
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #50, worst UK #99 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 52.9Kreviews | 80% | — | $1.8M |
| $19.99 | 66.7Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2043 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没见过这么神的游戏,游戏声音比散热风扇声音还小,不愧是买游戏送bug的公司,不用外接音箱用自带扬声器这下好了,一点声音没有了,搜了半天发现是通病,解决办法只能带耳机,要不就强行禁用声道但是这样npc又没声了,只能说神的没边了
I simply wasted my money. I bought the game, really excited to play it, but when I try to do online missions, which are necessary to progress in the story, I keep getting "failed to connect to Ubisoft services" alerts. I've tried everything to fix it, but nothing works. Good game, garbage support. How sad.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cara, tava olhando as estatísticas de Watch_Dogs 1 na Steam e achei bizarro. O jogo é de 2014, com Aiden Pearce, Chicago, ctOS e toda aquela ideia de transformar a cidade inteira em uma ferramenta de hacking. Mas olha isso: só 12,3% dos jogadores chegaram a uma das primeiras etapas da campanha. E isso é muito curioso porque não estamos falando de zerar o jogo. É literalmente o começo kkkkkkkkkkkkkkkkkkkkkkkkkk Isso mostra uma coisa que acontece muito na Steam: a pessoa compra, joga algumas horas, aparece outro jogo, e aquele fica abandonado na biblioteca. No fim, ter 300 jogos não significa ter jogado 300 jogos. E Watch_Dogs é um exemplo perfeito disso. Tem uma porrada de gente que comprou Chicago, hackeou meia dúzia de semáforos e nunca mais voltou.
+
玩法垃圾,育碧的典中典的垃圾枪战潜入部分,配上绝对劣质的ai,开车手感垃圾,逃脱警察有不用歪门邪道的吗?直升飞机在你头顶锁你,警车在你脸前刷,ai根本就是知道你在哪,你停车熄火不是纯粹的装模做样吗? 开放世界开放在哪?就是一坨狗屎,不能说是一坨,而是超级多坨的狗屎平均的分布在世界的每个角落。商店卖什么金贵的东西啊,非要分那么开,这个芝加哥又是塞了什么东西,一定要做得这么大? 最后就是剧情了,这个剧情能有任何优点吗?我说不出来任何一处好的剧情。艾登皮尔斯故作深沉,听得恶心的蝙蝠侠气泡音,说出来的话根本就不像一个有深度的人,而是一个纯粹的被复仇占据脑子,一点就着,跟哈基米一样到处哈气的东西,整个剧情就是被编剧牵着鼻子到处溜达,开车跑来跑去,被这个人指使干这个,又被这个人指使干这个。而其他人呢,能好好写的其实都不给你好好写,clara有角色的弧光,但是呢,不,编剧偏要不给时间好好讲她的故事;jordy有独特的收尾人的职业操守,也不跟你好好展现,编剧最后直接把角色特点直接让aiden直接说出来,怕你不知道他的特点;TBone呢,绝对的工具人,先指使你干这干那,然后才来帮你,最后作为工具人替代clara指使你干这干那。 这个游戏唯一好的地方就在于,你能17个小时内通关,这样你的人生就不会浪费更多的时间
Good demo of the future The story is basic but still interesting, the mechanics are engaging, a bunch of stuff to discover and look into inside the game. Recommended, it's a gem especially on sale.
brabo pae
Me niece die me go cry me kill a thousand and ask me why?
Game was great, but I never got to finish, and don't have the energy to fix the game to do so. So far the there is a mouse acceleration from this game that wasn't even there before and the game takes like 10 minutes to even launch.
Good Game!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 102.5K | 82% | $2.49 | |
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| $83.5M | 156.3K | 94% | $29.99 | |
| $5M | 96.8K | 71% | $2.99 |
Related
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| $1.8M | 2.1K | 77% | $24.99 | |
| $1.8M | 2.9K | 81% | $24.99 | |
| $1.8M | 8.5K | 90% | $14.99 | |
| $1.8M | 4.8K | 85% | $14.99 | |
| $1.8M | 1.7K | 95% | $24.99 | |
| $1.8M | 18.2K | 88% | $5.99 |