
You both awaken imprisoned inside the sinister Castle Rock - were you betrayed, or simply not that clever? Find out in the greatest co-op puzzle adventure in the We Were Here Series! Do you and your partner have what it takes to face the dark forces of this realm or will you be trapped… forever?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 9 → 6/day in the week after.
About




Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 18.9Kreviews | 90% | — | $4.4M |
| $17.99 | 934ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1011 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ótimos puzzles! Jogo muito legal para jogar em dupla. 10/10
Превосходная сюжетная игра-головоломка со средним уровнем вхождения! Несмотря на то, что до этого в моём игровом опыте было не так много игр подобного жанра, WWHF не требует от вас чего-то сверхъестественного. Если вы и ваш, желательно, близкий человек обладаете каким-никаким свободным временем и спокойным отношением к друг другу и трудностям, то эта игра - ваш выбор. В ней на самом деле много загадок разной степени сложности, столь же много красивых локаций, кат-сцен и прочих элементов. Да и она просто красива глазу и ушам. Помимо всего хорошего в ней, конечно, возникали технические сложности на моменте захода в ваше лобби и паре других вещей, но это меньшая часть времени. Поэтому... искренне советую всем просто хорошо провести время и получить ещё одну классную completed игру себе в коллекцию. Всем добра!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 25 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Japanese, Korean +11 more
| $17.99 |
| 233ratings |
| 90% |
| — |
| not modelled |
| $17.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ЕСЛИ ВЫ ЛЮБИТЕ СТРАДАТЬ ИЗ-ЗА КРИВОРУКОСТИ РАЗРАБА, ТО ПОКУПАЙТЕ. Честно сказать количество багов от реконекта к лобби по 3-4 за заход в игру, до каких-то зависаний у друга от того что ты у себя нажал ESC!!! И как же разраб боится, что его игру пройдут за 2 часа и нажмут рефанд, что каждое какое-то взаимодействие тянется вечность. Половину времени от прохождения я фо риал был просто в кацсценах. Подняться по стремянке, анимация, ты не можешь быстро подняться. Проехаться по платформе, ты еле еле душа в теле едешь на ней, а на ней нужно как минимум 7 раз поехать (в одну из поездок тебя ещё и шут обосранный останавливает). В общем духота ради затягивания хронометража. И под конец это вымораживало. В прошлых частях этого было в сотни раз меньше. Да и в принципе по ощущениям это самая неудачная часть с точки зрения подачи сюжета и концовки. Всё выглядело не как трагедия, а пародия на драму. Но если вы прошли эти круги ада, на душе всё равно останется приятный привкус решённых загадок и приключений с кентом. Тут они казуальненькие, ни с одной из них больше 10-15 минут не задержишься. Я клянусь, я приеду в офис разраба, если новая часть будет ещё хуже.
好玩,到最后才发现好像还有提示,全程没咋用,最后才想起来还有提示,纯靠脑力王,遇着个bug,还以为是自己能力不行
[h1]Introduction[/h1] I have always been a big fan of the [u]We Were Here[/u] series. The puzzles are inextricably linked to the atmosphere & story. It carefully straddles that difficulty range of not too hard and not too easy. [u]We Were Here Forever[/u] continues the trend of a highly competent, 2 player puzzler. [h1]Gameplay[/h1] These games live or die on the strength of their puzzles, and universally the puzzles here are excellent. Most have the 2 players separated and communicating information to each other. For other puzzles the information is shared but each must complete a specific task to allow the other to progress. In no case can one player Alpha gamer the puzzle and solve it independently. Slowly unraveling how to solve each obstacle is the opium of games like this and [u]We Were Here Forever[u/] has the perfect difficulty to scratch that itch. Other than one section where the game can soft lock you, the puzzles were all excellent. [h1]Story[/h1] The story.... exists. It provides a little background as to why you are opening various doors and locks. It's told mostly in little cutscenes and environmental clues, but the voice acting is so bad it detracts significantly from one's interest in becoming invested. As window dressing to justify the very enjoyable puzzles it works well enough. [h1]Presentation[/h1] The graphics are simple but effective, and allows all manner of hardware to run the game. Sound effects are sparse and lack punch, but it's the voice acting that is truly horrible. Many speak in a sing-song rhyming scheme that sounds very corny. Most importantly, the game makes it clear what parts of the environment are required to solve the puzzles. They don't hide key components and you are presented with all the information required to complete your objective. [h1]Conclusion[/h1] If you've liked the series so far this will do nothing to change your mind, it's yet another wonderful entry in a now long running franchise that I hope continues to put out quality games.
扣两颗星给海底跟章鱼怪兽对话关卡,做的太差了,不是难易度的问题,是关卡设计与游戏制作结合的太抽象了靠游戏内正经手段规则应该都没发达成。 我跟我我基友不看提示把过关的方式完全百分百正确的推测还原了,然后发现靠游戏内手段无法实现,想解只能靠游戏外手段半作弊。 特么的这关只有进入小操作室的人能听到怪兽的声音,然后需要他把符号和声音传给大厅的人做比对,符号很容易交流,但是卡就卡在怪兽声音完全无法传递。 按游戏设计来说,游戏内的对讲机可以传递声音,但是即便设置里把声音拉满,播放给另一边的怪兽声音也是断断续续全损音质甚至可能没声,而只靠符号的话,一个符号在密码本上能关联出一堆不同的解释,根本没办法正确推测。 我和基友第一第二问题事后看算半实力半运气过的,第三问题推测出游戏解法然后无法实现直接卡关。 能想到的唯一解法是游戏外半作弊,操作室内玩家电脑用的音响外放音质佳,然后周围安静没有背景杂音,能把声音完好的录制下来发给大厅的人做比对,但碰巧游戏外基友是普通耳机玩家,周围又不安静,录音有背景音干扰不说,怪兽声音也录制的非常不好且不完整,不搜攻略直接抄答案根本无法继续进行游戏。
oui
REALLY GOOD GAME BUTTTT T IN THE illutions GAME for some reason there are points that both of you cant do anything and the only option is to restart the game cause ure both stuck and its really frustrating that i have to do the whole thing all over again
Очень много лагов и максимально 15фпс ....... Но это не помешало насладиться игрой и выяснить кто красивый, а кто умный в доме. Важное замечание! В этой части жизненно необходимо играть в наушниках, чтобы не подслушивать своего тиммейта
надо просто не быть идиотом
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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