
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #31, worst UK #99 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 52.8Kreviews | 80% | — | $1.8M |
| $19.99 | 66.7Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2004 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Умели раньше делать игры! сюжет,герои,диалоги,окружение...отличная игра)
nice Chicago architecture
Сюжет четкий, геймплей тоже, но управление машинами и стрельба это просто ♥♥♥♥♥♥ , машина не контролируемая но к этому хоть как то но можно привыкнуть , стрельба была бы нормальной если бы не конченая авто наводка которую нельзя полностью выключить.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes
Nao e nenhum GTA, mundo aberto fraco nem explorei, as missoes extras sao chatas, mas a historia e legal demais e bem sobria, mecanicas top de hacks, mas direção e ruim, graficos meio datado, a dublagem e top, no geral é um jogo bom pensando em campanha, mas recomendo pensando somente em campanha
I remember enjoying this game on my xbox as a teenager. Unfortunately ive played good games since then.
Auch wenn Watch_Dogs™ mittlerweile einige Jahre auf dem Buckel hat, macht das Spiel auch heute noch richtig Spaß. Die Atmosphäre in Chicago ist gelungen, das Hacking-System war seiner Zeit voraus und sorgt noch immer für abwechslungsreiches Gameplay. Es ist einfach ein gutes Gefühl, Ampeln zu manipulieren, Kameras zu übernehmen oder Gegner auf kreative Weise auszutricksen. Grafisch merkt man dem Spiel sein Alter zwar an, aber insgesamt sieht es immer noch ordentlich aus. Die Story rund um Aiden Pearce ist spannend erzählt und bietet genug Motivation, um bis zum Ende dranzubleiben. Wer moderne Open-World-Spiele mag und kein Problem damit hat, dass die Technik nicht mehr ganz auf dem neuesten Stand ist, sollte Watch_Dogs™ definitiv eine Chance geben. Für sein Alter hat es sich erstaunlich gut gehalten und bietet viele Stunden Unterhaltung. Klare Empfehlung!
good but im stuck on the "planting the bug"
Watch Dogs offers a fun open world with unique hacking mechanics that make every mission feel different. Exploring the city, taking control of technology, and completing missions in your own way never gets boring. It's a game I'd happily play again. 8/10 – A great game.
valid
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 102.4K | 82% | $2.49 | |
| $2.4M | 21.7K | 79% | $4.99 | |
| $611.5K | 5.5K | 71% | $4.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $68.1M | 127.3K | 94% | $29.99 | |
| $5M | 96.8K | 71% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.1K | 77% | $24.99 | |
| $1.8M | 4K | 93% | $24.99 | |
| $1.8M | 8.5K | 90% | $14.99 | |
| $1.8M | 4K | 80% | $24.99 | |
| $1.8M | 835 | 97% | $53.99 | |
| $1.8M | 1.9K | 95% | $24.99 |