
You both awaken imprisoned inside the sinister Castle Rock - were you betrayed, or simply not that clever? Find out in the greatest co-op puzzle adventure in the We Were Here Series! Do you and your partner have what it takes to face the dark forces of this realm or will you be trapped… forever?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 9 → 6/day in the week after.
About




Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−60% | 18.9Kreviews | 90% | — | $4.4M |
| $17.99 | 934ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Время прохождения: ~[10] часов. [i] На самом деле время бы ощутимо сократилось бы, если бы головоломка не состояла из трёх (помимо основного *ребуса* требуется отыскать принцип и доходчиво объяснять друг другу, что вы видите). [/i] Что вам рассказать об этой игре? Кооперативная головоломка, где вы с другом увлекательно и зачастую порознь решаете различного рода загадки. Чем недоволен _ нет удобного отслеживания, когда игра сохранилась, чтоб спокойно прервать сессию. Да и самому сохраниться не дают 🥲 [b] Пару вопросов [/b] Пытался найти в интернете пояснения, но мне лишь давали голые ответы, оставлю их тут, может найдется тот, кто объяснит в комментариях. 1) Как рассадить кукол в церкви? Какую-то мы часть поняли и по итогу рассадили, но всё равно остались вопросы, ибо рассада была по итогу такой, что нарушались главные правила. 2) Почему одна из композиций (6-ая Wulfarde) имеет совершенно иной подход в отличии от других нот, но обозначения такие же, как и у прошлых? [h3] У второй половины - явные проблемы [/h3] Пока первые 50% проходишь неспешно, в некоторых местах ломая голову (выше написал), решая, но не понимания как, у второй части геймплей сводится к беготне, возможно, даже переберанию и задаче на время, даже последняя задача ощущается слабенько и ведь это в рамках одной игры, без оглядки на прошлые проекты студии. • _-Вывод-_ • Относительно доволен, начало с серединой по-настоящему увлекало, цена удовлетворительная, но оставшаяся часть, которая проходится в 2 раза быстрее, тут уж неприятно получилось, если увижу подобное в следующей игре, то боюсь, что палец вверх будет под вопросом
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 25 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Japanese, Korean +11 more
| $17.99 |
| 233ratings |
| 90% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ipuçları kısmından nefret ettim.berbat ötesi bir şey.aynı sınavda hocanın gözüne bakıp yardım istediğinizde onunda gelip soruyu daha dikkatli oku demesi gibi salakça bir şey.atıyorum önümüzde tablo var oyun her şey tabloda gizli diyor??:DDD hadi ya ciddi misin sen:Dmk bir tane düzgün ipucu yok illa videoya bakmam lazım yapamadığımda.e ben malım yanımdakide benden mal.bari ipucunda yardım edecek veya bulmacanın mantığını anlatan bir şey olsa.hele bazı bulmacalarda videoya baksam bile hiçbir mantığını anlamıyorum çözümün.öyle bir bulmaca yapmışlar.bir yapamadık iki yapamadık süre sınırını kaldır bari.o da yok.tesla ve einsteinin bulmaca çözme similatörü gibi bir şey olmuş
Petit jeu très sympathique, casse-têtes parfois complexes, mais presque toujours justes et logiques, rend la progression vraiment gratifiante, esthétique et ambiance sonore très agréables.
기택아 혼자 가니까 좋아? 기택아 혼자 가니까 좋아? 기택아 혼자 가니까 좋아? 기택아 혼자 가니까 좋아? 기택아 혼자 가니까 좋아? 기택아 혼자 가니까 좋아? 기택아 혼자 가니까 좋아? 기택아 혼자 가니까 좋아? 기택아 혼자 가니까 좋아? 기택아 혼자 가니까 좋아? 기택아 혼자 가니까 좋아? 기택아 혼자 가니까 좋아? 기택아 혼자 가니까 좋아? 기택아 혼자 가니까 좋아? 기택아 혼자 가니까 좋아? 기택아 혼자 가니까 좋아? 기택아 혼자 가니까 좋아? 기택아 혼자 가니까 좋아?
傻逼关卡设计,有些关卡还行有些纯折磨,而且折磨到令人作呕的地步了,恶心 有一关调整光线角度,所有的镜子上都加了一个毫无意义的指向箭头,导致玩家想多,不明白为什么要这样做,是不会做解谜游戏还是故意恶心玩家?无论是哪种,这个差评你就先收下吧
エモートが使えないバグや チャプター1の小狭谷の映写機があるエリア、赤いランプを点灯するところで車輪が回らないという進行不能バグに遭遇 我々の謎解きが甘かった可能性もあるが ゲーム、PCの再起動を行い トランシーバーではなくボイスチャットに変更や相方の画面の確認、攻略情報とプレイ動画の確認といったゲーム体験を著しく損なうタブーを破ったうえでの判断 ゲーム体験として不満しか残らなかった
Great game, sometimes too hard but figuring out the puzzles ends up being very rewarding. The hints suck tho.
這次都互相拉黑了,謝謝。 每玩一部都要失去一個朋友系列
So. I got this game to have a fun co-op experience with my bestie and LORD let me tell you. Forget Monopoly, Ludo, Mario Kart, and all the other FRIENDSHIP SHATTERING games out there. If you're looking to strain your relationship with your friend or partner, LOOK NO FURTHER! I have never played a more obtuse, annoying, finicky system that then goes on to rub in YOUR face how it's your fault for not understanding how its puzzles work and then punishes you for its shortcomings or the absolute lack of any clear direction while the only way to really figure things out is ♥♥♥♥♥♥♥ up. What follows is list of things that need to be fixed before I would ever consider going back to this train-wreck. 1) The walkie-talkie system- it'd be cute if you didn't know that you can easily accidentally TALK OVER your friend, miss vital information, or you could accidentally cut them off because it's one of the mouse buttons by default, then it turns into screaming repeated frustrations. 2) The division of labor between puzzles. Multiple times I'd feel like I had gotten the short end of the stick with the path I picked. That I was relegated to what was a glorified set of instructions or a map and translating that information. This puzzle happened more than 6 or 7 puzzle iterations. It left me feeling like, "Wow, I wish I could be doing something instead of waiting for this other person to ask me what information they need next and correcting them!" 3) THE INSANE long trudges back and forth, either between levels, exiting levels, etc. I get it, it's meant to be a kind of set-piece for the game I see the vision. But the execution of said vision was not gripping it wasn't immersive, it was tedious. So often I wanted to skip past what was going on with the Jester and the King or wished I could jump over sections. 4) Why is there even a jump button at all? So many of the scenes there's areas that my gamer brain kept screaming "THAT'S CLEARLY JUMPABLE! C'MON" or a piece of set dressing that'd look like it should have been interactable. Never since P*kemon have I felt so cheated and unimmersed. 5) So many misdirects, bad hints, and pointless timing puzzles or lack of direction that could have been shaved off of the meat of the game. 6) The "emotional" ending of the game is probably the biggest slap in the face. There's no emphasis on our characters and their connection, there's no emphasis on us being connected beyond an existing bond you and your companion have going into this game. There's no mechanical or story ties that emphasize how much you need each other beyond 2 sides of robots pushing levers. The ending isn't earned. It's either a message of self-sacrifice or crab-bucket mentality until you both die. 7) With ALL of the waiting this game makes you do??? F#$% going back through it for all of the achievements that make you do the SAME damn puzzle from the other side. 4/10 don't waste your money.
剧情没人吐槽吗。。。剧情和玩家0关系,和结局也0关系。结局有点牵强。解密非常困难,但是有攻略可以抄答案。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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