
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
Modeled estimate, not a reported figure. How we estimate →
About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
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Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
Engagement
Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good communication game with a bit of horror. Will be willing to jump back in for more levels
Very fun! A friend bought this for me and I was a bit iffy at first, but as we started making our own codes and communication systems, we grew to really enjoy it! P.S. The people who are alive are living the easy life, being dead first is like trying to be a single mother with 3 kids. 10/10 would play through again.
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Hours played at review time, across 628 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am enjoying this game already i can not wait to see what it becomes played over 3 hours and did not make it very far and enjoyed and laughed every sec of it
game has very little content and using the ouiji board feels like talking through mud. it takes too long and its really hard to use
Really love this game me and my friends have been playing for 2 day and learning how to communicate with each other in funny ways that make the game better than any other game out there like this.
An incredibly fun, communication-based game that is an absolute steal for $5. Don't let the negative reviews scare you away. Most of the complaints are based on completely unproven rumors about the developer, baseless "AI slop" claims, or people throwing a fit that a designated loop game has a gameplay loop. The developer is highly active, listens to actual constructive feedback, and is clearly dedicated to the project. It takes a little time to learn the ropes, and no, it’s not Phasmophobia (so stop comparing it!) but once you figure out how to play with your team, it’s one of the most fun gaming experiences I've had in a while. Highly recommended!
Super schlecht und kein spass
I very rarely right reviews, that being said me and my friends jumped into this blind and decided to check it out on a live stream.. between the jumpscares, the laughs, having to learn and adapt our own code and way of communicating with each other.. this was so much fun. We absolutely plan on playing it more, and if this is how much fun the game is in early access i can only imagine what it will be in the future! It is harsh, a bit unforgiving in the beginning especially going in blind.. but let me tell you it only made it MORE rewarding when we started figuring things out and advancing a few floors! It felt like we had honestly achieved something! Props to the devs, and I highly recommend this to anyone.. at $5 it is an absolute steal right now!
This game is funny as hell. There's a bit of a learning curve to understand the game mechanics and develop a way of communicating between living and dead, but by the second level we had things pretty figured out. The more people you have the more fun it is
Game great and the Dev is awesome. People are mad because of the Devs post, but he is right. Even if there is some good feedback in the posts the Dev is referencing they clear stated the post was only about the "too hard" or "Skill Curve is to steep." All you have to be is be observant of your surroundings there is a cause and effect going on. Also read the damn book in game.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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