. Couldve used more. It fills what it is well but it could've gotten workshops and more MC voicelines wouldve been good (the plight of a celeb VA is its great but you can't have alotta content) worth 20$? no, on sale? yeah
I've played 26 hours as of this writing and will probably make a few more runs before I abandon the game. The experience has been good, but I am noticing some design decisions that are making play increasingly annoying. The worst is that the system forces you to unlock a bunch of junk upgrade items. During the rare equipment drops, you either see a single item laying in the level or you can choose one item from a selection. The more items you unlock, the less likely those items will be ones you want. However, there was this sweet spot where I had unlocked items the fit my playstyle and my pool of possible items was full of fun. No spoiler, in me saying it would have been so much better if I didn't have to spend all my sin to unlock the door from the witch's chamber.
Questo gioco dalla sua ha solo una bella atmosfera e una stupenda art direction. Sulla sotanza, come Roguelite non ci siamo. Noioso, i power up praticamente sempre uguali e noiosi. C'è molto di meglio senza scomodare i top del genere.
A dark and gloomy, western themed rogue lite twin stick, cover based shooter narrated by the best voice in all off gaming (Ron Perlman) and I completely dig it. It's a pretty simple and straight forward set up, as is the gameplay, which makes it easy and quick to pick up and just play, while it still being a little more than a run and gun type of thing. And though you could technically blast your way through the early part of the game, there is some strategy involved in the room to room gun fights by taking advantage of cover and traps that make each fight feel a bit like turn based strategy without having to wait your turn. This mix of action and strategy feels balanced just right and it is very satisfying clearing an entire room sliding from cover to cover while dodging bullets and sticks of dynamite while your making each of your shots count. Highly recommended if your looking for an action game with a little bit of depth to the action while being easy to pick up and play, even if just for half an hour to an hour. Perfect for on the Steam Deck as well.
"My score is like this because there is no Turkish language support.
和boss互相滑桌子找掩体对射真的很爽,除此之外重复度太高
vale a pena jogar com com esse exu de faroeste
like para mas
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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