
Way of the Red is a 2d action platformer with a focus on fun combat, satisfying kills, and fluid movement. Use versatile sword techniques to shred enemies to pieces, while searching for your lost love from years past.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
I did enjoy the game. It was good. The controls are very smooth and responsive (I used an Xbox 360 controller), which is important since you will be doing a lot of precise platforming that was quite entertaining as well due to the glide and climb mechanics. The combat is alright. You have the option to learn useful special moves from tutors located in the world that were a bit challenging to find sometimes. The boss fights are probably the most entertaining parts of the game since the bosses are all unique and have some pretty cool moves. They can be a bit challenging sometimes, especially the main boss. I enjoyed the difficulty, it would have been pretty boring if you could just walk over the bosses like they were nothing. The story is not very deep but that was not what I was looking for in this game anyway. I have found 2 endings, there might be more that I'm not aware of. The reason I don't 100% want to recommend this game right now is because of its price. 8 euros for 6 hours of content is not enough for me. I beat the game two times, where the first time took a bit over 4 hours, and collected all the achievements. I would have preferred more content in the form of special moves, zones, story and bosses. My experience was enjoyable, just not worth its current price in my opinion. Verdict: Buy during sale
The game is excellent so far. Things I like: -Very smooth movement. The jump, wall climb and glide mechanics are pretty well done! -Great combat. Really fast combos combined with the movement and special attacks make the combat fun -Cool bosses -Really fun Storyline -Awesome MUSIC! Lastly, the one thing I will say about this game is that is is very challenging. I got stuck a couple of times trying to figure out where to go at the beginning and what to do. Be sure to have your explorer hat on and talk to the characters hanging around for help!
マイナーアップデートを実施したようですがインゲームのVer.表示がないため、クリアVer.は不明。クリア時間は約2~3時間。全実績解除まで約10時間を要しました。 [h1]Pros:[/h1][list] [*]簡単な操作で実現するアクロバティックな高速戦闘 [*]シンプルながらも惹き込まれるシナリオ [*]程よい探索要素 [*]マルチエンドがもたらすリプレイ性 [*]雰囲気に応じたチップチューンのサウンドトラック[/list] [h1]Cons:[/h1][list] [*]出力解像度に選択肢がない [*]オーバーレイによるSS撮影が行えない[/list] [h1]簡単な操作でアクロバティックな高速戦闘が味わえる2Dアクション[/h1] 鳥人(birdmen)の里を抜け出せば帰って来た人はいないと言われる、外の世界を夢見るBlackfeatherはある日崖より飛び立ちます。そして狩りに来ていた魔法を行使する人間の王と鉢合わせてしまい撃ち落とされて、翼をもがれてしまいます。収監された森にある施設で、里の下にある外の世界は人間が支配しており、鳥人はとある木の実を栽培収穫する労役奴隷として使役されていた事実を知ります。施設を脱出しようとする中で、木の実に関する噂や自身の過去に触れていくこととなる、というのが大まかなストーリーです。 Way of the Redは16bit時代を彷彿とさせるビジュアルと8bit時代のチップチューンを兼ね備えた、敵と戦いながら進める2Dアクションプラットフォーマーです。単なるジャンプアクションに留まらず、ストーリーを進めるにつれて鳥人ならではの滑空飛行や崖登りが行えるようになります。これらの動作と方向入力に応じた斬撃によって、簡単な操作ながらも自分があたかも上手くなったかのような印象を受けるアクロバティックな戦闘アクションの数々はプレイしていてとても気持ちよく感じられます。フレームレートは30fpsに固定されていますが、入力とアクション双方の快適さもあって不自由はありません。尚、これらの戦闘面は忍者龍剣伝とスマブラの影響を受けたと開発者自らが述べています。 [quote=公式HP http://www.wayofthered.com/より]Imagine old-school Ninja Gaidan with a modern twist and Smash Bros influences. The movement is fluid and intuitive. The kills are satisfying and bloody. The swordfighting allows for many different fighting styles.[/quote] 戦闘で敵を倒すとゴールドやハートを落とします。ゴールドは集めることによってマップのどこかにいる人からスキルを習得する際に使用することなります。一度会得したスキルは以後、ノーコストで使用できます。ハートは拾うと1つハートを回復します。初期でハートは3つあり、ダメージのたびに1つ減ります。どんな攻撃を受けても1つ減るため、実質攻撃を受けてもよい回数と同義です。ダメージ直後の点滅中には無敵時間も存在するため、ボス戦以外ではザコ敵を倒し続けて回復しやすく、そこまで難易度は高くありません。 ハートが0になると、花を模した通過済みのチェックポイント"時点"まで戻されます。"時点"と記載したのは取得したゴールドやスキルもその状況に戻るという意味においてです。但し、チェックポイントは至るところに用意されているので、そこまで神経質になる必要はありません。セーブは通過時に併せて行われます。リトライする際のフェードアウト/フェードインによる画面遷移処理も高速であるため、ユーザビリティに対するケアも行き届いているように思います。 インゲームの要素には殆どいちゃもんを付けるところはなく、あえて言うなら1マスのブロックに壁つかみしづらいとか、一部背景色と敵が同系色で混同しやすい等、あるにはあるのですが慣れてしまうので大きな問題というほどではありません。むしろ折角よいゲームなのにSSがオーバーレイで撮れなかったり、解像度の変更ができないところが歯がゆく感じられました。フルスクリーンの対応も出力解像度を表示解像度用に引き延ばしているだけの措置のように見えます。 プレイ終了後に良質のゲーム内容だっただけに開発会社はどこだろうと思ってストアページを見ると、単にCorey Hardmanとのみ記載されていました。ゲーム終了時にもエンディングはあってもクレジットはありませんでした。このゲームもどうやらAxiom VergeやRefunctなどと同様、単独開発のように見受けられます。遊べるゲームを単独で開発してしまうセンスや技術力に脱帽する次第です。 取得したアイテムによってエンディングは3種類に分岐することもあり、短時間で終わるアクションながらもリプレイ性があります。街の中での会話は簡素ながらもウィットに富んだ会話も用意されており、思わずクスッと笑ってしまう場面もあります。メディアにもそれほど紹介されておらず、攻略情報もネット上にほぼ存在していないため、真っ新な気持ちで是非プレイしてみてください。2Dアクション好きの方にオススメです。
Przyznam szczerze, że trudno mi wystawić jednoznaczną ocenę tej grze. Way of the Red to fajna klimatyczna platformówka, ale ma trochę za uszami i może to niektórych graczy zniechęcić. Z reguły nie pisze recenzji w formie wypunktowanej listy, ale w tym wypadku zrobię wyjątek, bo będzie to bardziej przejrzyste. No to lecimy: Na plus: * Ciekawa i klimatyczna grafika pixelart, momentami jest trochę ubogo, ale jako całość broni się nieźle. * Fajna, wpadająca w ucho muzyka chiptune. * Jak na prostą platformówkę całkiem ciekawa historia. * Przyjemna rozgrywka i ciekawie skonstruowane poziomy. * Fajne, satysfakcjonujące walki z bossami. * Cena. Na minus: * Nie wiem czy takie było założenie autora, ale gra działa w 30 fps. Przyznam szczerze, że trochę mnie to irytowało na początku zabawy, bo o super płynności nie ma tu mowy, choć można się z czasem przyzwyczaić. * Problemy z utrzymaniem stałych 30 fps na nowszych komputerach. W pewnych momentach miałem spadki do 25 fps, co jeszcze bardziej psuło przyjemność z rozgrywki. Znalazłem na to sposób i napisałem mini poradnik na Steam. * Sterowanie ogólnie jest OK, ale czasami potrafi płatać figle i gra łapie jakiegoś laga. * Mini gierka z ubijaniem ptaków. Megaaa frustrujące doświadczenie. Mój rekord to 86/100. Całe szczęście nie ma za to osiągnięcia. * Ogólne uczucie niedopracowanej gry, ale to może być subiektywne odczucie perfekcjonisty. Jednak trzeba przyznać, że pomimo wad Way of the Red to nadal ciekawa pozycja dla miłośników niszowych platformówek. Zwłaszcza, że cena jest bardzo przystępna. Nieśmiało napiszę, że... polecam :) Ah, na koniec jeszcze dodam, że WotR to raczej już porzucona gra przez autora. Wersja GOG nie dostała ostatniej aktualizacji, a wszelkie zapytanie na forum zostają bez odpowiedzi. Szkoda :(
Хуерга какая-то. Управление стремное как походка пьяного нарколыги. Интерфейс ♥♥♥♥♥♥♥♥♥. И графен растянутый на весь экран выглядит крайне пососно. Подумайте как следует, и не берите ЭТО.
This was a wonderful experience. The gameplay was superbly tuned, music was amazing, story was gripping. It was short and left me wanting more, but at the same time it was the perfect size. Several different ways to play lead to subtly (or not-so-subtly) different endings. Heartily recommended!
I don't normally write reviews for games, but then I saw how few reviews this game had after I finished it. It seemed wrong given how much I enjoyed Way of the Red. This game is exactly what I was looking for, and I hope it receives more notoriety. The controls are excellent. It really feels good to play this game. I really appreciate that the developers took the time to get this right. I've played more than a few indie games that looks really nice, but when I actually start playing, they just feel off. It is an absolute pleasure to be able to hop quickly from one narrow platform to another and stick the landing without having to "adjust" to the game's controls or physics. Combat feels good as well. The way you are able to string together combos and kills is very flashy and satisfying. Way of the Red is shorter than the standard metroidvania platformer. Honestly, I look on this as a pro. I think the game is priced well for the experience I got from it. I don't always want to play an 80 hour epic (in fact, I want that less and less as I get older). I got a satisfying experience that I actually want to revist in the future. I didn't find every power-up, and I look forward to my next playthrough so I can find more. There is one thing missing from the game: credits. I want to know who the creators are so I can follow thier future work. Of course, I can look on the steam page to see who it is, but this is an excellent game. You should feel proud to put your name on it. I hope to see more from you in the future.
For a dollar it was pretty good. Bosses are a little hard to deal with, but still manageable.
A pretty solid action title that's rough around the edges. Some hitboxes are a little on the questionable side, and the upgrades you get from the red seeds are a little underwhelming. For something that's supposed to be such a taboo thing in the world that's supposed to give great power, you really aren't getting anything too good out of them. Other than a pretty neat ending if you eat them all. It's nothing too great to look at in terms of art as the character sprites are very basic, but some of the animations are pretty well done, and I do like the aesthetics of some of the environments. Music's not half bad either, nothing mind-blowing but there's a few pretty damn catchy tunes to be had in the background while you're slapping things around with your sword. Sound design is the weakest aspect of this game though, feels like everything was made using BFXR, which is a bit of a turnoff for me. I'd recommend this game overall though, especially as cheap as it is. The only thing that really upsets me is we won't see anything else in this interesting little world this game has shown us.
Way of the Red is a pixely action adventure game where you play as a birdman on a mission of justice(?), fighting your way out of slavery to the great Spire City to kill the King inside. There's some other plot bits going on there that are pretty glossed over and left for the player to decipher on purpose that help flesh out some background, but ultimately the game is pretty story light. The game's not a very long one, and has 4 distinct "levels", each with a boss at the end. Each area has combat powerups and a hidden collectible to get as well, that help determine the ending of the game you get. Getting the "Good" ending requires forgoing all possible hidden collectible powerups (or rather: not "using" them) - which, in a skill based game like this, doesn't really leave you much weaker than you'd expect, especially since you can still seek out the training characters and get their powerups. The game really isn't so much of a metroidvania as it is a game with big levels that aren't always completely linear. There's very little backtracking after the start of the game, which serves as a slow ramping up to show you getting new abilities and display how they work. The music is enjoyable and fitting for the game, but since you spend a decent amount of time in each area, the tracks can become a bit repetitive after awhile. Each area's track is fitting for the area and loops nicely. Sprite animations are well done and smooth, and the game's pixel art is cohesive and doesn't try and be over grandiose or use too many colors - it sensibly tries to keep the NES/SNES aesthetic. The game's meat is the combat and controls, which are swift and responsive. Attacks can be quickly strung together, both on ground and in the air, and you'll need to get used to doing this in order to succeed, especially in the game's later levels. As a tiny little birdman with a sword, almost every enemy in the game outranges you - however, you're much more mobile, able to glide, fly, and wallclimb, and gain projectiles of your own later on. You need to stick and move and push out punishing multihit combos strung together in order to cleave your way through enemies that are bigger and further reaching, and when done properly, feels very, very satisfying, and looks impressive to boot. You do need to be careful, as turning around mid combo is not possible, so button mashing too much will have you swinging at empty air unable to move while enemies come up behind you. Quick, precise motions are the name of the game. If you get hit by enemies, you do a small jump back hurt animation, Castlevania style, or Ninja Gaiden style. Every level has an end boss, which generally has 2-3 attacks it strings together, including one attack that normally gives it invicibility frames so it can recover from your withering assaults. The bosses are enjoyable fights and good punctuations to the levels they're in, and can be handled with lightning fast aggression, or slow plinks and pokes. Overall absolutely worth the price. Not a long game, but that means it doesn't overstay its welcome. Later patch changes made it so there's more checkpoints in areas which helps alleviate some of the frustration in the harder platforming segments which include Castlevania Medusa-Head style enemies dead set on picking you out of the area. Definitely recommend to any fans of platformer action games.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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