
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Sep 18 → 43.6/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 49.4Kreviews | 80% | — | $1.8M |
| $19.99 | 66.7Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excelente juego, buena historia, recomiendo esperar cuando esta en descuento.
6/10 on it's own, 7/10 with "living city" and "fall of the windy city" mods.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #65, worst UK #99 · 3 markets collected
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
um dos melhores jogos da franquia se não a melhor, historia e legal, mapa tem um jeito mais dark assim por se dizer, infelizmente como sempre a ubsoft fazendo merda, cagou para essa franquia com o 3 jogo
fye
gaeming
It's wild seeing all of the cope for this over a decade after release. Yeah, Ubisoft has gotten worse, but that doesn't magically make this retroactively good... Now, don't get me wrong. I'm not saying this has no value. There are plenty of things I respect that it attempted in a GTA-esque city sandbox. It's just a shame it didn't really do them well. The gameplay was bog standard fare outside of the hacking, which I wouldn't mind except for that our protagonist is a squishy mortal relying on his magical phone to carry him through a fight. So why are my options so limited in a fight? I have to click my heels together and pray the environment will work with me or else I either get overwhelmed or outright fail a mission through things that aren't really in my control. Poor mission design choices are endemic. One of the signature features...random crimes...is borderline busted. Oh, hey, check out this crime...oh! You're too close and now the guy got spooked into not being a criminal and is now walking in the same direction as the guy he was half a second from mugging. I honestly thought Yahtzee was joking about that... Oh! And there is a mechanical incentive to nudge you into doing those. We'll call it "morality" because if it falls too low from you, you know, driving around in this city sandbox and hitting too many civilians in the numerous car chases, well get wrecked! Now every civvy will call the cops on you as soon as they see your face...but you're still an unknown vigilante somehow? The story is all over the place, with our main character never taking responsibility for the fact he was involved in a heist against the mafia as maybe being part of the reason his niece died. Literally, not once. Blume is a super evil corporation, apparently, because of course, but other than just possessing data from people dumb enough to have microphones and cameras all over their apartments I don't ever remember them doing anything bad... There's knock-off Anonymous and Deadmau5 and...God, what were they doing in the writer's room? It's like they had half a dozen story ideas and just kit-bashed them all together... The game isn't bad. Definitely not. It's certainly not the worst thing ever. Yet, again, just because Ubisoft has put out scummier slop since 2014 isn't an excuse to go back and give this game praise it didn't earn and doesn't deserve. I'm honestly shocked anyone ever came back and made sequels. It's got a meandering story, bad mission design and characters that I'd sooner lobotomize myself than every suffer through again. You can safely avoid this one.
Baum mesmo
Great game but consistently broken through Steam because of Ubisoft
Compralo!
+
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 102.6K | 82% | $2.49 | |
| $2.1M | 19.3K | 78% | $4.99 | |
| $612.4K | 5.5K | 71% | $4.99 | |
| $17.5M | 115.2K | 78% | $9.99 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $5M | 96.8K | 71% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 817 | 61% | $49.99 | |
| $1.8M | 3.9K | 83% | $14.99 | |
| $1.8M | 8.5K | 90% | $14.99 | |
| $1.8M | 4K | 80% | $24.99 | |
| $1.8M | 7.7K | 86% | $14.99 | |
| $1.8M | 586 | 90% | $79.99 |