
Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an Action RPG from the co-creators of Dishonored and Prey.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.5Kreviews | 78% | — | $5M |
| $9.99−75% | 5.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm pleased to report that this game rocks! It's stylish, efficient, and full of interesting choices. Its greatest strengths are the way its world responds to player choice and its writing. Its biggest weakness is its mechanics. These are not awful by any stretch, but the awkward character controls and stealth system furnish frustration at least as often as the combat system creates cool moments. Any fan of immersive sims or roleplaying games will find a lot to love here. The infallible Wikipedia informs me that Wolfeye is working on another game now. I sincerely hope it is Weird West 2 (for which I would suggest the title "Weird West 2: Let's Get Freaky", with possible Freaky Friday/Lindsay Lohan/Jamie Lee-Curtis marketing campaign).
Непривычный (можно сказать "странный" (ну weird типа ну вы поняли хахахахахахаха)) иммерсив-сим от титанов индустрии. К сожалению, нельзя убивать детей
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 2.3Kratings |
| 78% |
| — |
| not modelled |
| $5.99−85% | 143ratings | 78% | — | not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
an extremly unpolished gem theres many ideas here that look good on paper but aren't well implemented if youre looking for a top down fallout set in the west this is for you grab this one on sale
I loved Dishonored and Prey, so I was very curious to see what they were trying to do with this. Unfortunately, this game is just a mess. It feels like an ill conceived combination of an immersive sim and Shadow Tactics (which is a great game). The camera and controls never stop feeling clunky. The gameplay is dull, lacking both the variety required for an immersive sim and the nuance for a tactics game. To top it all off, it's also quite buggy.
Pretty great game with an interesting setting but it can drag on a bit.
Kind of on the fence with this one. The design of the game is fantastic with a good amount of characters and choices - I really like that you can just flat out murder the main characters if you really want to. Where the game falls a little flat is in the combat. I didn't mind the controls like a lot of people, but I did mind how bad the AI could be and how it was easy to cheese a lot of enemies. To start with, when in stealth/undetected you can attack and one shot enemies through walls. It makes it really easy to take out a group without issue. Follow that up with the typical "give up on searching" and really poor companion AI/control just takes away so much from the game. I got this on sale and did enjoy most of my time with it, but after finishing the first character's story I don't really have much of a desire to continue. Edit: I decided to play some more and spent time with the next 2 characters as well. I did discover a few more issues: [list] [*]I really wanted to kill a few characters (like the pit fighting owner) but was not allowed to. [*]Combat is pretty janky/broken. The ability to take out enemies through walls is super broken. It also makes it so that explosions/AOE attacks can go through walls and injure friendly NPCs which is annoying. There are animation issues as well where every single sneaky melee attack when playing as the native american the enemy would suddenly start walking after triggering the hit. Also when taking on multiple enemies, the top down view with kb/m becomes very non-intuitive, probably because when aiming the camera becomes fixed and aiming becomes more "dual stick." It probably should stay over the shoulder of the character [*]You visit multiple locations multiple times, having to fight different characters in them. Not a big issue but makes the game less interesting. [/list] I think this has the bones of a good game, but is lacking polish. I still recommend, but only on a deep discount. It has its fun and interesting moments, but also some broken features.
I wish Steam gave the option to give a sideways thumbs up review lol, because that about sums up my opinion on the game. I settled for thumbs up because I don't want to give the impression that this game is genuinely bad or anything, but I can't ignore the flaws. The premise is interesting enough and I was able to do some cool stuff while I played (killing enemies with tnt and corrosive barrels, shooting lanterns over spilled oil to light people on fire, chucking dynamite in a room with 3 or so people) but I spent most of the time in stealth strangling dudes because even on normal difficulty, enemies will often swarm when you get caught and do tons of damage, and I personally found it very difficult to avoid enemy fire. You do have options in combat but the twin-stick shooting feels too finnicky for quick decision making to work most of the time. Maybe that's on me, I'm new at this style of combat. The stealth in this game is alright but not amazing considering you only have one default option for stealth kills. Healing items are in short supply, but that might be less of an issue later into the game where you'll be buying your own healing items instead of just taking them from enemy camps. I didn't get to the point where you can have multiple fighters at your side but I assume that's the only way to have a proper "shootout" in this game, which kinda sucks for a wild west game lol. I wont pretend like I was great at the game because I really wasn't, I found the combat to be pretty unresponsive and janky. My character would often rather shoot at a lamp or barrel next to a guy than shoot at an actual target. Micro adjustments that are necessary for twin-stick isometric shooting to work well feel nearly impossible in the heat of combat. I felt like it was a technical issue with the controls and not a layout issue, moving my stick to re-aim at something else would often not work very well, I'd end up aiming at something I didn't want to aim at. Combat with more than two enemies at once is basically a death sentence unless you have a rifle and a high up place with some cover. Running and gunning with a pistol? You'll be dead unless you can masterfully dodge every bullet coming at you. Going loud with a shotgun? Don't even bother, shotguns aren't bad necessarily but when you take so much damage and enemies are so accurate and you have so few options for close quarters engagement? Yeah, it's just not worth it. Really the game is half immersive sim half stealth game and it's mostly just alright at both of them. Action game feels like a misnomer when getting caught usually means getting killed unless you run away or can get to a roof and camp all the enemies with a rifle. Idk, the game is still interesting but hard to recommend to a general player-base after actually playing the thing. There were still four more characters I didn't even play as, but I found the gameplay of the first character to be frustrating and full of missed potential so I kinda just fizzled out with the game. If you're really curious about it and craving a game like this then maybe pick it up on a sale, but that's the best I can say. I wanna clarify that this isn't a bad game, but the gameplay needed some technical improvements to the twin-stick shooting and more combat options to feel completely worthwhile.
Ate the head of the brothel. Major Crime. -45 reputation. Remember, dont fight the law, make your own brothel. 10/10 top notch game.
unfortunately, even just starting it I want to like it so bad but the shooting and combat mechanics feel terrible so No. the game seems interesting and the story seems fun, the art is beautiful and the dialogue is nice. But the combat feels like it ruins all of that and makes me too frustrated to want to continue. To switch weapons you need to hold down on left alt which is terrible when wanting to switch anything quickly. Similarly if you don't hold it down it just switches to a nearby weapon, which so far I haven't been able to auto prioritize (so for example itll switch between a revolver and shotgun but I can't change it so it swtiches quickly between a revolver and dynamite or anything similar. instead if I run out of ammo in a shot gun and pistol it will always switch to the other gun its partnered with meaning It'll quick switch to just a empty gun, so you NEED to hold down if you want to do anything which again, not great in fast paced combat). It's also third person which really does not work well with the fact that they want there to be a cover and blocking system for both enemies and the player BUT at the same time want there to be a auto lock so aim is easy with the more drifty mouse controls. so it will auto lock, refuse to switch to other enemies, then miss all your shots because you took cover and whoopsie actually they can still shoot you but you can't shoot them because the covers in the way which is uniquely frustrating in approach. I want to like it, the game seems fun, but its a weird situation where the story and presentation are wonderful but the shooting itself, one of the main mechanics, feels uniquely miserable.
Fun immersive sim which I found the bounty hunter and pigman story being the most interesting as well as the combat was fine but on controller its the aiming of the weapon with melee is off but everything is fine. Overall, buy this game if you want to feel for western gunslinger experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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