
Save the living earth with Rage and spirit! Can your shattered werewolf pack defeat a Wyrm Spirit that manifests as a lie that you want to believe?
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Languages: English
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Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I dont like to read... And the time i have spend on this book/game full of text say long on it. It is for now, in my opinion the best Werewolf the apocalypse game. But not the best for start if you dont know werewolf the apocalypse for that i would recommend Werewolf the apocalypse: Heart of the forest. The choice give are clear no miss leading option that make your character make something that you dont want. The story is good and the characters interesting. It took me around 80h for my first run but i'm a slow reader.
40 hours of gameplay, ladies and gentlemen. A bit drawn-out, but I have no regrets. If the visuals were better (or simply existed), this game would be more popular.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imo, more detailed than Masquerade, far more fun, and an amazing collection of skills, spirits, adventures, and much more!
quite good. I like the characters and the relationships you build with them. I wish the gifts you picked up mattered more. Some gifts I used constantly were Squirrel and Owl. I used the others rarely if at all. I picked up fox at the beginning and it never came up. Ending was great. Despite the length the game doesn't feel like a slow burn - the pacing is actually quite quick and there is a bit of an episodic feel to the adventures you go on.
Setting the scene, introducing the characters, the way you build your indentity. The places, the events, the creeping anxiety that builds as you learn more and more about what you are facing. How is it I'm a 10 foot tall killing machine, that's constantly worrying and looking over my shoulder? 5/5
This is something really cool. It's less of a visual novel and more of a novel novel. Or like a seven-eightish novel series if the 1.6 million words claimed in the store page are true. If you don't mind a LOT of reading and are interested at all in the World of Darkness werewolves? Or like... not really interested in werewolves particularly as I was, but still kinda feeling some WoD? Check this out, it takes a bit to get into but eventually there's just [i]so much cool ♥♥♥♥ going on[/i], including eldritch face exploding fungus.
I've played a lot of Choice of Games games, and this one is definitely one of the best I've played. The story remains well written from the beginning to the end, the choices are meaningful, and the Stat system, as well as the Conviction system, are both well used and impactful.
Fácil, muito facilmente a melhor história feita para o novo WoD. The Book of Hungry Names é um excelente livro-jogo. Kyle Marquis merecia escrever livros oficiais do cenário, digo sem brincadeira. Ele pega a secura que é o W5 e introduz uma dinâmica excelente de restituição da nação garou, criação de matilha, restautação de caern, dramas de personagens, eco-ativismo, mensagens progressitas, toca em cada ponto do cenário muito bem com respeito a tradição sem se submeter a ela. Recomendo a qualquer pessoa disposta ao formato. Goste do WoD ou não.
[\] it's a choose your own adventure [/] it's a choose your own adventure ---- [x] ditch your old has-been relatives and make friends your own age [x] dumb fun ♥♥♥♥. pretty sturdy lock on that door, shame I'm a ♥♥♥♥♥♥' werewolf [x] dumb werewolf ♥♥♥♥. woopsy daisy someone tore a trucker or a cop to pieces and now needs new clothes and a cleanup crew [x] nim I'll keep it short, since I played it initially on the publisher's site instead of Steam - It's a choose your own adventure, but what an adventure. It actually answers questions about what the WoD team had in mind with W5. Despite being a text adventure there's a lot of detail and stats and options available in gameplay, I could visualise a lot of the scenes as an actual level/place in an RPG. The character creation is woven into the writing rather than asking you to define your moonsign and tribe and gender before even hitting play. When in doubt, Crinos form. It solves all your problems.
I really wanted to like this game more than I did, but in the end I cannot recommend it. My main issue is the structure. Instead of feeling like a focused, linear story with strong pacing, the game often feels more like a sandbox of scenes, investigations, side threads, lore dumps, and optional directions. That can be appealing if you enjoy wandering through a very dense setting, but for me it created serious pacing problems. There were long stretches where I felt like the story was losing momentum, and by the time the main plot became urgent, I was already mentally tired from everything surrounding it. I also had some immersion issues with repeated relationship content. For example, in my playthrough, some romantic moments with Melodie felt like they happened more than once in very similar ways. It was not a huge mechanical problem, but it did pull me out of the story and made the relationship feel less natural than it should have. Another big problem for me was the amount of lore. I understand that Werewolf / World of Darkness stories are supposed to have deep mythology, and I can see how some players would love that. But personally, I found it overwhelming rather than engaging. Garou society, the Wyrm, Gaia, spirits, gifts, tribes, religious references, different supernatural rules, political factions, old histories, spiritual concepts — there is just so much of it. After a while, I stopped trying to fully follow every concept and started focusing only on the immediate choices. For this kind of story, I would have preferred something more grounded, physical, and nature-focused: the feeling of being a werewolf, surviving, hunting, protecting territory, dealing with instinct, rage, the pack, and the wild. Instead, the game often leans heavily into abstract spiritual lore, metaphysical threats, and complicated faction history. That is not necessarily bad, but it was not what I wanted from the experience. There are definitely good things here. Some characters are memorable, a few scenes are genuinely strong, and the writing can be very creative. I also appreciate how ambitious the game is. But ambition is part of the problem: it often feels like the game is trying to contain too many ideas at once, and the pacing suffers because of it. If you already love dense World of Darkness lore and enjoy a more open, investigative structure, you may get much more out of this than I did. But for me, the experience became exhausting, unfocused, and too lore-heavy to stay enjoyable. Not recommended.
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