
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Sep 18 → 43.6/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 49.4Kreviews | 80% | — | $1.8M |
| $19.99 | 66.7Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I completed this game on console now I wanna complete this game on PC. Nice story overrall and the map is amazing as well. My only complain with this game is the controls, its just too janky.
Jogo muito bom, muito subestimado infelizmente. Aiden é super legal.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #65, worst UK #99 · 3 markets collected
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
Still enjkoy
Pretty Good Game... but there are a lot of issues like the fact that I had to use another email account because ubisoft connect does not like my current steam email, and the fact that I have to make an account in the first place. Ubisoft Connect is just not needed imo. Also, for an old game, there are loads of funny glitches which I encountered like citizens just become statues for some reason. There are also some missions that were just lacking, especially on the Iraq Fight, that was just bad. Also, I think there's a problem with the online features, they're not working. The Good: Graphics are nice. I LOVE the Mechanics, especially the hacking. And the game really forces you to be sneaky as you die really easily. World building is nice like CTOS, hotspots, crime prevention, soundtrack and etc. The soundtrack is fitting to the game, especially that part in UNINVITED. The GUI is very suited for the game something we lost in modern day games. Although I wish I got a reward for filling the reputation bar either on the left or right side. Game is a bit underwhelming for some reason, but if you can get a DEAL with this game, it's an experience. Its like they planned a lot to implement in the game but it still feels small. The shops is the funniest part as I never used them throughout my playthrough and for some reason they only offer 1 thing. LOL. TLDR: Game's Fun, Get it when on Sale!
《看门狗1》是一款典型的育碧式沙盒游戏:主线、支线、PVE、PVP等十几种玩法机制分散在地图各处,玩家逐个清空之后,游戏内容也就所剩无几了。 在现代都市题材的开放世界游戏里,开车和开枪往往是核心体验。但《看门狗》的主题是黑客入侵,制作方并不鼓励玩家用枪解决问题,射击手感只能说中规中矩。车载音乐乏善可陈,没有一首让我愿意赶紧“听歌识曲”的;加上路窄车多,驾驶体验也谈不上舒适。 极其让我难受的游戏体验是一次强制线上入侵。当时我正准备开启一个单机任务,却被系统强制拉入PVP玩法。对方显然比我更熟悉游戏机制和地图结构,入侵发生期间我毫无应对办法,只能眼睁睁看着资料被对方百分百骇入。入侵成功后,游戏提示我追击并击杀对方,可他骑着摩托车迅速拉开距离;追了一阵发现不可能追上后,我愿意承认失败、放弃追击、想要继续玩自己的单机任务,对方又故意卡在距离边缘,不让这场对抗结。此时我发现,除非我退出游戏,否则我会一直处于被对面玩弄的状态。 更糟的是对抗机制本身:虽然规则是我可以开枪、他不能,但双方都能看到对方的人物描边,这便意味着我在掩体后的一举一动他都一清二楚——我一举枪,他就躲在建筑物后面;我一收枪,他就立刻尝试骑摩托车冲撞我。开了两枪后还有NPC市民报警,NPC警察随即介入围捕我,消除警星的过程中还不断被对方玩家在旁边骚扰干扰。好不容易甩掉警察、也摸清了一些游戏机制后,我试图趁他骑车撞我的瞬间掏枪反杀,结果又碰上了新问题:游戏的卡顿程度竟与我们俩的距离成反比——距离越近,帧率越低,在他冲撞我的冲刺阶段帧率能掉到每秒一帧,这导致我根本无法在他接近我时开枪。每次卡顿结束后,我基本已经处于被撞倒在地的状态。这个游戏我前后玩了四十多个小时,如此夸张的卡顿只在这场PVP对抗的双方玩家近距离接触中出现过,所以我排除是其他原因导致的。 强制单机玩家卷入PVP对抗,匹配机制粗糙,优化拉胯,还偏偏把PVP玩法和游戏成就挂钩——综合下来,我给游戏《看门狗1》的评价为不推荐。
Muito bom
Best game of all WD franchise in my opinion. Aiden Pearce is the goat
perfect.
Easily the best game in the entire series and an underrated gem at that! Amazing visuals and good gameplay, aged super well! Get it on discount with all of its DLC and you'll be set for a good time!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $5M | 96.8K | 71% | $2.99 |
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| $1.8M | 586 | 90% | $79.99 |