
As we explore these frozen wastes, misfortune strikes once again. Through the fierce blizzard, a flare lights the sky, followed by a cry for help over the radio - broken, dying... No one else can come to their rescue. Can we make it back - together?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 26 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock.
It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must work together to launch a rescue mission. If only you knew what you were getting into…
From the research base camp you’ll need to figure out a way to get to the source of the distress flare. Once you’re through the frozen Antarctic wastes, you'll find yourselves separated inside a medieval castle, facing puzzles, secrets, and dangers! You and your partner start out with nothing but your wits and a walkie-talkie each. Observation, smart communication and teamwork will be the only way to escape from the sinister Castle Rock.
Spine-tingling story: uncover a dark history, and become closer acquainted with the malevolent being known only as ‘the Jester’. Who, or what, is he?
Walkie-talkie: you must communicate to progress – find out just how good you are at describing and explaining your surroundings
Puzzle packed: work together to solve this captivating digital escape room
Mysterious locales: explore the expedition base camp, frozen Antarctic valleys, and the sinister Castle Rock itself
NOTE: This game is co-op only. It requires both players to have a working PC-compatible microphone and an internet connection.
Your voice will have to lead the way.
You and your expedition partner must traverse the Antarctic wasteland and infiltrate an ominous medieval castle. All you start with is a pair of walkie-talkies – will you be able to work together on the same wavelength?
Two minds will have to think alike.
Immerse yourself in an intriguing cooperative experience as you and your partner puzzle your way through a series of thrilling situations. Discover brand new environments and mysteries, together.
We were not alone...
Darkness has engulfed the once magnificent Castle Rock and its surroundings. Can you discover the truth behind the grim fate of the fallen citadel and make it out alive... or will the original inhabitants catch you on your way out?
For returning fans of the We Were Here series, this time you can expect even more puzzles, longer play time, new mechanics, and discover more of the story behind the Antarctic expedition and Castle Rock itself...
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 17.8Kreviews | 82% | — | $3.1M |
| $12.99 | 877ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Среди всех игр из антологии эта часть, пожалуй, самая неудачная. Да, на фоне первых двух Together — настоящий прорыв, однако изменения затронули и сложность уровней. Вот только сложность на большинстве из них обернулась духотой и ограниченностью вводных данных, из-за чего игрокам приходится тыкаться во всё подряд, словно слепым котятам. На фоне следующей части, Forever, у Together и вправду трудно выделить хоть какие-то плюсы, за исключением разве что новой концепции. Что уж говорить про баги: ужасная работа лаунчера, бесконечные проблемы с подключением. Во время игры сенса постоянно меняется и срывается, а в моменты подгрузки локаций мышью лучше вообще не двигать. Чего, кстати, на удивление нет в пиратской версии. Подводя итог, скажу: эта часть — просто невероятное дрочево как в плане геймплея, так и в плане попыток её вообще запустить.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Dutch, Italian +10 more
| $12.99 |
| 238ratings |
| 74% |
| — |
| not modelled |
| $12.99 | — | 81% | #95 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
теряется соединение, прогресс по уровню сбрасывается
Jogo incrível e maravilhoso, amo jogos desse tipo.
神作......才想明白we were here together是过去式,你快回来吧我一直哭
Игра прикольная, особенно для тех кто любит головоломки, сюжет интереснее чем мы ожидали сначала. Играли с женой, кричали друг на друга, путая стороны света, по часовой и против часовой и право и лево. после прохождения стало ясно что нам нужен семейный психолог. а так игра отличная!!!
(3.5/10) 점
[b]★★★★☆/★★★★★[/b] [hr][/hr] Mit [b] We Were Here Together [/b] ging unsere gemeinsame Reise durch die Reihe weiter. Wieder mit derselben Person – und ich glaube, genau das hat den Spielspaß für uns noch einmal deutlich erhöht. Wir hatten mittlerweile ein Gefühl dafür entwickelt, wie der andere Dinge beschreibt und welche Art von Hinweisen er normalerweise meint. Trotzdem hat uns das Spiel regelmäßig geschafft, uns komplett aus dem Konzept zu bringen. Im Vergleich zu den vorherigen Teilen fühlt sich das Abenteuer größer und abwechslungsreicher an. Es gibt viele unterschiedliche Rätsel und Situationen, bei denen man wirklich aufeinander angewiesen ist. Besonders schön finde ich, dass beide Spieler immer wieder andere Perspektiven auf die Lösung bekommen. Man kann nicht einfach alles selbst herausfinden und dem anderen anschließend sagen, was er machen soll. Die Kommunikation war bei uns natürlich wieder das Highlight. Teilweise haben wir uns über die einfachsten Dinge mehrere Minuten unterhalten, nur um anschließend festzustellen, dass die Lösung eigentlich direkt vor uns lag. Genau daraus sind einige unserer lustigsten Momente entstanden. Auch die Welt und die Atmosphäre haben uns sehr gefallen. Das Spiel schafft es, gleichzeitig geheimnisvoll, spannend und teilweise überraschend humorvoll zu sein. Man merkt, dass die Entwickler das Grundkonzept der Reihe verstanden haben und es weiter ausbauen wollten. Für mich ist [b] We Were Here Together [/b] ein richtig guter Koop-Titel, besonders wenn man jemanden hat, mit dem man solche Spiele regelmäßig spielen kann. Durch das gemeinsame Lösen der Rätsel fühlt sich jeder Fortschritt verdient an. Wir hatten während des gesamten Spiels viel Spaß und würden es jederzeit wieder gemeinsam spielen.
this game SUCKS!!!!
spoilers ahead. and heads up this comes from a couple who love puzzle games. tbh this is definitely the weakest we were here game. several puzzles were a dumb choice for what is meant to be a collaborative puzzle game. one made me soo mad. you had to make your room match to your partner's room including making a clock *sound* the same. have you ever tried to describe the type of ticking a clock is making with no other ticking sound for reference. it is impossible. how can I say how hollow or how digital a ticking sound is with no other sound for reference. how can i say the pitch of the cuckoo? so annoyed. what I enjoy about this series is the challenge it presents and how much you must rely on your partner and communication skills to complete the puzzles. this game had several puzzles that were pretty collaborative and fun... but the puzzles that didn't work sucked so bad. the bridge puzzle was pretty much entirely up to one person to solve as the other had to just... walk on the bridge. Multiple puzzles were so complicated to explain to one another we ended up drawing it. the TIMED fuse puzzle and the pipe puzzles were too complicated to explain and took hours. My favorite room was the plant room as it all made sense, and I didn't mind the ladder puzzle to get water even though it took a few tries. and the final puzzle making the soul stone was very fun. overall I was disappointed. I am glad I played it as it was still quality time with my boyfriend... but we bonded over frustration and critiquing the games design more than enjoying the puzzles. :(
ESTA BIEN
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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