
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
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About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
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Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
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Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun co-op game, especially with friends, with a simple but original concept where one player dies and has to help the others through a Ouija board, which often leads to chaotic and hilarious situations. The puzzles get progressively harder and actually require communication and coordination, making it really satisfying when you finally manage to solve a room together. For the price, I think it's absolutely worth it, especially considering that the game is still in Early Access and already has a lot of potential. The communication between the dead and living players is definitely the most interesting mechanic and I would love to see it expanded in future updates. My main suggestion would be to improve replayability, because once you've completed the rooms and learned how the puzzles work, much of the mystery and challenge disappears. Adding randomized puzzles, different room variations, new mechanics and more ways for the dead player to interact with the others would make the game much more enjoyable to replay. Overall, it's a really fun experience if you enjoy puzzles, chaotic co-op games and trying to understand what your friends are desperately telling you through a Ouija board. 👻
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Hours played at review time, across 628 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
We died, a lot. Awesome game.
Fun game with a good amount of challenge! Inventing a code with my friend for everything was very fun. 9 9 9 9 9 9 9 9 T U R N YES YES YES YES YES
not suspenseful at all you just kinda die
It truly is a skill issue, like the devs said. I only played 1.2 hours today and I could see it clearly. Me and my friend played and while we got frustaratd, we also got happy, excited, silly, and laughed our butts off as we developed a system. In fact, I'll share some of it with you (we got to level 3!) It literally tells you what to do, it's up to you to communicate, If in the room with the correct item: Flash light a bunch of times. If holding correct object? One flash. Incorrect? Two flashes. One tap on the board after a scream/random yes/no? Hunting. Run. A bunch of taps? Freeze/hush.
Its a really fun game with friends
10/10 made me hard
pretty great concept, it certainly takes some work to begin creating a.... unspoken rule between you and your comrades, nearly 4hrs and my crew and i have died so so so many times and its great each time. it only gets harder and worse as you progress lol its great and has much potential. would love to see a roadmap of plans for this as it has plenty of room to grow. As it says in the description, Brain required.
I am dead
地图设计有待加强 地图毫无辨识度 而且贴图使用重复度高 只是用墙把各个区域分开而已 比较符合一款有创新的小型独立游戏,创新性做的非常好 但是缺点掩盖了优点 结合缺点来看比较一般
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