
You both awaken imprisoned inside the sinister Castle Rock - were you betrayed, or simply not that clever? Find out in the greatest co-op puzzle adventure in the We Were Here Series! Do you and your partner have what it takes to face the dark forces of this realm or will you be trapped… forever?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 9 → 6/day in the week after.
About




Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 18.9Kreviews | 90% | — | $4.4M |
| $17.99 | 934ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
❤︎
异想天开的联机解密,绝对值得一玩
Pour l'instant le meilleur chapitre de la série ! Les développeurs réussissent à créer des énigmes variées et intéressantes, sans en mettre de frustrantes (comme ça a pu arriver dans les deux épisodes précédents), en plus d'avoir une durée exceptionnelle ! Des variations très appréciables, notamment le fait de jouer dans les mêmes endroits que l'autre joueur !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 25 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Japanese, Korean +11 more
| $17.99 |
| 233ratings |
| 90% |
| — |
| not modelled |
| $17.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
здравствуйте игра хорошая но разраб придурок ,где нормальная концовка на плоту ,мы должны были оба выжить и пойти пить пиво дизлайк
good
кайф <3
不要玩
This one is good and has an actually interesting story. I don't understand why it makes you do the same puzzles several time in the first half of the game though, it's probably just for padding. But it has some very good puzzles later. Except for 1 puzzle that we really hated. Having to use the walkie talkie when we are together in the same room is still awkward and weird, and they even remove that mechanic for 1 puzzle because it'd be too hard without it (since it's a timed puzzle), but it would be better if they just removed that mechanic every time we are in the same room.
Ich habe We Were Here Forever mit einem Freund gespielt und es war ein unglaublich unterhaltsames und teilweise herrlich verzweifeltes Koop-Erlebnis! Das Spiel schafft es perfekt, Kommunikation, Rätsel und Teamwork miteinander zu verbinden. Ohne gute Absprachen kommt man hier definitiv nicht weit, was immer wieder für lustige Missverständnisse, Diskussionen und großartige Momente sorgt. Die Rätsel sind abwechslungsreich gestaltet und teilweise wirklich anspruchsvoll. Oft sieht oder weiß einer von beiden etwas, das der andere dringend benötigt, sodass man ständig miteinander kommunizieren und gemeinsam nach einer Lösung suchen muss. Besonders gut gefällt mir, dass man sich nicht einfach gegenseitig über die Schulter schauen kann, sondern wirklich darauf angewiesen ist, seinem Mitspieler genau zuzuhören und die richtigen Informationen weiterzugeben. Wenn man nach längerer Überlegung endlich auf die Lösung kommt, ist das Erfolgserlebnis umso größer. Auch die Atmosphäre und die Gestaltung der Spielwelt haben mir sehr gut gefallen. Castle Rock wirkt geheimnisvoll, düster und gleichzeitig wunderschön gestaltet. Die verschiedenen Bereiche sorgen dafür, dass sich das Spiel trotz der vielen Rätsel nie eintönig anfühlt. Dazu kommt die spannende Geschichte, die einen immer weiter durch das Abenteuer zieht. Wer Koop-Spiele liebt und gerne gemeinsam rätselt, sollte We Were Here Forever definitiv ausprobieren. Am besten spielt man es mit einem guten Freund, mit dem man auch nach dem zehnten „Nein, das andere Symbol!“ noch lachen kann. Für mich ein richtig gelungenes Koop-Abenteuer, das uns viele lustige, spannende und manchmal auch leicht verzweifelte Momente beschert hat. Ein riesiges Dankeschön an die Entwickler für dieses großartige Koop-Erlebnis! Ich kann We Were Here Forever jedem empfehlen, der gemeinsam mit einem Freund sein Teamwork und seine Kommunikation auf die Probe stellen möchte. ★★★★☆ Bewertung: 4 von 5 Sternen
결말 개에바 ㅋㅋ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.1M | 17.8K | 82% | $12.99 | |
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| — | 0 | — | — | |
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| $590 | 13 | 54% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 4.7K | 95% | $24.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.4M | 21.3K | 97% | $8.99 | |
| $4.4M | 8.4K | 91% | $24.99 | |
| $4.3M | 4.2K | 76% | $20.79 | |
| $4.3M | 12.7K | 94% | $17.99 |