
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #37, worst UK #99 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 52.9Kreviews | 80% | — | $1.8M |
| $19.99 | 66.7Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2043 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
De lo único que pecó Watch Dogs fue de su presentación en el E3 de 2012, donde estábamos ante un juego que parecía iba a dar el gran salto a la siguiente generación gráfica, pero resultó ser mucho menos que eso, ligando el término "downgrade" a Ubisoft y grabando a fuego en la compañía su dudosa calidad a la hora de lanzar los productos de salida. Sin embargo, quitando el apartado gráfico, Watch Dogs nos ofrece un thriller oscuro y maduro con el hacktivismo como telón de fondo, en una ciudad corrupta hasta la médula, introduciendo mecánicas nunca vistas que lo hacen un juego único y divertido. Chicago se ha convertido en la primera ciudad del mundo en implementar el ctOS de la tecnológica Blume, que permite interconectar todos los dispositivos de la ciudad. Sin embargo, esto ha dado lugar a fallas de seguridad, donde hackers como Aiden Pierce aprovechan sus conocimientos para realizar encargos y ganar dinero. Sin embargo, el hackeo en el Hotel Merlaut sale mal, ya que al revelar información sensible de personajes políticos, Pierce es expulsado del sistema y expuesto, lo que le obliga a llevar a su familia a un lugar seguro. Aun así, consiguen dan con él y provocan un accidente de coche, lo que deriva en la muerte de su sobrina Lena. Un año después del incidente, Aiden Pierce se ha convertido en un justiciero y pretende dar con quien hizo el encargo, quién lo encargó y quiénes estaban detrás del hackeo al Hotel Merlaut, revelando una serie de conspiraciones turbias que abordan a las más altas esferas influyentes de la ciudad. Watch Dogs nos cuenta una muy buena historia, similar en gameplay a Grand Theft Auto. La gran característica de esta franquicia es que gracias a nuestro móvil podemos hackear varios dispositivos de la ciudad haciendo que esta se convierta en nuestro patio de juegos: cambiando los semáforos para provocar un accidente, dando información falsa a una banda para que venga a atacar a otra, provocar un apagón en la ciudad... Es lo que hace de Watch Dogs un juego bastante divertido y que es capaz de diferenciarse del resto pese a su evidente downgrade gráfico, del cual espero que, a pesar de que la franquicia se encuentre en standby, se haga un remake en el futuro, ya redimiría bastante la primera entrega. [h1]8/10[/h1] Watch Dogs es una buena IP a la que quizá le falte exprimirse un poco más. Además, tenía lazos con el presente de Assassin's Creed (aquella misión en la que eliminamos al CEO de Abstergo Entertainment), con un potencial tremendo. De los tres juegos, considero que el primero es el mejor en cuanto a historia, y espero que en el futuro revivan la franquicia con historias tan interesantes como esta, y con la calidad gráfica que nos merecemos.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fajna gierka solidne 8/10 fabuła bardzo dobra i system hakowania przyjemny choć zakończenie mogło być lepsze, DLC też też całkiem dobre, z minusów to słaba intuicyjność trzeba się przyzwyczaić ale warto
the first game i played in my life
Após 8 horas de exploração do mapa, missões secundárias e avanço na campanha principal, cheguei à conclusão de que não vale a pena continuar. Talvez no futuro eu dê outra chance, mas, no momento, a experiência foi frustrante. Mecânicas de jogo: O FOV é excessivamente próximo, o que torna a jogabilidade desconfortável. No analógico, o personagem apenas anda ou corre, sem qualquer progressão natural nos movimentos. A pilotagem dos veículos é simplesmente sofrível — nem os piores arcades chegam a esse nível de falta de precisão. Gráficos e otimização: Visualmente, o jogo é feio e mal polido. A otimização deixa a desejar, com texturas pobres e ausência de refinamento técnico. Áudio: O som é extremamente baixo, obrigando o uso de recursos externos e drivers adicionais para torná-lo audível. Isso compromete a imersão. História e missões: A narrativa principal até tem pontos interessantes, mas algumas missões secundárias são desconexas e infantis, prejudicando o ritmo e a consistência da campanha e o drama em que o protagonista vive.
Запускал ее еще на релизе, но тогда так и не прошел. Вот, спустя 13 лет я ее включил, прошел и понял что игра очень даже неплохая, а на фоне свих же сиквелов смотрится и ощущается еще лучше. Ну короче топ. (А вторая часть кал)
Tinha ele no xbox 360 e agora comprei na steam para rejogar, e que jogasso 10/10 Queria platinar mas o online é muito bugado, culpa da Ubisoft como sempre
10/10 got me back in games again
"Watch Dogs — Una joya que sigue vigente" A pesar de que ya han pasado varios años desde su lanzamiento, sigue estando a la altura de muchos juegos actuales. La ambientación, la historia, las mecánicas de hackeo y la libertad que ofrece hacen que jugarlo siga siendo una experiencia bastante disfrutable. Y si le sumamos mods, la experiencia mejora muchísimo más. Hay modificaciones que prácticamente hacen que el juego se sienta renovado, mejorando gráficos, jugabilidad y diferentes aspectos que lo mantienen fresco. Puede que con los años haya quedado un poco opacado por otros títulos, pero cuando vuelves a jugarlo te das cuenta de que Watch Dogs tenía muchísimo potencial y que, incluso hoy, sigue siendo un juegazo. 🔥
I didn't know CTos isn't the only thing that could control the internet.
还行
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 95.6K | 82% | $2.49 | |
| $2.4M | 21.7K | 79% | $4.99 | |
| $689.3K | 6.2K | 71% | $4.99 | |
| $16.3M | 99.8K | 79% | $9.99 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $5M | 96.8K | 71% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.1K | 77% | $24.99 | |
| $1.8M | 4K | 93% | $24.99 | |
| $1.8M | 7.5K | 89% | $14.99 | |
| $1.8M | 4K | 80% | $24.99 | |
| $1.8M | 1.9K | 95% | $24.99 | |
| $1.8M | 3.9K | 83% | $14.99 |