
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #50, worst UK #99 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 52.9Kreviews | 80% | — | $1.8M |
| $19.99 | 66.7Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2043 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game so good i felt empty after finishing it
**Watch Dogs** é um jogão, mas o **GTA** ainda coloca ele pra chorar. 😂 O GTA oferece muito mais liberdade. Em **Watch Dogs**, por ser um jogo de mundo aberto, existem várias limitações. Você não pode bater em qualquer pessoa na rua, apenas nos inimigos durante os confrontos. Além disso, o jogo não te dá a mesma liberdade para fazer o que quiser, como acontece em GTA. Mesmo com essas limitações, **Watch Dogs** continua sendo um jogasso e vale muito a pena jogar!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.1K | 77% | $24.99 | |
| $1.8M | 2.9K | 81% | $24.99 | |
| $1.8M | 8.5K | 90% | $14.99 | |
| $1.8M | 4.8K | 85% | $14.99 | |
| $1.8M | 1.7K | 95% | $24.99 | |
| $1.8M | 18.2K | 88% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 102.5K | 82% | $2.49 | |
| $2.4M | 21.7K | 79% | $4.99 | |
| $689.3K | 6.2K | 71% | $4.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $5M | 96.8K | 71% | $2.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Watch Dogs 1 is one of those games that I feel was judged a little too harshly, but at the same time, I don't want to pretend Ubisoft delivered a perfectly polished game because they absolutely didn't. The game had its problems, especially technically, and the gap between what was originally shown and what we actually got was pretty noticeable. There are also repetitive activities, some rough animations, awkward driving and certain parts of the open world that feel very much like classic Ubisoft design. So I'm not going into this review as someone who's blindly defending Ubisoft. I'm judging the game for what it actually offers: its story, characters, world, atmosphere, gameplay ideas and how well everything comes together. For me, Watch Dogs is a solid 8/10. The biggest thing that makes Watch Dogs stand out is its atmosphere. Chicago doesn't feel like just another open-world playground. It has a darker, colder and more grounded identity, especially when you're playing at night or during rain. The entire world revolves around surveillance and technology, and you constantly feel that through cameras, phones, traffic systems, security networks and people's personal information. There's something genuinely interesting about walking through a crowded city while knowing that almost everyone around you can be profiled and watched through ctOS. That feeling of surveillance is probably what I remember most from the game. Aiden Pearce also grew on me throughout the story. I completely understand why some people don't connect with him because he's extremely serious, emotionally distant and obsessed with revenge. But I think that's what makes him work within this particular story. He's not supposed to be a perfect hero. He's a deeply flawed person who keeps going further into Chicago's criminal and technological underworld because he believes that finding the truth about what happened to his family will somehow give him closure. The more he gets involved, the more complicated everything becomes, and I think that makes his character more interesting than simply having another charismatic protagonist. The hacking is still the game's strongest gameplay element for me. Being able to jump between cameras, profile people, distract enemies, manipulate traffic, trigger environmental hazards, control infrastructure and use the city itself during missions gives Watch Dogs a personality that most other open-world games don't have. It isn't just a gimmick where the protagonist has a smartphone. Hacking is actually integrated into how you approach situations. You can go in aggressively, stay completely stealthy or manipulate everything around you before the enemies even understand what's happening. That idea of information being power is what makes the game feel like Watch Dogs rather than another third-person open-world shooter. The story also holds up better than I expected. The whole concept of ctOS, Blume, surveillance and the amount of information that can be collected about ordinary people still works extremely well. There's a genuinely interesting idea underneath the entire game: if you have access to everyone's private information, how much power should one person actually have? And when Aiden starts using that system for his own purposes, it raises the question of whether he's really that different from the people he's fighting. The game doesn't explore every part of that idea perfectly, but the foundation is genuinely strong. The supporting characters are another reason the campaign works. Jordi is unpredictable and entertaining, Raymond Kenney brings a lot more context to the technology behind ctOS, and T-Bone became one of the characters I appreciated the most. They give the story different personalities instead of making everything revolve around Aiden's revenge. One thing I also want to mention is my use of mods, because I don't want that to affect the rating. I completed around 50% of the game before installing Living_City and The Fall of Windy City. So I experienced a significant portion of Watch Dogs in its original form before modifying it. The mods weren't the reason I'm giving the game an 8/10. I installed them later because I wanted to improve my personal experience. The graphics, weather, lighting and overall visual presentation added a lot more realism and atmosphere to my playthrough, while Living_City added additional life and content to the world. They made the game feel better to play and look at, but I'm still judging Watch Dogs itself based on its story, characters, world, atmosphere and gameplay rather than giving Ubisoft extra points for what the modding community added. And then there's Watch Dogs: Bad Blood. Bad Blood is an 8.5/10 for me. Honestly, I didn't expect to enjoy it as much as I did. Switching from Aiden to T-Bone completely changes the personality of the game. Aiden is serious, controlled and driven by his obsession, while T-Bone is chaotic, sarcastic and unpredictable. That difference gives Bad Blood its own identity instead of making it feel like a few extra missions thrown onto the original campaign. I really enjoyed getting to see more of T-Bone as an actual character. He's not simply the eccentric hacker from the main story anymore. The DLC gives him his own problems, relationships and motivations, and it makes his character much more interesting. The additional gameplay mechanics also fit him perfectly, especially the remote-controlled vehicle. It feels exactly like something T-Bone would build and use, and it gives the hacking gameplay another layer. Bad Blood also benefits from being shorter and more focused. It doesn't try to be bigger than Watch Dogs 1 or completely change the universe. Instead, it feels like a proper side story that gives us another perspective on the world. I actually think that works in its favour. There's less filler, the focus stays on T-Bone and the story feels like a nice continuation of the world established in the main game. So, after finishing Watch Dogs 1 and Bad Blood, my final opinion is that Ubisoft had a genuinely great foundation here, even if the execution wasn't always as polished as it should have been. Watch Dogs 1 has technical problems, repetitive content and some gameplay systems that haven't aged perfectly, and I'm not going to ignore those things just because I enjoyed the game. But the atmosphere, hacking mechanics, story concepts, characters and overall identity are strong enough that I still think the game deserves to be remembered. Watch Dogs 1: 8/10 Watch Dogs: Bad Blood: 8.5/10 The mods made my personal playthrough look and feel better, but they aren't what these ratings are based on. I'm rating the games themselves. And despite all of Ubisoft's shortcomings with the original release, I still think Watch Dogs 1 is a seriously underrated game with an identity that Ubisoft unfortunately never fully realised.
GG
Played it in 2026. The game is great, especially considering when it came out. A story is a bit convoluted and the timed missions are hella annoying but I think its just me. Recommend.
Great commentary on privacy and the future of the world. 10/10 would recommend
Definitely love this..it deserves more love and it was bloody masterpiece....the only downside I think the character customization, You can only buy preset outfit and that pretty much it
да да ♥♥♥♥♥, настоящие хакеры мафиози по мнению юбисофт
Ed eccoci qui, un altro titolo di quell'epoca recuperato e rigiocato nella mia libreria di Steam! Mi ha dato un impatto ancor più profondo di quanto lo ricordassi, confermandosi per me, il mio titolo preferito del genere "Gran Theft Auto". Al netto di comunque, vari problemi che il titolo ha, tutt'altro che perfetto. A livello di gameplay e di accessibilità di meccaniche è probabilmente la cosa più riuscita. Il poter manipolare l'ambiente, fare missioni stealth e quant'altro rende l'esperienza profonda e mai stancante. Sarò di parte, il gioco mi ha conquistato, ma è uno dei rari titoli in cui non mi sono assolutamente stancato di platinare a livello di attività secondarie. Le ho fatte praticamente tutte, tranne i 100 collezionabili che mi rompeva troppo le scatole di fare. Se Steam mi avesse dato la chance di platinare gli achivement me lo sarei fatto, ma include un botto di roba online che per ovvie ragioni non potrò né mi và di fare percui ho lasciato fuori anche sta cosa. Detto ciò, a malincuore il sistema di guida invece è davvero orribile. Lo ricordavo meglio ma invece risulta super imprecisa e slittante. L'auto sembra un ceppo di legno in movimento, fisica irrealistica ed equilibrio su strada mai preciso. Però fortunatamente, il resto funziona piuttosto bene. Anche l'AI tutto sommato è ok, al netto di alcune stupidità come i civili che chiamano la polizia se risolvo un delitto... ma vah beh, per quello che è stato l'anno d'uscita è anche sopra la sufficienza. Anche l'arrampicarsi presenta molti limiti e bug, specie sulle rocce. Spesso il PG si blocca a letteralmente 1 pixel di altezza come se la collisione non esistesse. Però per fortuna l'esperienza generale non viene intaccata. Anche la trama me la ricordavo più o meno così, molto figa e piena d'azione e di ritmi diversi. Peccato solo che come al solito, titoli così, come fu anche GTAIV, lasciano sempre un forte amaro in bocca... La storia finisce sempre in tragedia, al di là di come va, poi qui.. addirittura si sono scordati di inserire dialoghi post-game con Niky... ma io dico no, mettine uno! Finisce il gioco e letteralmente non c'è un singolo dialogo post-game per arricchire la trama. Non so, sà di occasione sprecata. Però alla fine non è stata brutta e l'ho trovata intrigante, sapendomi tenere incollato allo schermo. Non è stato un capolavoro, tutt'altro eh. Il personaggio ha una personalità spesso monotona e priva di guizzi, anche gli argomenti e l'andamento della trama è piuttosto piatta e con pochi colpi di scena. Soprattutto la parentesi Clara. Potevano gestirla molto meglio, perché secondo me è stato il personaggio più riuscito e curato e non gli è stata data giustizia. Però nel complesso non m'è dispiaciuta. Per chiudere vorrei dire che mi sono ROTTO LE SCATOLE di dover smattare, smanettare e installare delle mod perché i titoli girano male sui PC nuovi a causa di NON OTTIMIZZAZIONI agli hardware nuovi! Con GTAIV ancora ancora.. ho avuto problemi solo in 2 occasioni (con tutta la mod eh...) Qui invece da metà gioco ho passato l'inferno, perché continuava a sminchiarmi il framerate e quant'altro dovendo ogni volta o pulire i dati o risettare le specifiche video. Ad ogni modo sono contento di averlo ricompletato, ed ora per la prima volta giocherò il DLC sperando che sia divertente quanto il gioco base xD
Juegazo, pocos personajes principales son tan carismáticos como Aiden Pearce, historia muy buena que te hace seguir jugando para descubrir quien realmente esta detras de todo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.