
Your decisions will shape who is friend or foe, who will share in your secrets, and just how your romance with a certain vampire will grow!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm not normally one to write reviews, but this series had so much wasted potential that it left me kinda sad. Spoilers for all 3 books, ahoy. The opening set up of book 1 was interesting. Unfortunately the author proceeded to do nothing with it. Slimming down the whole supernatural element would have been a boon. Adding a whole secret agency + alternate universe of mythological creatures was unneeded bloat. I'd much rather have had the focus be solely on the small town detective suddenly having to deal with a supernatural aspect cases. Sadly, this isn't really utilised. It's mere window dressing and doesn't add much. The romance railroading. Hoo boy. I hate when authors do this. It's been no time at all and suddenly my character goes from no-nonsense detective, begrudgingly starting to warm up, to love struck teen? The personality shift feels even more egregious for characters like Adam. Granted there is the friendship route, but unclear if that locks you out of attempting romance in later books (maybe other reviews have the answer for this question). There also seems to be much less interaction with your other members after. The plot now consists of scenes designed for you and chosen love interest to make eyes at each other rather than actual substance. The pining. The melodramatic pining. There's only so much you can take before your brain dribbles out your ears. Ended up skimming a good portion of book 3 because I'd had enough. This goes back to the author not using their own world building. The main plots for each case don't seem to have much thought beyond 'We need some kind of dangerous situation for tropey romance to happen' which is sad. Especially since slogging through minuscule variants on the riff of 'our eyes meet/we touched. I feel electrified' gets old fast. My dude literally got a transfusion of vampire blood and is an energy drink to vampires? Can we please do something more with that? Murphy has this set up of being an overarching nemesis who could know something more about your powers. Then he peaces out at the end of book 1? Bro, give me a call. We need to catch up. So many missed opportunities/unanswered questions. [list] [*]Would my detective gain any inhuman abilities from the vampire blood? (Isn't that the traditional way of making a vampire anyway?) [*]Are there really no side effects other than becoming a Monster energy drink (pun intended)? [*]Why is the agency not researching this and how it could possibly aid them? Blood is renewable. This could be used to your advantage. [/list] The fact that the author didn't go down the route of having the RO drink your blood out of necessity astounds me. It's right there. The removal of traditional supernatural weaknesses ends up creating a lack of conflict that could have brought depth to the story IMO. My biggest bugbear is the agency. It's clearly only there as a means of bringing you and the ROs together. But Team Bravo entering an odd partnership with the police to protect you/stop some crazy villain using your powers would fill the same need. Sometimes less is more. Besides, the decisions they make are dumb. Your character gets thrown in at the deep end with no real training or anything. I would be demanding that, and ways I could keep the town safe. Let me know exactly what could come after me and how to deal with it. Not just suddenly becoming an agent and being put in the line of fire. Stick to the detective side. Having the character leave that position was actually the final straw for me. No choice given, and 100% against how I was trying to RP. Turns out it's just another window dressing. Seemingly the same as the details you pick out for yourself. E.g. I chose to have joined the police force after being a rebellious teen, thinking it would lead to interesting situations/interactions later. Instead it gets a quick, one line mention with no chance to add more details/flesh out your character. In summary: my disappointment is immeasurable and my day is ruined.
[h1] Horrible pacing [/h1] For those who like it short and sweet: If you haven’t played the first two games, I advise you to stay away from this series. Far away. Unless you’re into [b][i]endless [/i][/b] emotional edging and love roleplaying an UwU tween angst machine, anyway. The most glaring problem is the pacing. Put bluntly, it sucks. This game is pitched as a romance, but three full installments in and two of the LIs are still stuck in first gear. There are “moments”, but no relationship available and no steps towards one. It’s hot and cold, back and forth, one step forward and two steps back. Any progress is immediately retconned or completely ignored. Why? Because the author promised to have just as many “moments” for the slow burns as the other two LIs, but she never promised they would actually mean anything, because you aren’t allowed to have a relationship until book 5 or 6, no matter how stupid and contrived it becomes! A good example of this is M. In this particular installment, M’s path is phenomenal. By the end of the game, M is clearly in love with the MC and all but says so, both to the MC (“You think I could do without you now?”) and to a best-friended A, (“Let's just hope she's as relieved to have me too.”). At the end of the game, M looks at the MC and takes a shot of hard liquor to “Never have I ever fallen for a coworker.” M hates food and even the mildest thing aggravates their senses, but they downed liquor described as window cleaner. Looks like love, right? Not so fast, buddy, there are seven books in this series! The author has said M is still clueless about their feelings. All that in the previous paragraph? That means nothing. M was apparently thirsty, because they have no clue how they feel, no matter what you read. It gets worse. There’s a scene around 2/3 of the way through this book where M and the MC go to cleanse their crystal. The MC can realize they’re in love with M and choose to tell M. Choose it, and the moment is interrupted. Annoying yes, but… On the author’s social media, someone asked what M would have done had the MC told M they love them. Run away? Freak out? No. The author said M would’ve realized that’s what they themselves feel and would have been relieved. And [i]that[/i] is why she had to stop it, because this was not “the moment” [i]she[/i] wanted M to realize their feelings. That’s later (the very end of book 4 or end of book 5, according to an old post on her social media). So suck it, M-mancers, you don’t get happiness yet because the author wants to drag it out forever, not because it’s not possible for the character. This is not an isolated incident. There are interruptions, freakouts, and nonsensical behavior abound, all with one singular purpose: to delay gratification. If you’re into edging, this series is for you, because that’s what you have to look forward to until at least 2035. By the end of this installment, all Lis should have been available for a relationship and it should have become a story about the LI/MC as a couple against their problems. Instead, two Lis [i]are[/i] the problem, and the MC not only has to battle whatever ridiculous antagonist the author has invented, but also the LI. Long story short, the pacing on the romances is [i]intentionally[/i] terrible to fill seven games. If it makes you feel any better, the pacing for b3’s overall plot also sucks. In the first chapter, we learn the Trappers have put a bounty on the MC’s head. No one cares, really. The LI has a talk with the MC and the MC goes about their business. Lesson #1: Every event exists for one reason, and that’s to create a “moment”, and though the MC temporarily moves in with the team at a later point, it is not for their protection. In fact, no one offers or suggests the MC stays with the team. Why? Well, remember the first lesson. The main plot of the MC being in danger isn’t important yet. There’s something far more crucial to fit into the story: wet pajamas. Yes, I’m serious. The entire reason the MC moves in with the team is because a bathtub falls through the ceiling of the MC’s bedroom. Apparently, architects and construction workers in Wayhaven are braindead. Nah, who am I kidding? This happened so the MC could be seen in wet pajamas by the LI. Only then can the MC stay with the team, and the MC is forced to ask the LI to stay there. I’m not joking, that’s the entire purpose for this idiocy. Whenever you run across a scene that leaves you scratching your head at the stupidity of the characters, the complete and utter disconnect from reality, or are left muttering, “That’s not how that works!”, understand there is some scene the author [i]had[/i] to add and was, apparently, incapable of finding a way to do it without resorting to forced nonsense. The blood drive is another example of this. It is one of the stupidest, most contrived side plots I have ever seen. The only reason it exists is to create funny “moments” in the town with the MC resorting to slapstick plans to get out of giving blood. Instead of, you know, saying no like a normal adult would. At worst, the Agency could’ve had a doctor send a note stating the MC is anemic. End of story. But if you expect anyone in Wayhaven to behave like anything other than a moron, you’ll be sorely disappointed. Logic and realism aren’t welcome here. Nor is satisfaction, if you’re on M or A’s path. To quote a friend of mine on the discussion board, “I feel like what was happening in this book was that we were a cat, and the book was dangling a toy on a string in front of our face constantly while pulling it away at the last minute.” An apt comparison. You get teased with romances that aren’t allowed to happen for another book or two. You get teased with a cool plot that is never really explored or used to its fullest extent. You get teased with a villain that is ridiculous and not the least bit scary. You also get teased with choices, but the choices are naught but illusions. Even in the romances, nothing your character does actually matters. There is no way to affect the [i]romance[/i] with the LI, because anything that [i]could[/i] result in a quicker resolution is blocked by the author. In Wayhaven, you are allowed to choose your path. You can choose your love interest, side “friend” path, and the Douglas/Bobby path. Yet, within those paths, there is little to no choice. You simply hand your ticket over to whichever proverbial train you wish to board and then you’re along for the excruciatingly slow ride, with no air-conditioning, no food or drinks, and nary a window to open. Worse, you’re stuck in your seat, where you’re forced to roleplay a wide-eyed ♥♥♥♥♥♥♥♥♥♥♥ tween with various physical maladies appearing every time their LI walks into the room (stuttering, shaking, heart palpitations, etc.). A high-combat, intimidating MC will jump at their own shadow and go googly-eyed over their RO, who never returns the favor. If you build your MC as anything other than a tweener UwU female, you’ll get whiplash when the author takes over and turns them into one. You aren’t allowed to decide your MC’s feelings and are [i]told[/i] how they feel at every turn, using an abundance of overly flowery descriptions, with the same words and phrases repeated ad nauseam. It has become painfully obvious there is not enough to fill seven books, and managing a complex plot seems beyond the author’s ability. The romances are sadly lacking in the two slow burns, who will take most of the series to get into an actual relationship. If there’s [i]ever[/i] a relationship with M, that is. Unless she gets some betas who will give some honest feedback about the writing, plotting, and lack of real progress in some of the romances, I suspect it will only get worse. After all, this series was spawned from Twilight, so we shouldn’t be surprised when our MC, despite being an adult, acts like a mindless tween with their first crush.
This series is too long for its own good. Three books is okay. But SEVEN?! (source - [url=https://www.google.com/search?q=how+many+books+are+planned+for+wayhaven+chronicles&oq=how+many+books+are+planned+for+wayhaven+chronicles]Google[/url]) This should have been the last book in the series. No one would have batted an eye if it graciously wrapped up the story and relationships and went out with a bang and fanfare. Worst of all, the first 2 books were the perfect set up for a final installment. But Book 3 is not the last book. It's a filler entry and it shows. By extension, Book 3 ends up dragging the whole series up to this point down into the pits of mediocrity. The poor pacing and drop in story quality is frankly jarring. The author may have written themselves into a knot - and it's only the third book out of seven. While the previous 2 books were good on their own merit without the romances, this one isn't worth reading UNLESS you wanna see more interactions with your favourite LIs. I would say those are good, but there are 2 issues that sour the experience. If you're and A or M fan, you're screwed, moreso in case of A. The edging is funny to joke about, but frankly, it's not actually even funny anymore. And secondly - you can't separate the romance from the story, so you will have to suspend your disbelief for the bits that don't make any sense. https://steamcommunity.com/sharedfiles/filedetails/?id=2960082010 In the end, it's a filler book with too many words and not enough substance, and it both overstays its welcome and stuns you with its abrupt ending. There are probably many things I could point out (main/support characters characterisation, world building, etc etc) but I don't care enough to do that. This book is boring. And that's probably worse than just being bad. Do read the first 2 books though. They are really good.
Please note my hours are a bit shorter than most, as I have only played once through so far and I am a speed reader. I just can't in good conscience recommend this book. At least not without seeing a fourth book and what it might change to fix some of my issues here. Book 1 and 2 both set a high bar of quality that definitely colored my impressions of this one, but as a series that continues based on your past actions, I can't discount their impact in my review. Theres really three things that held this book back for me compared to the others. 1. An issue of Agency. Book 1 and 2 by comparison felt like they offered a lot more choices to the Detective in how they wanted to portray themselves and how they wanted to solve problems. Personally speaking, I play as a... detective. I was good at detecting things. I never threw fisticuffs because that wasn't my skillset, and the game was happy to let me take that role. In book three though, I felt that slipping away the more I played. Combat takes a definite focus this time around, and you are frequently put into situations where your skillset feels useless. A lot of dodging and punching and tripping going on and a lot less "Lets see if theres anything we've missed that could help us" decisions. It kind've felt like the writer was struggling to finish certain parts of this story, and didn't take the time to consider detective builds that were separate from the one she envisioned subconsciously. For sure, in this book, I felt my decisions and skills mattered the least of the three books. After a point I just decided to click whatever option felt appropriate at the time irrespective of my skillset and the personality I'd been sticking with, as the game didn't seem to care either. 2. The Antagonist. I think most people can agree that the villains of this story arc weren't all that intimidating. Sure some of their actions were definitely villainous and made me care, but they for the most part didn't really exist as characters so much as plot devices. They served the role as the non-descript baddies for me to deal with while the arguably more important relationship story lines were developing, but not much more than that. In the end I don't have that strong of a feeling about the final confrontation or the lead up to it, but thats probably not a good reaction to have to one of the main arcs of a book. 3. Relationship progression. A lot of the people who have played this series will understand immediately where my complaints come from when I say that my canon romance is femA. , and this book was such a poison pill in regards to that relationship. For the first two books, and even for half of this one, I was more than fine with the 'Will they, wont they" dynamic of their relationship. A's traumatic past and her many difficult years of life all paint an understandable picture of her behavior and its easy to sympathize with her and understand why she is so hesitant to give in to her feelings. Really, theres a whole list of reasons why shes hesitant, and they really are easy to understand and I congratulate the author on that. That being said. I feel in this book her behavior multiple times crosses from understandably distant and hesitant, to outright emotional abuse. The author even seems to know this, as many of your dialogue options with them start to become much more emotionally charged and even bitter. The Detective is really starting to feel the strain from the situation, and it feels like the more I play the more A actually seems to be a NEGATIVE influence on her mental health. I can say personally, as someone who has been through several abusive relationships, that I started to get serious fight or flight responses to A the further this book went on. Her behavior becomes almost antagonistic, as though shes deliberately trying to hurt the detective. I don't think thats the intention at all, and perhaps that flaw is part of the writers plan for the character... but frankly, its extremely difficult for me to read anymore. If I were the detectives friend, by this point, I'd be recommending her to move on. That her relationship such as it is with A isn't healthy, and A doesn't have her best interests in mind. Like really, its some seriously toxic stuff. Anyways, I think this review came out more emotionally charged than I wanted. The writing overall is still good, and I enjoy how the characters bounce off each other and how their friendships have grown over the books. Part of me is still excited for the next book. This one just hurt me in ways I don't want a book to do so, and that scares me. So I can't recommend it.
I wanted to like this series so bad, I mean I got up to Book 3 for crying out loud. But this isn't a case of me liking the first two books and being disappointed by the third like some other reviews are saying. All the way from Book 1 to Book 3, I hated every second of reading this series. I stuck through it because there was just enough there for me to want to see where this story was headed, but every single plot point fell flat. It was truly such an infuriating experience to be able to see how this could be a great story but for it to disappoint me at every turn. The characters are insufferable, and frustrated me to no end. [strike]Adam in particular. ♥♥♥♥ you Adam.[/strike] For characters that are meant to be vampires who have lived for hundreds of years, they truly acted like the love interests in a young teen novel set in high school. One of my favourites aspects of Interactive Fiction and why I try to find more to read (as well as VNs), is being able to play as an MC who truly feels like my own character. Anyone who knows me, knows that I [i]love[/i] creating characters. The MC for Wayhaven Chronicles, however, does not feel like your own character. I understand that in many IFs, there are some aspects of the MC that are predetermined as to make writing the story easier. However, these other IFs are still able to balance out having predetermined aspects of your character as well have having them still feel like a character that you can mould and make into their own unique person. TLDR; the writing feels like a young teen novel, the characters suck and there's nothing compelling about the romance, there are so many other IFs out there that are more worthy of your time than this.
It's nice that we get to read more of this story, but I don't like fillers. This book is like a one big filler. The story felt so rushed and somewhat non-exciting at all. There were some really good scenes, but overall I got disappointed. Everyone is looking forward to book 4 and I guess I will as well, but the magic's gone.
I'm deeply regretting my purchase of the 3-book bundle. This has not been a fun experience at all. While books 1 and 2 had their flaws, at least they were entertaining. Granted, they were very safe and beige, with a bit of cheese on the side. But still... readable. Book 2 leaned more into the player agency, finally giving some real consequences. The 3rd book, however, is a slap in the face. I couldn't bring myself to finish the slop. I chose a romance route with Mr. Clenched Jaw. The game series didn't take itself too seriously, and yet it teased that some fundamental, earth-shattering event had managed to traumatize an immortal being, making his jaw and his buttcheecks clench for hundreds of years. Well, it turned out to be a fart in the wind. Nothing earth-shattering. Nothing scandalous. Nothing controversial or morally grey happened. Breakfast with granola and fruit amongst the vampires should have been enough of a warning that the story was sogging faster than a wet tissue. I think it would be an insult to teenagers to assume they would write something like this. Being myself an immortal being, I still remember the angst of my teenage years. The "drama" that the 3rd book was attempting to toy with was dryer than my grandfather's feet. It all comes down to this: a very bad attempt at trying to squeeze more money out of people by stretching out a very unsteady foundation. Instead of ramping up action, coming up with new stakes and challenges, giving some proper character development and resolution -- it just dragged on...and on...and on. In a way, it was an excellent psychological thriller. No escape. My character locked inside the Jaw... I'm not buying anything from this author again.
果然不能对主线抱有多余的期待,观感不如上一部,必须反复提醒自己“我只是来看笨蛋情侣谈恋爱的!”才能按捺住想对剧情提出的八百个槽点并心平气和地看完,笑死xD [spoiler]一群人生死未卜、天天被愧疚感拷打的时候,一转头就变成生活悠闲忙着谈恋爱;正经忙着交流感情了,结果交流到一半把书撞掉了发现案件关键线索开始聊案子,这种抽象的剧情节奏真是令我叹为观止......当然最严重的问题还是涉及打斗的冲突情境从起因到发展到具体操作都实在太降智了,很难评,真的很难评。而且不知道为什么会给人一种在这个地方杀戮事件跟绑架事件甚至还比不上泄密受到重视的观感......就算现实真是这样,直白表现出来也多少有点过于地狱了吧。[/spoiler] 总之都还是老生常谈的问题,鉴于N线撒糖很慷慨&关系中隐藏的几个核心问题点都挺让人感兴趣的,所以后续系列会继续追。希望这部中出现过的人物前史&关系中存在的冲突点这种明显不适合一笔带过的东西在下一部进行深入讨论,因为这部相当于稍微起了个头然后就谜之轻描淡写翻篇了,折磨读者有一手的,为了水字数挖坑而不及时填是坏文明( ----------- 复玩后的补充:从头补了一下LT线跟传闻中好评如潮的M线,本以为前者会更胃痛文学,没想到看完觉得后者更胃痛,失敬失敬。 A被劝退了所以就不补了,F小天使感觉过于贴合友情向所以也放弃了。总之,想看相对健康的展开的推荐选N或F,想给自己整点精神损伤指路A或M。抓马爱好者(或者对A恨铁不成钢可能也适用)可以考虑LT线,但是必须着重注意一下:这是LT线,不是poly线,没有我全都要,只有人人受伤,一种“我不能让所有人满意但可以让所有人都不满意”的世界。[spoiler]抱着看A乐子心态看的,但是N真的太惨了,哪怕所有选项都选找N还是让人觉得很不忍心,安心且可靠的狗勾系亚撒西角色完全不应当被拖入这种抓马惨案......虽然我真的很乐意看A吃瘪,但是考虑到N太可怜以及队内另外俩吃瓜人也跟着不安desu,下次果然还是不看这条线走向了:([/spoiler] p.s.被M线气晕时所想到的:部分剧情的选项分支设计还是略微有点局限了,无法拥有任何一条能对应游玩时想给出的反馈选项讲道理还挺不爽的。许愿后续剧情会有这部分的优化......以及感觉很多地方节奏还是过快,情绪转变缺乏事件衔接(往往直接切场景变成“几日后”),导致有些时候观感相当突兀,如果多花点篇幅也许能好点。
I think this one was definitely the weakest of the three. It felt like it offered the least options with many resulting in similar sentiments in the outcomes. Also, the relationship stuff feels very drawn out. To the point where our character should have a "Not interested anymore" option to end the flirtation entirely.
<< *CAUTION: POTENTIAL SPOILERS AHEAD* >> The writing of this game felt weaker than the writing for Books 1 and even Book 2. The writing has become so formulaic at this point, that the plot for Book 3 didn't feel exciting. It felt more like going through the motions just to see how flat characters (whether supporting cast or villains) react to the generic things the main character does. (rest of review pending. brb...) TLDR: I was disappointed with this book, and with how plain and boring this was, I worry about how the author will go about writing her remaining 4 books in the series. Note: some routes are feel more exciting than others, but that also depends on your own personal tastes. Give it a try if you would like, I'm just feeling mopey because I was disappointed.
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