
As your final hour approaches, a large structure looms up in the distance, towering above the relentless storm. Discover the truth behind this dark castle in a communication-based, cooperative puzzle adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 9 → 3.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−75% | 11.3Kreviews | 78% | — | $375.1K |
| $9.99 | 428ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 234 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
We Were Here Too, ilk oyun kadar eğlenceli ve keyifli bir iki kişilik bulmaca oyunu. Parasını kesinlikle hak ediyor, bence mutlaka deneyin!
7/10
Прикольные головоломки, как и во всей серии, разрабы молодцы
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 564.75/day in the week to Jul 15 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, French, German, Simplified Chinese, Japanese, Korean, Dutch, Russian, Traditional Chinese, Polish +10 more
| $9.99 |
| 207ratings |
| 78% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
| $9.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 236 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes and no. It was fun when it was working but I had a lot of issues: The game shouldn't have taken us 4 hours but only 1-1.5 hours. We wasted 1.5 hours in room 2 because we didn't realize that the game was bugged. The shrine wasn't showing anything on the ground after completing those two "rug" riddles. We had to restart the game couple more times later (stairs riddle. Nothing was happening.). I really hope this connection sync things work better in next games. Lore: Half of the books were so small that you couldn't read ♥♥♥♥. I had to make a screenshot then zoom there to see what the books say. The texts were sometimes unreadable. Ending: We had 11/12 lights on and only one was missing. First of all, how the fck should anyone know what these lights do. We started to pull them down whenever we saw one but comeeee oonnn. Escape Memoirs is better. Play that.
doing the same puzzles for the third time just because the game refuses to save your progress between sessions is no fun at all
[h1] Why you should or should not play We Were Here Too [/h1] [b] What is We Were Here Too? [/b] In this game you and a friend must solve puzzles in order to escape this insane enviornment you have been forced into. [b] Quick Pros [/b] ✔ Interesting story ✔ Memorable characters ✔ Good world building ✔ Emotional moments ✔ Unique mechanics ✔ Easy to learn controls ✔ Deep gameplay systems ✔ Good balance of challenge and reward ✔ Lots of different playstyles ✔ Multiple endings or paths ✔ Randomized elements keep things fresh ✔ Long playtime potential [b] Quick Cons [/b] ✘ Graphics feel dated ✘ Environments can feel empty [b] Initial Thoughts: [/b] The reason I did not fill out this category is because I originally played this a long time ago and my 'initial thoughts' are no longer 'initial.' [b] Beginner Player Friendly? [/b] I would argue this game is beginner player friendly. There is a small tutorial that somewhat explains what to do however the rest of the puzzles are up to you to figure out. [b] Game Play: [/b] In most cases you and your friends are stuck between walls and rooms and have limited communication through a walkie talkie. Your mission is to escpae and to do that you have to challenge yoruselves to get through the numourus puzzles that stand between you and freedom. [b] Graphics: [/b] Although the graphics are old they do give off exactly what this game intends, which is a creepy enviornment with castle undertones. The graphics are simple in order to also lead you into the right direction and help you navigate where to go from your next puzzle. I believe this game could run on lower end systems. [b] Community: [/b] Though smaller, this community is filled with the theorists and puzzle enthusiasts that enjoy this game style. Everyone here seems to be friendly and although this game is older I am sure that someone would be able to give you a helping hand if you need some assistance. [b] How long can you play? [/b] To complete the game and multiple endings it only took me and one other around 8 hours to complete this game. There is not to much replayability either. If you are looking for a short and sweet style game to challenge your mind then this may be a game for you to try. However, if you are looking for a game that has the ability to have multiple hours poured into it then this game is not ideal. [b] My Opinion: [/b] In my opinion, I remember having so much fun in this game, however I do not think I would play it again in the near futute. You need a friend in order to fully enjoy this game and I have already played it once and it seems to repeat most of the puzzles answers making it predictable if you want to play again. [b] Overall Review [/b] ★ 4/10 - A cozy horror puzzle game where you and a friend fight to survive and escape. ✘ [b] Active Online Multiplayer [/b] [i] (meaning people will interact with you in game) [/i] ✘ [b] Family Friendly [/b] [i] (meaning friendly to all ages) [/i] ✘ [b] Solo Playability [/b] [i] (meaning you can play by yourself if preferred) [/i] ✘ [b] Cross Compatibility [/b] [i] (meaning you can play with friends through other consoles.) [/i] ✘ [b] In-App Purchases [/b] [i] (meaning you can buy things after buying the game i.e DLC's) [/i] ✔ [b] Controller Compatible [/b] [i] (meaning you can play this game with a controller) [/i] Enjoyed this review? Follow [i] Basement Broadcast[/i] for more Reviews, Rants and Replays! https://store.steampowered.com/curator/46018670/ [i] Any major edits that are made with this review will be added here: [/i]
This is a horrible puzzle game. Just unnecessarily frustrating because of god awful controls on both m+k and controller. The cubes spinning all over the place when I'm hitting 1 directional input is just ridiculous. I know it's an older game but the controls are worse than an n64 game from 30 years ago which makes absolutely no sense. I was going to pick up the rest of the games in the series but I'm thankful I didn't because this is just absolute dog water.
9/11 was better
i completed this with the treacherous worm i used to call my friend until we played the first game. i don't know why i expected better from them. i don't know why i am the one being yelled at when at least i know my LEFT from my RIGHT and i know what shape a TRIANGLE is. you know who you are. come back for me. i'm still waiting.
Contrairement au 1, celui-ci m'a légèrement déçu pour plusieurs raisons : la difficulté entre les épreuves qui varient de trop facile à juste trop difficile / punitif, et en plus le système de sauvegarde qui ne marche pas bien contrairement au 1... c'est dommage car du coup par flemme avec mon ami on ne le terminera jamais
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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