
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
Modeled estimate, not a reported figure. How we estimate →
About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
Engagement
Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game idea is good, but there are some features I just don’t really like. There is so much text on the screen that sometimes I feel like I’m seeing more text than actual gameplay. Also, when using the Ouija board, some of the letters don’t match what actually appears. For example, I’ll be spelling “Dining Room,” but the D looks like a P to the players, so they think it says “Pining Room.” There are a few other letters that have the same issue. If you guys could fix those things, especially the letter issue, that would be amazing. I think the game has a good idea, but those issues really hurt the experience for me.
Lots of fun. dont understand why people are acting like its extremely difficult. managed to figure out and beat all floors with a friend whitin 3 hours of playtime. Just get codes like "4 9's = danger 4 0's = safe" and then figure out more codes all in all very fun with friends.
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Hours played at review time, across 628 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
THE SH*T A*S PENCIL IS BROKEN BRUH CAN'T WRITE, AND MOST OF THE CONTROL'S DON'T EVEN WORK
not anything worth saying about this game
possibly the worst game i think i have ever seen in my entire life, i dont even know how to put in to words how bad this game is, looks like it would be put on itch and you would be PAID to play this slop
Jogo bom demais, divertido pra jogar com os amigos, mesmo eu que sou medrosa pra jumpscare fiquei tão envolvida no jogo que nem ligo mais pros sustos. Recomendo com força.
The game is fun with friends, ensure you all are on the same page about how you are going to communicate. Looking forward to more updates.
I am deader
my friends and i love this game. took us so many time to click and get are ♥♥♥♥ together and we learned who is better at what and got our codes for it settled it was a breeze, we love the game so much we play almost every other day. love the devs passion for this game. cant wait to see what they have in store for more
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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