
In this 2D fantasy game you play a role of a blacksmith who literally handcrafts weapons, shields, armor, magic staffs and many other marvellous items.
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About

Take your hammer and get the coals burning! It's time for fire, metal and magic! In this game you will:
Forge, bend, cut and sharpen metal. Work with wood and bone.
Weave chainmail. Use potions and spells.
Take blacksmithing orders, creating unique weapons, armor and other curious items.
Upgrade your dwelling and forge.
Find useful items and new friends who are willing to help.
Explore high fantasy world while diving into the story of the game.
You'll have to work in the forge literally by hand - grab the hammer and hit the workpiece with it, sending out sparks. Strike after strike to flatten or bend metal. Cut wooden boards, sticks and branches by grasping the saw handle and moving it back and forth. Tie ropes, attach chains. Push the levers of the tongs. Bring flasks to the blanks, spill potions. Use magic books to enchant blades, shields and armor! There are over 100 unique and repeatable schemes, as well as a free-to-play forge mode.
Much of what you find during your wanderings will prove useful in the forge. The properties of items and character skills are revealed in combinations with each other. It's no secret, for example, that dwarves are more willing to work in the forge if you put a couple of kegs of beer in the house!
You have a journey ahead of you, blacksmith. You have seen it in your dreams. And now they lead you. So embrace it. Embark on your adventure and face your destiny!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Залипательная игра, которая по вайбам напомнила ту самую флеш-игру про осла-кузнеца из детства. Мастерить интересно, и за 3 часа о рефанде не задумывался. Есть один бесячий минус: когда начинаешь пилить палку или дрын, то они иногда улетает на другой конец экрана, потому что пила толкает, а не пилит почему-то. Ещё считаю, что изначальная цена слишком высокая, но по скидке хорошо
I really wanted to like this game, and it has a lot of potential. I have been blacksmithing recreationally irl, and I was ready to give it a wide berth due to the fact that translating the craft into a videogame is quite the endeavor. But the truth of the matter is, it is buggy beyond the threshold of enjoyment. Here I am, fighting for my life to finish a rake because the wood saw, which I have prepared and is equipped, is bugging out of screen. If I manage to click on it, it glitches in and out of screen, until I let go. Build has to be cancelled. A lot of mechanics are somewhat strange (rope clinging to any material on screen, materials getting stuck in the vise, and the impossibility of flipping the material and re-place it into the vise). It is a no from me. I really wanted to get into it, but until some bugfix is rolled out, it is an exercise in frustration. And sadly, not in the blacksmithing sense, in the gaming sense. I re-started quite a few builds because I was learning the game, and that is fine, desireable even. Now? It's just mechanics and buggy punishment. Pity.
игра классная и как по мне это САМЫЙ НАСТОЯЩИЙ симулятор кузнеца баги есть но игру делал разраб как я понял в одиночку и он заслуживает уважение. Наиграл довольно долго игра не надоедает. Единственное только бесит когда надо прутья гнуть и когда дервяшка или тот же прутик улетаек когда его нужно отпилить. У меня все 10/10 улетевших досок
Зазвичай ставлю негативний відгук грі щоб на важливі мінуси гри звернули увагу, але дана гра заслуговує гарну оцінку. Класний симулятор, робота з різними матеріалами, різноманіття інструментів, завдань. Залип на довгий час. Єдине що мене сильно бісить: які матеріали взяв з собою на завдання - такі і маєш. Возився протягом години над нагрудником, гнув, ковав, бусінку робив, а вийшло що на 1 грам більше вийшла маса і гра не приймає роботу. Думаєш "в мене ж було зілля що робить матеріали легшими", а ♥♥♥ ти його візьмеш. І ти кидаєш всю роботу щоб вийти з кімнати і взяти зілля в інвертар. Починаєш зпочатку. З масою взагалі проблема. Ти тупо не знаєш скільки важить та чи інша конструкція з різних частин поки не спаяєш її разом. З цими характеристиками гостроти, маси, магії і т.п. дуже зайобує. Але гра все ж класна
неплохой самобытный проект, так прикольно что то покрутить, молотком постучать, попилить есть сложности с управлением, особенно связано с тем, что в игре надо много тонкой работы делать. Но видимо упор что сноровку со временем разовьешь Игра интересная, недорогая. В библиотеке лишней не будет
Совершенно сломанная система подсчёта соответствия предмета с чертежом. Полный рандом, не играбельно, рефанд.
I tried the demo and it hooked me. This game manages to scratch the perfectionist itch that I get by having those % rewarded by making the item as close to the drawing as possible. Granted, I have only played in Apprentice mode and getting from 99 - 100 % seems to depend on the game's mood at times. The game doesn't hold your hand much in what's the "right" way to smith what you need. Sure, they have the obvious material blinking at you in your forge, as well as being listed in the order. But there are times when you just have to guess based on the drawing. They don't tell you how to connect the parts, you just have to assume that the stick needs to be a bit longer so you can rivet it into the others. I do wish that the game makes it easier to see what material you need; the blinking can be a bit hard to see for me at times. Perhaps a button that can immediately gather the required items in place while allowing me to add the extra item bonuses. I find myself restarting a 'level' when I forge the steel wrong; the axe in the early level really stumped be, but it was quite a rewarding challenge once I got it as close as I could. Once I find out that I can just cut the steel to the right shape, it saves a lot of hammering time. Still, there's something about doing minute tinkering juuust to get the shape right that makes you forget how much time has passed. I do like that each avatar have a back story, although I'm not sure how different it affects the narrative. I'm currently playing as an Orc blacksmith and no one seems to care...that I am one. No prejudice here, I guess. Still, I do find myself skimming through the story beat. Not because it's bad, but because I am here for the gameplay. I don't need to know why you're asking me to make a pitchfork, but a pitchfork I will make for you, sir. Just pay me the gold and fame on your way out, thank you very much. The music is soothing, it does get repetitive eventually, the epic battle might be a bit too much for such a peaceful blacksmithing activity but I do play while listening to podcast anyway, so this gets pushed to the background. The audio for the Minstrel is...definitely a choice. It's giving me 90's voice coming out from an old speaker. The dwarf has a better mic/audio processing. Not sure with the others. Overall, I am enjoying this game when I want to zone in and ignore reality.
Blacksmith. Song of Two Kings is the kind of game that immediately reveals its priorities: it is less concerned with polish or accessibility and far more invested in delivering a very specific fantasy—the act of being a blacksmith, not just in concept, but in process. Developed largely as a solo project by Pavel Leksin, it builds its entire identity around hands-on crafting, turning what is often a background system in RPGs into the central focus of the experience. This approach gives the game a distinct personality, but it also exposes the limitations of everything built around it. The forging system is the heart of the game, and it is where most of its strengths lie. Crafting is not reduced to selecting recipes from a menu; instead, players physically shape materials through a series of interactive steps. You hammer, bend, cut, assemble, and refine components in a way that feels tactile, even within a simple 2D framework. Each stage of the process requires attention, and mistakes or inefficiencies can affect the final result. This creates a sense of involvement that is rare in crafting systems, making each completed item feel earned rather than simply produced. As players progress, the system expands with more complex blueprints and material combinations, encouraging experimentation and rewarding mastery over time. Around this core mechanic, the game builds a light RPG structure. You take on commissions, gather resources, and interact with a modest cast of characters while gradually improving your workshop and capabilities. There is a narrative present, centered loosely on themes of destiny and conflict tied to two kings, but it remains understated throughout. The story functions more as context than as a driving force, giving purpose to your actions without demanding constant attention. Exploration and resource gathering add some variety to the loop, but they are clearly secondary to the crafting itself, which remains the primary source of engagement. The game also introduces a degree of creative freedom within its systems. Materials can influence the properties of items, and different approaches to forging can lead to varied outcomes. This allows players to develop their own methods and experiment with combinations rather than following a rigid path. There is even a more open-ended mode that encourages freeform creation, which can be particularly satisfying for players who enjoy the act of crafting for its own sake. These elements give the game a sense of depth that extends beyond its initial impression, even if they are not always fully supported by the surrounding systems. However, outside of the forging process, the game begins to show its limitations more clearly. The interface is one of the most noticeable issues, often feeling clunky and unintuitive. Navigating menus, managing materials, and understanding certain mechanics can be more difficult than necessary, especially for new players. This creates friction that stands in contrast to the otherwise engaging crafting system, making it harder to fully enjoy what the game does best. The lack of clear guidance in some areas further compounds this issue, leaving players to figure out systems through trial and error. Presentation is similarly modest. The visual style is simple and functional, with basic character designs and environments that serve their purpose but do little to stand out. Animations are limited, and while they convey the necessary actions, they lack the refinement seen in more polished titles. Technical issues occasionally surface as well, ranging from minor glitches to inconsistencies in how interactions are handled. These shortcomings are understandable given the scale of the project, but they still impact the overall experience and can break immersion. Pacing is another area where the game can feel uneven. The act of forging is inherently engaging, and it can easily draw players into long sessions, but the surrounding gameplay loop—accepting orders, gathering materials, and repeating similar tasks—can become repetitive over time. Without enough variation in objectives or world interactions, the experience can start to feel cyclical, particularly once the novelty of the crafting system begins to fade. The game relies heavily on the player’s intrinsic enjoyment of the forging process to maintain interest, which means it may not appeal equally to everyone. Despite these issues, there is a clear sense of passion behind Blacksmith. Song of Two Kings. It takes a mechanic that is often treated as secondary and builds an entire experience around it, giving players the opportunity to engage with crafting in a way that feels deliberate and personal. When the game is at its best, it captures the satisfaction of creating something through effort and attention, offering a kind of quiet, focused enjoyment that stands apart from more action-driven titles. In the end, this is a game that succeeds through its core idea rather than its execution as a whole. It offers a unique and engaging crafting experience, but it is held back by rough edges in its interface, presentation, and supporting systems. Players who are drawn to the concept of hands-on crafting and are willing to overlook its imperfections will likely find it rewarding, while those seeking a more polished or varied experience may struggle to stay engaged. Rating: 7/10
bug一堆,做了半个小时铆钉不能用交不了货。自由度太低,我就想打铁锻刀大赛,结果只是套着打铁皮的拼图
i dont really like games that can block you in the progression because i didnt got enough money to get materials needed for a mission just because i bought one thing . Great...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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