
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #37, worst UK #99 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 52.7Kreviews | 80% | — | $1.8M |
| $19.99 | 66.7Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1919 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Watch Dogs got a lot of hate back in the day for not living up to the expectations set by its E3 reveal. Looking at it now, I honestly think it's one of those games that has aged really well, especially considering the direction the AAA industry has taken over the last decade. The best way I can explain it is this: Sleeping Dogs feels like the natural successor to GTA IV, and Watch Dogs does the same for Sleeping Dogs. Not because it's trying to be bigger or better, but because all three games share something that's becoming increasingly rare: open worlds that feel cohesive, immersive, and genuinely enjoyable to simply exist in. I first played it back in 2014 and recently decided to replay it, this time with the T-Bone DLC. One memory that always stuck with me was driving around The Loop while Confidential Liar by Vannatica played on the radio, behind the wheel of what is basically Ubisoft's version of a Subaru Impreza WRX. It only took a few minutes to remember why that moment stayed with me. The world is fantastic. Chicago feels alive in a way that many modern open-world games still struggle to achieve. It's not just the activities or collectibles. It's the random NPC conversations, people reacting to what's happening around them, the small dynamic events you run into while simply walking through the streets, and the overall atmosphere. The city actually feels like a place instead of just a giant map full of icons. A random detail that I personally loved is that several of the additional voice actors also appeared in D. Wolf's One Chicago TV series. It's obviously a tiny detail, but if you've watched those shows, Chicago ends up feeling oddly familiar because of it. Another thing that deserves a lot of credit is the fact that the online mode is still alive over twelve years later. I had never really tried it before, but I ended up having a lot of fun with it. The invasion mechanic, where another player hacks into your game and you have to figure out which NPC they're hiding as within a certain area, creates some genuinely tense moments. The same goes when you're the one invading someone else's game. Once both players start using hacking abilities against each other, everything quickly turns chaotic, stressful, and surprisingly fun. The story is basically your typical government conspiracy thriller. You could probably swap in the name of almost any Hollywood action movie and it wouldn't feel out of place. That isn't a criticism, though. It's a solid, darker story that stays interesting throughout, even if it never reaches the point where you're blown away by huge plot twists. One thing that deserves more credit is the audio logs. They add a surprising amount of context to both the characters and the overall plot, making the world feel much richer. I can also understand why some players skip them entirely, especially if they just want to finish the main story without chasing collectibles or achievements. The T-Bone DLC, unfortunately, is the complete opposite. I found it incredibly forgettable. It feels like fan service for the sake of fan service, with a story that's difficult to care about. It's only ten main missions followed by a bunch of repetitive contracts, and it never comes close to matching the quality of the base game. Another thing people used to criticize was Aiden himself, saying he was unlikeable. After replaying the game, I couldn't disagree more. Aiden is cold, distant, and emotionally closed off, but everything he does revolves around protecting what's left of his family. I don't really see him as an antihero because the game itself never tries to frame him as one. If anything, by the end he's left with regret rather than becoming more consumed by revenge. I wouldn't even call him a vigilante. He's not driven by some higher moral code. He's simply a man chasing revenge, leaving destruction behind while slowly realizing that none of it will actually undo the damage that's already been done. What really disappoints me is that we never got a prequel showing how Aiden and Damien first met, how they started working together, or how Aiden became one of the best hackers in the first place. There was a lot of interesting backstory left unexplored. Honestly, it's not hard to see why Ubisoft put the Watch Dogs series on ice after the later entries underperformed. But replaying the original reminded me of something I'd almost forgotten: There was a time when Ubisoft made genuinely great open-world games.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра понравилась но пока я ее проходил произошел взлом моей жопы
El mejor de todos, no sé que está esperando Buguisoft para sacarle un Remake.
[h1]Watch Dogs[/h1] Watch Dogs es uno de esos juegos que, por desgracia, terminó siendo recordado más por todo lo que ocurrió alrededor de su lanzamiento que por el juego en sí, entre la polémica que arrastró durante años y el hecho de venir de Ubisoft, mucha gente terminó dejándolo de lado o viéndolo con malos ojos incluso antes de probarlo. Quise dejar ese tema para el final, porque creo que antes vale la pena hablar de lo que realmente ofrece, y la verdad es que me sorprendió más de lo que esperaba. Lo que más destacaría sin duda es su historia, gira alrededor de la venganza, tiene varios giros argumentales y un grupo de personajes con bastante carisma que consiguen hacer que la trama te atrape poco a poco, siempre dejando esa curiosidad por saber qué pasó realmente, por qué ocurrió todo y cómo terminará resolviéndose el misterio. [b]No me parece una obra maestra[/b], pero sí una historia que cumple muy bien su papel y que, sin miedo a equivocarme, considero una de las principales razones para recomendar el juego. La mecánica del hackeo también me pareció bastante interesante, no solo porque le da identidad propia al juego, sino porque termina formando parte de prácticamente todo lo que haces, desde escapar de una persecución manipulando el entorno hasta aprovechar distintos elementos de la ciudad para despistar enemigos. Todo esto funciona especialmente bien gracias a Chicago, una ciudad que me dejó una muy buena impresión, grande, con zonas que se sienten diferentes entre sí sin perder esa sensación de pertenecer al mismo lugar, muy bien ambientada y llena de NPC que incluso tienen pequeñas historias que puedes descubrir hackeando sus dispositivos, son detalles sencillos, pero ayudan mucho a que el mundo se sienta vivo. Además, el mapa está repleto de eventos y actividades por realizar, lo que se traduce en una buena cantidad de contenido más allá de la campaña, algo bastante típico de Ubisoft y de este tipo de juegos de mundo abierto, pero que aquí ayuda a que siempre haya algo más por hacer si te apetece seguir explorando. No todo es perfecto, claro, y hay varios aspectos que me dejaron con un sabor agridulce. El que más me molestó fue la conducción, [b]los vehículos responden de una manera muy tosca y extraña[/b], nunca terminé de acostumbrarme y fue fácilmente lo que menos disfruté de toda la experiencia. La música tampoco terminó de convencerme, venía acostumbrado a otros juegos del mismo estilo donde existen emisoras de radio que hacen mucho más agradable recorrer la ciudad, aquí simplemente se reproducen canciones sin esa sensación de estar escuchando una estación, algo que siento como una oportunidad desperdiciada, sobre todo cuando el propio juego tiene la tecnología suficiente como para justificar escuchar música desde el teléfono de Aiden o mediante cualquier otro sistema similar. Y luego está Ubisoft, porque sí, también terminó afectando mi experiencia. El launcher me dio bastantes problemas para iniciar el juego de manera consistente y me tocó hacer varias maromas antes de conseguir que funcionara como debía, además encontré algunos errores visuales, pequeños bugs donde ciertos personajes se movían de forma bastante rara y, en ocasiones, incluso perdía el control de la cámara sin motivo aparente, obligándome a volver al último punto de control para solucionarlo. Son fallos que no arruinan el juego, pero sí terminan restándole puntos. Por último, es imposible no mencionar la famosa polémica gráfica que acompañó a Watch Dogs desde antes de salir. [i]Visualmente el juego sigue viéndose bastante bien incluso hoy[/i], cumple sin problemas y tiene una ambientación muy lograda, pero siempre quedará esa sensación de que pudo haber sido mucho más, esa espinita de pensar en todo lo que se prometió originalmente y en lo diferente que terminó siendo el resultado final. Al final creo que Watch Dogs terminó pagando un precio muy alto por las decisiones de Ubisoft y por unas expectativas imposibles de cumplir, hasta el punto de que mucha gente pasó por alto un juego que, con todos sus defectos, ofrece una historia entretenida, una mecánica de hackeo bastante original y una ciudad muy agradable de recorrer. No me parece un juego injustamente olvidado ni una joya oculta, pero sí uno que merece ser juzgado por lo que realmente es y no únicamente por la polémica que lo rodeó. No llegué a jugar realmente su multijugador porque a día de hoy está prácticamente muerto y resulta muy difícil encontrar partidas, así que [b]mi valoración se basa únicamente en la campaña y en todo el contenido para un solo jugador[/b]. [b]Nota Final: 7/10[/b]
Después de 5 días esperando a que me den la licencia para jugar el juego que compre el cual veo que nunca llegara optare por devolverlo, que me den mi plata, comprar algún juego cualquiera en otra empresa y no tocar nunca mas un juego de bugisoft (sumado que si quiero algún juego de estos iré a piratearlo que es más divertido esquivar troyanos a que el soporte de bugisoft te responda).
In terms of story, this is the best Watch Dogs game. But, where the dogs? I didn't find any dogs here xD
ts game represents peak male lonliness through the end ,after ts game i feel like a changed man
Jogaço! Realmente é um jogo muito bom, com uma história Incrível, com uma jogabilidade excelente, personagens muito bem escritos! A única ressalva é q em um momento durante a gameplay teve um bug q meio q quebrava o caminho do jogo, na missão em q vc vai invadir a casa do Bedbug, ele simplesmente morre sem vc ter feito nada. Isso acontece pq o NPC dele cai pra fora do mapa, o jeito de resolver é atirando daí vc assusta os NPCs ou vc limita o fps em 60. Apesar disso o jogo é muito bom, vale muito a pena!
正在将好评同步到云端。
给一个普通人做了一个黑客梦,可以说是育碧经典之作。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 102.1K | 82% | $2.49 | |
| $2.4M | 21.7K | 79% | $4.99 | |
| $687.9K | 6.2K | 71% | $4.99 | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $83.5M | 156.2K | 94% | $29.99 | |
| $5.3M | 96.8K | 71% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 7.6K | 85% | $9.99 | |
| $1.8M | 2.8K | 79% | $19.99 | |
| $1.8M | 5.4K | 95% | $14.99 | |
| $1.8M | 2.3K | 94% | $39.99 | |
| $1.8M | 2.7K | 80% | $29.99 | |
| $1.8M | 1.3K | 94% | $59.99 |