
Become a Wayfinder, and unlock their powers as you choose your path and playstyle while pushing back a hostile force that has overtaken your world. A Co-Op ARPG where you directly shape and customize the endless adventures you go on with friends, because Wayfinders are stronger together.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 21.86/day in the week after.
About
This is the all-new Wayfinder, A 3 player Co-Op Action RPG. Featuring intense combat, deep customization, a huge world to explore and tons of loot to collect - for you and your house.
The World of Evenor is shattered. You must harness the power of a Wayfinder to Control the Chaos that has overrun your world. Join forces with 2 other friends to strengthen your powers. Control your adventures with mutators—customization modifiers that shape your exploration of an immersive world—to collect valuable gear and loot!
Control and harness the power of a mighty Wayfinder! Wield a variety of unique abilities ranging from ebbing arcane magic and tech to lethal martial prowess, catering to your preferred playstyle. Traverse an immersive world with other Wayfinders and shape your adventures the way you want. Control what you explore and what enemies you fight to best customize how you want to play your Wayfinder.
On every hunt and expedition into the Gloom you’ll discover new locations, monsters and gear. Collect every set of armor, each unique weapon, and hundreds of apartment decorations as you mend the various regions of a broken world.
Customize every play experience by entering a gateway of adventures with the help of a mysterious device known as a Gloom Dagger. Each adventure has unique modifiers and challenges YOU conjure and control. Customize the areas you explore, bosses you encounter, materials you collect, and the Wayfinders you become.
Wayfinders are stronger together! Tackling story missions or the latest boss hunt with friends as Wayfinder supports 3 player co-op allowing you to drop in and drop out of your friend's adventures and progress together in your fight against the Gloom.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 26.8Kreviews | 60% | — | $17.5M |
| $24.99 | 3.1Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1081 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Games got alot of content, smooth combat and at the price its quite the steal of a deal! snag it while you can!
Great game, got it on sale. Love playing it with my best friend. The character feels responsive and fluid.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Japanese*, Spanish - Latin America*, Korean*, Polish, Portuguese - Brazil*, Traditional Chinese*, Spanish - Spain*, Simplified Chinese*languages with full audio support
| $24.99 |
| 692ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
$2.99, It's mine!
System Requirements: CPU: AMD Ryzen 7 5800X GPU: NVIDIA RTX 3070 Storage: SSD (Required) Performance: Barely getting 90 FPS in the city. Visuals: Let's look inside — the game looks worse than Darksiders 1 (2010) on the PlayStation 3. Conclusion: Apparently, the developers were so busy adding icons for every type of gayness into the game that they couldn't optimize it.
全成就打完,好评仅因为此游戏前期给我带来的优秀体验以及他的扎实的美术功底。说说感受,先是缺点: 1、购买前慎重考虑:你游已死,是网游秽土转生而来,已无更新内容,角色皮肤、家园系统、角色塑造都是半成品; 2、交互界面设计很差:出售物品麻烦,只能一个一个卖,而且每次卖还要点一次确定;物品栏无法装备药品和装备,只能跑到角色界面装备;天赋加点需要长按且无法撤回,点错一个就得直接重置重新一个个点; 3、角色养成冗长且质量不高,每个角色有四个技能,自带回响和天赋系统,可装备所有类型装备,且装备自带技能,但每个角色爽感都不高,回响和天赋系统得成型才有所体验,装备技能存在感近乎于无(除了大后期的少数装备),角色培养周期很长,前身为网游的问题; 4、你都改单机游戏了就不能扩大一下装备库容量?或者获得每一类型装备就不再获得重复装备而是提升等级不好吗; 5、无法看到数据统计,你无法得知你下了多少次本,打了多少次BOSS,角色使用情况……等等内容,如果不是成就里有下50次本和打50次BOSS这种成就我也不会拿出来说,看不到进度会让人很焦虑; 6、剧情方面不好不坏,通俗的正义一方英雄抗争混沌邪恶之类的,但是你游已死,我再也看不到他们的结局了; 7、没有朋友,这个游戏的游玩过程会很孤独,但它偏偏不好玩,根本不太想拉朋友来玩这个游戏。 这游戏其实借鉴了星际战甲很多地方:众筹做游戏,类似的角色装备培养以及装扮机制,但是寻路者玩起来的体验真的很一般……没有爽快的战斗体验、一般的剧情和人物塑造、聊胜于无的个性装扮和家园系统、缺少有效的玩家之间的交互,等等因素,让你很难在这个游戏中获得成就感和归属感,说实话,底子不错,但是各方面都太过平庸了。 最后是全成就心得: 1、不知道怎么达成的上B站搜,部分很难找的任务搜冷夜微雨,最难的几个任务他有提供教程; 2、难度不必苛求,获取的东西其实都一样,但注意要把动态等级打开,不然获得的装备等级会降低。
'Wayfinder' is an enjoyable, but highly flawed experience, with very obvious inspirations from Warframe & WoW. I'll go into detail below, but the TLDR is that it's worth playing, but go into the game knowing that adapting the game from the desired MMO experience to the Co-Op AARPG the game ended up as, doesn't really do the game any favours. That being said, the devs made the best of a bad hand, so they deserve kudos for that. Art & Sound: The way the world is visually designed is a high point in the game. The art style works well, and the sound design compliments it. The zones are visually distinct, and the monster designs are interesting overall. The character customization is alright- it's better than it needed to be, but won't impress people looking for true customization. The battle affects also match the style, HOWEVER, they can be overused, and make readability in battle more difficult. There is also a massive overuse of purple, which also hinders battle readability (eg: enemy tells and AOD looking the same as character abilities in terms of FX and color, so you end up avoiding buffs and heals by accident). If you're a person that wants dark, gritty ARPGs, like early Diablo, this isn't for you. Color explodes everywhere. Story: The story overall is reasonably good. The ideas were decent, and the character dialogue that delivers it was well written. However, overall it can be hard to get into it, due to the overuse of some terms, and poor pacing. It's very clear that this wasn't meant to be an ARPG, as the overarching story is inconsistent, and is written in a way to try to tie up lose ends that were clearly meant to be handled separately, over a longer period of time. If you're a person that is into Lore, 'Wayfinder' offers a decent amount of opportunities to learn about the world- there is flavour text for a variety of objects, landmarks, and zones etc. Menus, QoL & Bugs The menu flows and QoL systems in 'Wayfinder' are lacking. While you do get used to the menus after some time, they're not very efficient in their click throughs, and some information seems misplaced. There are also obvious things that seem to be missing, such as "loadouts" for your Echoes/Equipment etc. It's annoying to want to try different builds, but to have to manually redo everything, every time you change your equipment, or respec. In terms of QoL things: - The accessory limit is insanely low- only 200 accessories can be stored, which is lower than the number of housing decorations you can have, even though one is cosmetic, and one directly affects gameplay. - There is a bit of jank when it comes to some of the programming and instancing. Every boss encounter has an interactable wall you have to move through in order to enter the fight. This wall can be incredibly finnicky, and there were dozens of times where it took a couple minutes, just to enter the boss arena properly. This seems like something that would have been easily fixed- the boss activates once the first person is in the arena anyways, so just put the wall up after all players are in the arena, instead of making everyone manually jump through. - Multiple characters can't use the zip lines at the same time, and you can't go outside the zone that the host is in, if you're a guest- this limits quest time, unless you want to leave the group, and rejoin. TBF, you don't lose any progress if you do this, but it's a time sink. - You don't get persistent map markers, and you can only have 4 per person, which makes it difficult to track chests, memories or events that party members may have missed. (these are just a few examples, there will be more in the quest section) In terms of Bugs..... there are a fair few. Nothing game-breaking, but lots of little bugs that diminish the experience. Visual errors in terms of weapons disappearing, or "styles" disappearing. Enemies getting bugged, Collision errors and disappearing geometry etc. The game also seems somewhat poorly optimized, so while not technically a "Bug", the constant lag and stuttering in combat is very disruptive. Battle & Experience Progression: The battle system is fun, but somewhat shallow. While it's more deep than some Action Adventure games, it's not going to satisfy people that are looking for big systems like POE or Grim Dawn. It's hampered by the lack of build loadouts, and poor drop tables- you get a huge amount of mediocre weapons, and you can be further restricted if those weapons have poor echo slot loadouts. Boss fights in general are pretty good, although like any game, these vary. The character sets are pretty good, but nothing special. Most of the time, the characters feel good to play and control well. The character progression system is pretty accommodating, allowing players to gain transferable experience to characters that you aren't currently playing. There are also other systems tied to character progression and gearing that are good, such as echoes, but once you're done the main quest chain, there is little real incentive to min/max your characters. Quests: This is probably the roughest part of the game. The pacing for the quests is very front heavy, and there are way too many quests where the requirement is "do one small thing, go back to quest giver, repeat 7 times". Many of these quests needed to be streamlined into larger chunks. For example, there is a quest chain where you are required to do 14+ runs of "lost zones" to collect and return, book pages. After almost every single pair of pages, you go back to the quest giver, and then you're told to go out and gather 2 more pages. It's tedious in the extreme. The 7 "distinct" quests could have been done in half that. There is also a quest chain where you're trying to fix a marriage that requires an excessive amount of small jobs, followed by going back and forth between 2 NPCs. And then those types of quests taper off fairly rapidly as you progress; it makes it obvious that they were either trying to milk early content, or that they lost direction as the game goes on. Overall, they just needed a couple passes to make sure people would progress at a reasonable rate, between the main quest, and side quests, and to balance rewards around that. Misc: There's not a great place to put this, but the game definitely dabbles in "woke", even though it's not overly preachy. - There is an abundance of "diversity" (read: black characters- as there are basically no asians in the game), which doesn't really help to sell their world or their distinct regions. ( Clearly made for the "modern audience") - The marriage quest chain mentioned above is for a gay couple, and is the longest quest chain in the game. - Two of the playable female characters are implied to be lesbians. - The black character is the easiest to upgrade, which gives the impression that the devs were trying to encourage people to play him more. - As a funny side note though, he's also a walking stereotype, with a typical AA speech pattern, and a missing father figure. - The playable male characters are half taken up by weird/animal characters, while the female characters are all more "normal" (it's a pattern that reduces the number of noticeable "male" characters in games). - Character customization for the female characters are very a-sexual. The hair styles are very "modern", and are usually associated visually with girl-bosses and activists. All-in-all, 'Wayfinder' is rough, but good for some co-op play sessions. Hopefully the devs learn from the experience and apply it to their future games, so some of the errors can be avoided.
Never seen the word "Gloom" used THAT much, lol Japanese voices are "fine" for the most part, there's 1 dialogue by the "Arsenal" lady who is said in english. Some dialogues aren't voiced either. (2-5 things are voiced then 1-3 aren't in the same conversations) I wish the "Black mage" was a bit more ranged. I prefer hybrid and full casters over melee casters but they're easier to balance with other classes so it's "fine". So far it looks like how MMORPG's should be made, npc's aren't brain dead like The elder scrolls online/Black Desert online to name some. You can really focus in certain stats, which is fun, it allows for more build ideas despite the very limited "skillsets" The fact the devs decided to listen to their playerbase is phenomenal, real big D move *tries to salute but looks like a dab* Edit: Forgot to mention performance with my specs. I had to reduce all settings from ultra to high since I had 20-90fps (45-70avg) with DLSS on balanced in 1440p, I now hover around 50-90fps on avg, ultra is unoptimized and probably has a ram/vram leak as when I had 20fps both my ram and vram were full for some reason.
stutter simulator
I like finding ways
i love this game its got this addicting charm ,i paid the big bucks $70 im just afraid the servers will shut down its on sale give it a shot ps venomess is awesome
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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