
🚀 Play as Wavey the Rocket as he tries to stop the moon from being destroyed by an evil corporation that removes fizz from soda! A precision side scroller like no other, it's hand-crafted and set to some seriously funky hip hop.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
[quote] Wavey The Rocket(波纹火箭)是由UpperRoom Games制作并发行的一款横版闯关游戏,需要玩家在游戏中扮演一个从邪恶博士Evil²手中保护月球的波纹火箭,在关卡中以改编波纹振幅大小和频率的方式来改变它的前进轨道,以此来躲避障碍物和获取更多的道具与战利品。 https://steamcommunity.com/sharedfiles/filedetails/?id=2108925227 [quote] [h1]游戏的考据&科普:[/h1] 在UpperRoom Games团队的官方网站中虽然没能发现有关任何表明制作组地区的表述,但是根据网站域名工具的归属地来看,官网的服务器的IP中转是在美国的,因此暂时盲猜是美国的一个制作组(当然也不排除网站是租了个美国服务器的结果,但仔细想想除了有特殊需求也太找麻烦了)。UpperRoom Games是以制作人Danny Negus和Rob Fenemore为核心的四人制作团队,两人分别主要负责3D图像和程序方面,而剩下的两位则分别是美术担当的TORQUIL TRAPP和关卡与剧情设计的MARTYN JOHNSTON。从实际上来看本质上还是一个小团体的独立游戏开发组。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2108925187 [quote] [h1]游戏的体验&分析:[/h1] 想在最开始说的是,一般遇到这种类型的独立游戏,我习惯于分成两种类型,一种是创意创新型独立游戏,而另一种则是改编创意型独立游戏,本作实际上严格来说属于后者,其根本玩法个人觉得是基于游戏《Flappy Bird》的基础,从而衍生出的新式创意玩法,不过据制作组所言游戏本身的美术创意是来源于上个世纪90年代初期美国的一些塑料玩具、动画和游戏中产生的灵感,其实第一眼看到这个与塑料玩具大同小异的“波纹火箭”也确实是感觉像是在美国1995年推出的《玩具总动员》(Toy Story)或者是雅达利的广告中看到过类似的。 本作虽然是以单个关卡的横版过关为主要核心要素,所以哪怕只是做成单独的关卡类小游戏也完全无法掩盖游戏本身的有趣程度,不过本作还别出心裁的设定了一个剧情故事,虽然演出比较老套,剧情本身也显得可有可无。大致设定了一个想要摧毁一切的邪恶博士Evil²,为了保护月球不被它的计划所摧毁挺身而出的波纹火箭跳进了Evil²博士所创建的一个又一个的小宇宙,突破一个又一个的难关。当然虽然有些牵强,不过这也只是一个让玩家接受关卡制的理由而已,本身独立的关卡玩法内容已经足够有趣了。 从玩法上来看,个人认为是在游戏《Flappy Bird》的基础上增设了更多的玩法内容与丰富的元素,玩家可以通过键鼠或者手柄来控制波纹的振幅大小与振动频率,以此来调整火箭的前进路线,这样的波纹设定让我想起了上学时候调试示波器时候的情形,不过其实波纹的操控没有玩家想象中的那么简单,虽然波纹可以通过收缩和扩张来躲避陷阱和收集战利品,甚至可以通过逆波纹来反向调整路径,但实际上玩家不能控制火箭的前进速率,只能通过增加路径来变相调整火箭的前进进度,波纹越平缓速度越快,波纹越复杂速度越慢,非常容易撞机,为了应对这点,其实游戏中还设定了一个空格加速短暂无敌的系统,一共有三次机会,需要通过对应的标识来补充能量,也有需要应用它来通过特定的陷阱。游戏大致上有80多关,内容较为丰富,每隔几关就会增加一些新的要素内容,需要玩家在大地图上不断通关解锁,其中也还不乏有很多的小游戏,想要全部完美通过还挺考验玩家的技术的,越往后难度越高,各种奇形怪状的陷阱也是让人抓狂。 从画面上来看,本作的整体花费确实非常符合一种美式卡通的要素,在关卡中整体上看来比较眼花缭乱,针对不同的关卡也划分成了不同的主题,配合上略有嘻哈风格的音乐还是比较放松愉悦的。只是在大地图场景上和部分关卡内可能存在加载过多图形的要素存在失帧卡顿的情况,对于需要微操的情况稍稍显得不太友好。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2108925139 [quote] [h1]最终总结:[/h1] Wavey The Rocket(波纹火箭)作为一款横版闯关游戏来看,虽然是在已有的玩法类型上进行再创作,但实际创意十足,在玩法方面都充满了独特的新意,另一方面真的显得有些难度过高,对于操作的要求非常精细,可能存在每个人体验落差感较大的现象,不过游戏本身非常耐玩,质量较好,作为关卡游戏来说只是在剧情方面显得有些可有可无,只能说聊胜于无吧。本作推荐给喜欢关卡挑战游戏的爱好者和有足够耐心受苦的玩家。 [/quote] [/quote] [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
The game brings cool graphics and a hard to get used gameplay, not in the bad way. The game is fun, catching and really challenging! I recommend everyone to give it a try!
Crazy game control method but worth persevering at to learn. Difficult at times but not frustratingly so once you get the hang of the frankly madwhack mechanics. Lots of difficult to master techniques and super hard endgame style challenges for those who like that kind of thing. Runs well with no bugs that I'm aware of and sports a massive 80 levels to complete. Its got that kind of playstyle where you run on autopilot but simultaneously have to focus intensely. An underrated gem in my opinion.
Game bought during the Wavey Dash promotion with European Speedrunner Assembly. The screenshots and videos on steam page are a very good representation of what you get: unique sine wave controls, with the player character following the sine wave and not being able to stop. It's exactly what it looks like and I'd compare it to weird games centered around an uncontrollable player movement cycle, like the spinning stick game Kuru Kuru Kururin (GBA) or star riding in Gimmick (NES). There's nothing quite like it, which can be fun, but not recommendable if you're not down for learning highly specialized controls & mechanics totally different from most other videogames. There are a lot of levels, and some interesting variety in them, though the difficulty curve is wavey and the latter half of the game spikes way up. Most likely you'll give up before unlocking, let alone beating all of them - I made it to around level 50 out of 81 so far. I've been told the difficulty is being tweaked in an upcoming patch, but even without it I would recommend the game if the sine wave premise sounds like your thing.
The control scheme is easy to use, but difficult to master. I am a very casual gamer and I had no problems with the controls (unless I was panicking). Even though I had the graphic settings turned down it still looked beautiful. The music is fantastic and I can't wait for the soundtrack to be released! It has leaderboards for time/score and has extra levels to unlock for getting 100% in each level (which I will be going back to previous levels and [b]try[/b] to complete). There are multiple routes in most levels that look like they are designed for speedrunners. Speedrunning isn't for me, but I would very much enjoy watching people speedrun Wavey The Rocket! [b]Overall verdict[/b]: [i]This is an amazing game![/i]
《Wavey The Rocket》是一款基于物理轨道模型的横版过关游戏。本事是那种典型的“一看就会,一玩就废”类游戏,虽然游戏操作指令简单的要死,但是自己玩起来真的是气到想砸电脑。游戏需要通过控制波浪火箭通过波浪状的轨道,收集金币跨过障碍,并突破一系列的关卡。玩家仅仅使用一只师表就可以完成所有操作,但是简单的游戏机制背后却有着极高的学习成本,对此类横版过关游戏感兴趣的玩家可以前来受苦~ [h1]游戏玩法[/h1] 首先游戏的剧情就相当的直接,玩家扮演的波浪火箭为了保护月球不被Evil²博士的邪恶计划所摧毁,跟随Evil²在宇宙中突破一个又一个的难关的故事。(至于为什么叫波浪火箭就是因为它从来不走直线,只走波浪线)虽然游戏的剧情并不复杂,但是游戏还是设置了数量相当丰富的关卡,玩家通过在大地图上不断过关来解锁关卡,并且还有不少的小游戏。但是要想全部通过,还是需要一定功夫的。 在游戏中玩家操控火箭通过鼠标来控制火箭行进轨道来躲避陷阱障碍,赚取金币和宝石。玩家按住鼠标左键上下移动控制轨道收缩,左右移动来控制速度升降,空格键可以直线冲刺,不过只有三次试用机会,需要踩到对应标志恢复使用次数。游戏中一共80+的关卡,完成关卡后的评分从s到d,基本能反映玩家的熟练程度。(受苦次数)游戏十分富有挑战性,并且有着分数排行榜,玩家可以不断挑战自己来获取更高的分数。 越往后走游戏的难度越高,各种奇形怪状的陷阱简直让人头皮发麻,当我无数次的死在同一个陷阱之下的时候真的是想把电脑一拳砸掉,顺便砍掉自己不争气的手。所以体验这款游戏还需要有着良好的心态。 [h1]音画风格[/h1] 游戏采用了慵懒的霓虹朋克风格画面,整体看上去很舒适,而且针对不同的主题一共有十个风格的关卡,从街区到沙漠,每种地图都别有风味。游戏中基本所有BGM都是嘻哈风格的配乐,放松舒适,质量相当不俗。 [h1]总结[/h1] 游戏有着出色的音乐和极具挑战的游戏方式,手上难度较高,但是一旦打出完美的轨道过关,成就感也很足,并且游戏也算是杀时间的利器,只要能接受这种设定,游戏耐玩度相当足。推荐给那些喜欢挑战,勇于受苦的玩家。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Was excited to try this out when I first encountered it. Moving along a sine wave was a really fascinating concept to me for a sidescroller. It works well, it takes getting used to and is rather difficult but it's balanced well in that you don't have to get all the collectables in a level to progress in the game. So there's a nice adjustment in each level to account for different levels of players. What was interesting to me was how the sine wave acts as a visual for the player's future actions. It's interesting to me because I was looking more at the wave than the actual character so it asks interesting questions about who we are in the game. [url=https://www.youtube.com/watch?v=L_RnFQN9YuM] YouTube Analysis [/url]
A truly one of a kind movement mechanic that I've never seen anywhere else before, this game deserves so much more attention and love.
I sat here for an hour-and-a-half straight, holding back a huge crap, hoping that I would get the 'knack' for this game while watching Wavey crash stupidly over and over. Four directions and a Dash button are all that's required but Wavey travels much too fast down his wave. There needs to be a 'Slow' button. Slowing down requires using the four directions to properly and VERY accurately adjust your path but the game moves far to quick to accommodate that much fiddling. Only thing I could really compare Wavey's game play to would be R-Type at 4x's speed while holding your game pad upside down and rapidly spinning in a swivel chair. You can't blame someone for trying something new but if that something new is a sloppy mess it shouldn't be celebrated with a twenty dollar price tag. BTW - get ready for the 'Carousel' optical illusion when you exit the game; don't stand up too quick. Like what happens when some people bite into a York Peppermint Patty I wound up face flat on the floor with a turd sticking out of my ass.
The best game ever would recommend to a friend 5 stars on trip Tripadvisor, this game is LIFE!
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