
As we explore these frozen wastes, misfortune strikes once again. Through the fierce blizzard, a flare lights the sky, followed by a cry for help over the radio - broken, dying... No one else can come to their rescue. Can we make it back - together?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 26 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock.
It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must work together to launch a rescue mission. If only you knew what you were getting into…
From the research base camp you’ll need to figure out a way to get to the source of the distress flare. Once you’re through the frozen Antarctic wastes, you'll find yourselves separated inside a medieval castle, facing puzzles, secrets, and dangers! You and your partner start out with nothing but your wits and a walkie-talkie each. Observation, smart communication and teamwork will be the only way to escape from the sinister Castle Rock.
Spine-tingling story: uncover a dark history, and become closer acquainted with the malevolent being known only as ‘the Jester’. Who, or what, is he?
Walkie-talkie: you must communicate to progress – find out just how good you are at describing and explaining your surroundings
Puzzle packed: work together to solve this captivating digital escape room
Mysterious locales: explore the expedition base camp, frozen Antarctic valleys, and the sinister Castle Rock itself
NOTE: This game is co-op only. It requires both players to have a working PC-compatible microphone and an internet connection.
Your voice will have to lead the way.
You and your expedition partner must traverse the Antarctic wasteland and infiltrate an ominous medieval castle. All you start with is a pair of walkie-talkies – will you be able to work together on the same wavelength?
Two minds will have to think alike.
Immerse yourself in an intriguing cooperative experience as you and your partner puzzle your way through a series of thrilling situations. Discover brand new environments and mysteries, together.
We were not alone...
Darkness has engulfed the once magnificent Castle Rock and its surroundings. Can you discover the truth behind the grim fate of the fallen citadel and make it out alive... or will the original inhabitants catch you on your way out?
For returning fans of the We Were Here series, this time you can expect even more puzzles, longer play time, new mechanics, and discover more of the story behind the Antarctic expedition and Castle Rock itself...
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 17.8Kreviews | 82% | — | $3.1M |
| $12.99 | 877ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
아니오빠가해야돼 아니오빠다시봐봐 아니오빠좀찾아봐 아니오빠차례라니까? 아니오빠좀제대로봐봐 아니오빠가해야돼 아니오빠다시봐봐 아니오빠좀찾아봐 아니오빠차례라니까? 아니오빠좀제대로봐봐 아니오빠가해야돼 아니오빠다시봐봐 아니오빠좀찾아봐 아니오빠차례라니까? 아니오빠좀제대로봐봐 아니오빠가해야돼 아니오빠다시봐봐 아니오빠좀찾아봐 아니오빠차례라니까? 아니오빠좀제대로봐봐 아니오빠가해야돼 아니오빠다시봐봐 아니오빠좀찾아봐 아니오빠차례라니까? 아니오빠좀제대로봐봐
♥♥♥ zor amk
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Dutch, Italian +10 more
| $12.99 |
| 238ratings |
| 74% |
| — |
| not modelled |
| $12.99 | — | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This Game was 4h (one playthrough of 3 needed) of Fun!!! Yes, we needed a Guide for 3 Puzzles, due to Confusion... Bute THE SOUNDTRACK ♥♥♥♥♥♥♥♥♥ its AMAZING (especially the beautefull main menu song!!!!)
Kesinlikle öneririm yanınızda piskolojisi bozuk biri ile oynarsanız daha zevkli oluyor
I absolutely love this series of games and most of the game was insanely good fun, BUT holy ♥♥♥♥♥♥♥ ♥♥♥♥ the last two puzzles can eat my entire ass. We knew exactly what to do but couldn't figure out HOW to do it for the penultimate puzzle. we ended up searching it up after timing out twice and it was probably just my anger at how simple the solution was BUT ♥♥♥♥♥♥♥♥♥ why the ♥♥♥♥ are you playing endless voice lines in the last puzzle while we're trying to communicate and figure out the last one. it was so irritating that we didn't even bother the run back for the achievements. Love the series, love the devs but I thoroughly regret the replay years later (we played the series on xbox previously) ♥♥♥♥ the ending ♥♥♥♥♥♥♥♥♥
hikayeyi chat gpt mi yazdı amk awljnşbkdwalşfbawşlbjewbljşa
very good game, much more polished than the first two, ♥♥♥♥ the grandfather clock puzzle
谁设计的这一作的解密,太粪了。 和朋友前两作玩得很开心,到这一作目前推到第四关,每一关都要卡一下。 首先这一作的分工极不平衡,一个人几乎要完成所有的谜题描述和操作,另一个人只是站着等待结果然后反馈是否成功了,几乎无事可做。并且谜题有过于复杂的依赖视觉的推理,很难在不看对方屏幕的情况下纯用语言描述出各个图形的形状、位置、关系并且确保另一方能记住。 另一方面,解密的引导做得是真的差,能感觉到制作组试图设计很烧脑的解密,但是难度本身并不是影响游戏体验的原因,而是无法充分理解这关卡想让我干什么。一上来操作什么、目的是什么都在最开始都没法快速get到的情况下要如何合作通关?桥那里真得花了很久才理解它的底层逻辑。还有第三关的开门,地图太难看清了,没有明确的视觉引导告诉我旁边洞穴里有一条路,找了半天黄开关在哪最后看攻略才发现的,这也该是解密难度的一部分吗? 最后还有bug实在太胃疼了,部分的触发有延迟或者不灵敏,但玩家会把它错当成做错了操作步骤,极具误导性。 就目前来看完全没法从完成任何一个关卡中获得成就感和乐趣,只会感到终于他妈的结束了的解脱还有想到接下来还有下一关的崩溃。游戏的叙事也可有可无,虽然作为主要就是玩合作解密的游戏剧情确实可以不是重头,但是我发现它叙事拿奖了,无法理解。 头一次写这么长的差评,主要是搭档不会轻易弃游,我现在还要被按着头玩完剩下的6-10关,不吐不快了。
这游戏真的有提示吗?玩的时候一直在查攻略,真的后悔了建议快跑,不看攻略基本看不懂,打折都不要买春折磨人
my girlfriend and i almost left each other afterwards - great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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