
As we explore these frozen wastes, misfortune strikes once again. Through the fierce blizzard, a flare lights the sky, followed by a cry for help over the radio - broken, dying... No one else can come to their rescue. Can we make it back - together?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 26 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock.
It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must work together to launch a rescue mission. If only you knew what you were getting into…
From the research base camp you’ll need to figure out a way to get to the source of the distress flare. Once you’re through the frozen Antarctic wastes, you'll find yourselves separated inside a medieval castle, facing puzzles, secrets, and dangers! You and your partner start out with nothing but your wits and a walkie-talkie each. Observation, smart communication and teamwork will be the only way to escape from the sinister Castle Rock.
Spine-tingling story: uncover a dark history, and become closer acquainted with the malevolent being known only as ‘the Jester’. Who, or what, is he?
Walkie-talkie: you must communicate to progress – find out just how good you are at describing and explaining your surroundings
Puzzle packed: work together to solve this captivating digital escape room
Mysterious locales: explore the expedition base camp, frozen Antarctic valleys, and the sinister Castle Rock itself
NOTE: This game is co-op only. It requires both players to have a working PC-compatible microphone and an internet connection.
Your voice will have to lead the way.
You and your expedition partner must traverse the Antarctic wasteland and infiltrate an ominous medieval castle. All you start with is a pair of walkie-talkies – will you be able to work together on the same wavelength?
Two minds will have to think alike.
Immerse yourself in an intriguing cooperative experience as you and your partner puzzle your way through a series of thrilling situations. Discover brand new environments and mysteries, together.
We were not alone...
Darkness has engulfed the once magnificent Castle Rock and its surroundings. Can you discover the truth behind the grim fate of the fallen citadel and make it out alive... or will the original inhabitants catch you on your way out?
For returning fans of the We Were Here series, this time you can expect even more puzzles, longer play time, new mechanics, and discover more of the story behind the Antarctic expedition and Castle Rock itself...
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 17.8Kreviews | 82% | — | $3.1M |
| $12.99 | 877ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???ㅋㅋ대현아정신이들어???
uma ótima historia misteriosa e nos faz querer explorar cada canto desse jogo, e jogar nos dos lados pois cada lado um quebra cabeça diferente q ajuda a sair do local e o melhor esta traduzido!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Dutch, Italian +10 more
| $12.99 |
| 238ratings |
| 74% |
| — |
| not modelled |
| $12.99 | — | 81% | #95 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
залупа которое не грузит игра калл
体验感还不错,跟朋友玩了所有系列,这个比其他的枯燥一点。解密难度中等偏上,后面几章有几个地方靠指南过的。重要的是两个人都要有耐心有默契。很有意思的游戏
지우야 게임 사줘서 고마어 덕분에 진짜 머리 아프게 재미있게 잘 즐겨따 근데 나 오 ㅐ죽엿어???????????????????
Unable to play with my Steam friends. No public games running. The game is dead.
[h1]We Were Here Together — ★★★☆☆[/h1] Очередная игра из серии [b]We Were Here[/b], которая, как и другие части, по-своему хороша. Но именно эта часть доставила мне меньше всего удовольствия. На фоне остальных игр серии уровни здесь кажутся крайне скучными и однообразными. Из действительно запоминающихся могу выделить: 🔸[b]1-ю главу[/b] — поиск сигнала затерявшихся исследователей; 🔸[b]7-ю главу[/b] — с алхимией; 🔸[b]9-ю главу[/b] — с поиском Камня душ. А вот самыми ужасными уровнями для меня стали: 🔹[b]2-я глава[/b] — с подъемниками на стене; 🔹[b]3-я глава[/b] — со строительством моста. Если удалить их из игры, по сути ничего не изменится. Конкретно [b]We Were Here Together[/b], как мне кажется, будет наиболее интересна [i]новичкам[/i], которые ещё не играли в предыдущие части серии. Желания перепроходить игру у меня точно не возникло. Уровни читаются легко, и запутаться в их исследовании, на мой взгляд, практически невозможно. Единственное, что действительно удерживает интерес к игре, — [i]это достижения в Steam[/i]. [hr] Another game in the We Were Here series, which, like the other parts, is good in its own way. But this particular entry brought me the least amount of enjoyment. Compared to the other games in the series, the levels here feel extremely dull and repetitive. The ones truly worth remembering for me are: 🔸[b]Chapter 1[/b] — searching for the signal of lost explorers; 🔸[b]Chapter 7[/b] — the alchemy section; 🔸[b]Chapter 9[/b] — searching for the Soul Stone. As for the worst levels, they are: 🔹[b]Chapter 2[/b] — the wall elevators; 🔹[b]Chapter 3[/b] — bridge building. If you removed them from the game, nothing would really change. [b]We Were Here Together[/b], in my opinion, would be most interesting to [i]newcomers[/i] who haven't yet played the previous entries in the series. I definitely have no desire to replay it. The levels are easy to read, and getting lost while exploring them seems almost impossible to me. The only thing that truly keeps my interest in the game is [i]the Steam achievements[/i].
We were, in fact, here (together)
太好玩了,和我朋友玩了三个小时还在流口水。
у игры отсутсвует логика - на моменте с поворотами рыцарей - один проворачивается в самом конце дважды почему-то, на моменте с зельями один цветок имеет видимо неограниченый запас, раз появляется постоянно - где об этом говорится - додумай сам + часто крашится игра, если ее свернуть и на моменте с расстоновкой предметов в комнате - 1 предмет просто не хотел ставиться на свое место, а второй даже не подбирался (не хотел ставиться проигрыватель на полку и глобус не хотел браться, т.к изначально заспавнился в нужном месте) ребус не засчитывался и приходилось переигрывать - прошлые части были лучше, половину игры прошли тупо с подсказками с ютуба
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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