
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #37, worst UK #99 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 52.7Kreviews | 80% | — | $1.8M |
| $19.99 | 66.7Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1919 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i] Я би поділив гру на 2 блоки, які займають більшу частину ігрового процесу: [/i] Поза транспортом. Варто одразу поставити грі серйозний мінус за безліч аудіозаписів та подібних "знаків питань", розкинутих у кількості під дві сотні по всій мапі, у цьому жахливо все крім того, що ці аудіозаписи, на диво, розкривають основних персонажів сюжету. Сюжет. Довго розпинатися не буду, головний критерій - чи він затягує, крім другої глави, він це робить. При цьому зміст не є одноклітинним, сюжет серйозний і не одноманітний, ідеї важливі і актуальні. Взаємодія із світом. На фоні Watch Dogs 2 бракує повноцінного вертикального геймплею, бракує девайсів, відчувається одноманітність у зброї та проходженні локацій. Цю частину я б охарактеризував як просто нормальну. В транспорті. Хтось критикує, називаючи транспорт шматком мила, я би назвав це "утюговим транспортом", 1в1 як в GTA 4. Проте не можна заперечити те, що пересування складне, потребує реального вміння вписувати в повороти, а ціна помилки - довгий розгон. При цьому ганяти на транспорті особливо весело та динамічно. Локацій та місто насичені. Гра пропонує багато випробувань із транспортом: угон, маршрут, супровід - знищення тощо. Більшість з них стають одноманітними, але є й варті уваги місії. Вишенька на торті, яка зробить самостійне пересування більш пріоритетним ніж швидкі перемішення - це музика. У радіо зібрали справжні інді перлини, зокрема року, неймовірне задоволення. [u] 8/10. [/u]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Después de 5 días esperando a que me den la licencia para jugar el juego que compre el cual veo que nunca llegara optare por devolverlo, que me den mi plata, comprar algún juego cualquiera en otra empresa y no tocar nunca mas un juego de bugisoft (sumado que si quiero algún juego de estos iré a piratearlo que es más divertido esquivar troyanos a que el soporte de bugisoft te responda).
i tried. i tried. the tailing missions and sneaking unseen just suck. so unfun. ubisoft is overrated
El mejor de todos, no sé que está esperando Buguisoft para sacarle un Remake.
Aiden pearce is Badass!!! It's a great game provided it doesn't get downgraded.[spoiler]Use mods to enhance the game's quality to match the E3 showcase. [/spoiler] The story is good, even if there are some plot holes but whatever Aiden Pearce is cool. [spoiler] Just imaging you have the power to hack anything , plus abilities like slowing down time and combat skills. This is the definition of a cool anti-hero. [/spoiler] When playing online , "Hacker Hide-and-Seek" is the most fun.
Игра понравилась но пока я ее проходил произошел взлом моей жопы
Play this game for the solo playthrough but not online mode or co-op because ubisoft servers wont let you play online :\
I used to play this game a bunch on the PS3, and I want to enjoy this game, I really do... but the amount of annoying bugs this game has is infuriating and makes it really hard to enjoy. There are times where I'm playing with a controller and everything is fine, but then there are times where my character ends up automatically aiming and shooting randomly- causing me to fire upon every civilian in front of me. You can't play this game on Steam and have access to its online features unless you own this game through Ubisoft Connect, and that alone isn't enough either. You have to download the game through Ubisoft Connect and play it there to gain access to online play. Fortunately I already owned the game through there, but not with the DLCs. I got the steam version on sale for the complete pack. As of writing this review, it is my 3rd save I've had to go through because on my first save, achievements weren't unlocking- so I restarted my save (which then started giving me achievements), and then the 2nd save I had to reset as well because of the online play hassle. Downloading the game through Ubisoft Connect ended up deleting my previous save, which is why I decided to give this game a review. I really don't know if this is just a me issue and I just got really unlucky with this game, but I'm tired of having to troubleshoot a game over and over again, having to restart the entire game, and then dealing with the terrible controller support this game has. Watch Dogs is just not worth getting through Steam.
Watch Dogs got a lot of hate back in the day for not living up to the expectations set by its E3 reveal. Looking at it now, I honestly think it's one of those games that has aged really well, especially considering the direction the AAA industry has taken over the last decade. The best way I can explain it is this: Sleeping Dogs feels like the natural successor to GTA IV, and Watch Dogs does the same for Sleeping Dogs. Not because it's trying to be bigger or better, but because all three games share something that's becoming increasingly rare: open worlds that feel cohesive, immersive, and genuinely enjoyable to simply exist in. I first played it back in 2014 and recently decided to replay it, this time with the T-Bone DLC. One memory that always stuck with me was driving around The Loop while Confidential Liar by Vannatica played on the radio, behind the wheel of what is basically Ubisoft's version of a Subaru Impreza WRX. It only took a few minutes to remember why that moment stayed with me. The world is fantastic. Chicago feels alive in a way that many modern open-world games still struggle to achieve. It's not just the activities or collectibles. It's the random NPC conversations, people reacting to what's happening around them, the small dynamic events you run into while simply walking through the streets, and the overall atmosphere. The city actually feels like a place instead of just a giant map full of icons. A random detail that I personally loved is that several of the additional voice actors also appeared in D. Wolf's One Chicago TV series. It's obviously a tiny detail, but if you've watched those shows, Chicago ends up feeling oddly familiar because of it. Another thing that deserves a lot of credit is the fact that the online mode is still alive over twelve years later. I had never really tried it before, but I ended up having a lot of fun with it. The invasion mechanic, where another player hacks into your game and you have to figure out which NPC they're hiding as within a certain area, creates some genuinely tense moments. The same goes when you're the one invading someone else's game. Once both players start using hacking abilities against each other, everything quickly turns chaotic, stressful, and surprisingly fun. The story is basically your typical government conspiracy thriller. You could probably swap in the name of almost any Hollywood action movie and it wouldn't feel out of place. That isn't a criticism, though. It's a solid, darker story that stays interesting throughout, even if it never reaches the point where you're blown away by huge plot twists. One thing that deserves more credit is the audio logs. They add a surprising amount of context to both the characters and the overall plot, making the world feel much richer. I can also understand why some players skip them entirely, especially if they just want to finish the main story without chasing collectibles or achievements. The T-Bone DLC, unfortunately, is the complete opposite. I found it incredibly forgettable. It feels like fan service for the sake of fan service, with a story that's difficult to care about. It's only ten main missions followed by a bunch of repetitive contracts, and it never comes close to matching the quality of the base game. Another thing people used to criticize was Aiden himself, saying he was unlikeable. After replaying the game, I couldn't disagree more. Aiden is cold, distant, and emotionally closed off, but everything he does revolves around protecting what's left of his family. I don't really see him as an antihero because the game itself never tries to frame him as one. If anything, by the end he's left with regret rather than becoming more consumed by revenge. I wouldn't even call him a vigilante. He's not driven by some higher moral code. He's simply a man chasing revenge, leaving destruction behind while slowly realizing that none of it will actually undo the damage that's already been done. What really disappoints me is that we never got a prequel showing how Aiden and Damien first met, how they started working together, or how Aiden became one of the best hackers in the first place. There was a lot of interesting backstory left unexplored. Honestly, it's not hard to see why Ubisoft put the Watch Dogs series on ice after the later entries underperformed. But replaying the original reminded me of something I'd almost forgotten: There was a time when Ubisoft made genuinely great open-world games.
[h1]Played on a low-spec laptop in 2016, finally completed on Ultra in 2026.[/h1] Back in 2016, when I was a sophomore in college, I tried playing this on my absolute potato of a coding laptop (we’re talking a 5th gen i5, 8GB of RAM, and a tiny 2GB 920M card). It lagged like crazy and ran terribly. The experience was miserable, but I always told myself that one day, I’d play this properly on a powerful PC. After 10 years I’m 30 now, sitting in front of a rig that easily maxes out modern AAA games at 2K high graphics, and I finally decided to give Watch Dogs another shot. Honestly? It holds up shockingly well. Looking back, this game was totally ahead of its time. The mix of GTA style open world freedom with actual hacking mechanics makes it super unique. The NPCs feel incredibly alive to be honest, the crowd behavior and world atmosphere feel better than GTA V in a lot of ways. The story is decent (maybe not a masterpiece), but the gameplay is where it really shines. Messing with traffic lights to completely wreck the cops during a high-speed chase or using fluid parkour to slip away just feels amazing. Playing this a decade later hit me with a massive wave of nostalgia. It felt so good to finally do justice to the game after all these years. If you passed on it back then or couldn't run it, definitely give it a spin now. It’s worth it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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